Player Matchup

He Bo
He Bo
CyberSkullMC
He Bo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,608 Elo+
Party 1
Sol
Sol
Frostyy40
Sol
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,446 Elo+
Party 1
Sun Wukong
Sun Wukong
iceviet
Sun Wukong
Level 17
God Stats
10W - 2L
1,648 SR
Queue Stats
26W - 18L
1,602 Elo+
Party 1
Team Averages
Level 43
1,549 SR
1,552 Elo+

VS

Team Averages
Level 35
1,556 SR
1,371 Elo+
Pele
Pele
DonKorvion
Pele
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Saehncehn
Ymir
Level 11
God Stats
4W - 6L
1,643 SR
Queue Stats
112W - 148L
1,311 Elo+
Party 2
Merlin
Merlin
TarbolinTheGreat
Merlin
Level 25
God Stats
23W - 29L
1,526 SR
Queue Stats
106W - 128L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 7
8,612
718
8,822
5,750
1,706
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 9
9,131
761
9,280
6,275
1,913
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
iceviet
Sun Wukong
13
8 / 1 / 6
9,935
828
11,773
12,568
7,818
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
8,016
668
6,869
13,877
4,562
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ymir
10
2 / 4 / 1
8,196
683
3,735
12,521
8,244
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 5 / 3
7,407
617
7,054
7,504
2,534
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
14
Kills
4
4
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
2
5
1
0.5
W
3
1
9
7.5
L
Ymir
2
4
1
0.63
L
0
5
3
0.3
W
Sun Wukong
iceviet
Sun Wukong
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,875
Damage
17,658
24,593
Taken
33,902
11,437
Mitigated
15,340
10,891
Healing
3,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,822
366
0
1,170
5,750
1,706
330
2,459
3,291
34,423
0
L
6,869
1,424
0
3,909
13,877
4,562
0
7,719
5,933
0
32,231
W
9,280
3,427
0
3,760
6,275
1,913
1,024
2,408
3,867
30,407
0
L
Ymir
3,735
485
0
0
12,521
8,244
0
7,415
4,889
11,531
0
L
7,054
859
0
0
7,504
2,534
0
3,080
4,236
31,240
0
W
Sun Wukong
iceviet
Sun Wukong
11,773
2,526
0
5,961
12,568
7,818
754
5,946
6,622
0
30,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,678
Gold Earned
23,619
120
Minions Killed
123
0
Camps Cleared
0
654,822
Distance Traveled
662,913
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,612
718
41
3
0
207,212
2
L
Pele
8,016
668
52
4
0
231,403
7
W
Sol
9,131
761
44
4
0
184,875
3
L
Ymir
8,196
683
33
3
0
229,499
2
L
Merlin
7,407
617
38
3
0
202,011
4
W
Sun Wukong
9,935
828
35
3
0
262,735
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role