Player Matchup

Ymir
Ymir
Danewso
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Thanatos
Thanatos
Rekiman89
Thanatos
Level 16
God Stats
2W - 8L
1,460 SR
Queue Stats
28W - 44L
1,170 Elo+
Solo
Ullr
Ullr
T3hFlea
Ullr
Level 23
God Stats
5W - 12L
1,358 SR
Queue Stats
17W - 39L
1,147 Elo+
Solo
Pele
Pele
lilia2009
Pele
Level 15
God Stats
9W - 6L
1,579 SR
Queue Stats
14W - 21L
1,155 Elo+
Solo
Olorun
Olorun
oskaryn
Olorun
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,479 SR
1,294 Elo+

VS

Team Averages
Level 15
1,550 SR
1,307 Elo+
Sol
Sol
DeadKushCaptain
Sol
Level 29
God Stats
77W - 67L
1,567 SR
Queue Stats
93W - 88L
1,406 Elo+
Solo
Thor
Thor
HunterMEP11
Thor
Level 1
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
cristopk97
Ah Muzen Cab
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Izanami
Izanami
mp22santos
Izanami
Level 17
God Stats
3W - 1L
1,684 SR
Queue Stats
9W - 14L
1,028 Elo+
Solo
Fenrir
Fenrir
skunkbunker
Fenrir
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 29L
1,100 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Danewso
Ymir
3
0 / 5 / 2
4,862
324
420
4,539
1,333
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
Rekiman89
Thanatos
8
4 / 2 / 1
6,309
421
3,943
5,775
1,546
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ullr
T3hFlea
Ullr
13
3 / 6 / 0
7,528
502
9,286
8,580
3,192
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
9
1 / 10 / 1
6,060
404
1,649
11,977
3,748
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
oskaryn
Olorun
2
0 / 1 / 1
4,541
303
0
1,121
106
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 3
10,327
688
9,224
11,439
3,267
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 4 / 1
6,063
404
0
3,788
2,254
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Muzen Cab
cristopk97
Ah Muzen Cab
13
6 / 2 / 0
9,141
609
3,859
7,669
2,692
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
mp22santos
Izanami
13
3 / 2 / 1
9,026
602
4,811
5,811
2,068
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
13
5 / 0 / 0
8,347
556
2,903
8,066
3,394
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
8
Kills
22
24
Deaths
10
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
Danewso
Ymir
0
5
2
0.2
W
8
2
3
4.75
W
0
4
1
0.13
L
Thanatos
Rekiman89
Thanatos
4
2
1
2.25
L
Ullr
T3hFlea
Ullr
3
6
0
0.5
W
Ah Muzen Cab
cristopk97
Ah Muzen Cab
6
2
0
3
L
Pele
1
10
1
0.15
W
Izanami
mp22santos
Izanami
3
2
1
1.75
L
Olorun
oskaryn
Olorun
0
1
1
0.5
W
Fenrir
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,298
Damage
20,797
31,992
Taken
36,773
9,925
Mitigated
13,675
3,894
Healing
13,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Danewso
Ymir
420
258
0
179
4,539
1,333
0
851
3,688
4,917
0
W
9,224
3,730
0
6,908
11,439
3,267
5,355
0
11,439
65,839
0
W
0
0
0
0
3,788
2,254
18
0
3,602
0
4,054
L
Thanatos
Rekiman89
Thanatos
3,943
1,493
0
3,308
5,775
1,546
0
1,754
4,021
0
14,471
L
Ullr
T3hFlea
Ullr
9,286
6,910
0
60
8,580
3,192
1,043
2,573
6,007
0
41,147
W
Ah Muzen Cab
cristopk97
Ah Muzen Cab
3,859
2,883
0
2,902
7,669
2,692
3,324
420
7,249
0
42,947
L
Pele
1,649
659
0
347
11,977
3,748
1,246
4,046
7,931
0
16,194
W
Izanami
mp22santos
Izanami
4,811
3,388
0
0
5,811
2,068
4,060
0
5,811
0
43,227
L
Olorun
oskaryn
Olorun
0
0
0
0
1,121
106
0
0
1,121
1,173
0
W
Fenrir
2,903
940
0
3,391
8,066
3,394
1,868
0
8,066
0
20,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,300
Gold Earned
42,904
153
Minions Killed
315
0
Camps Cleared
0
649,893
Distance Traveled
1,082,785
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,862
324
13
1
0
81,454
1
W
Sol
10,327
688
115
8
0
250,905
0
W
Thor
6,063
404
2
0
0
106,620
1
L
Thanatos
6,309
421
33
2
0
142,168
0
L
Ullr
7,528
502
76
5
0
187,702
0
W
Ah Muzen Cab
9,141
609
68
5
0
250,374
2
L
Pele
6,060
404
30
2
0
207,983
0
W
Izanami
9,026
602
91
6
0
213,773
2
L
Olorun
4,541
303
1
0
0
30,586
1
W
Fenrir
8,347
556
39
3
0
261,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role