Player Matchup

Artemis
Artemis
DaMu11
Artemis
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,360 Elo+
Party 2
Chaac
Chaac
Nostral
Chaac
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Udrick
Merlin
Level 105
God Stats
0W - 7L
1,288 SR
Queue Stats
15W - 19L
1,430 Elo+
Party 2
Team Averages
Level 73
1,429 SR
1,430 Elo+

VS

Team Averages
Level 89
1,537 SR
1,518 Elo+
Sun Wukong
Sun Wukong
G0dpatou
Sun Wukong
Level 66
God Stats
2W - 1L
1,673 SR
Queue Stats
32W - 36L
1,543 Elo+
Party 1
Nox
Nox
Samaеl
Nox
Level 154
God Stats
2W - 2L
1,510 SR
Queue Stats
57W - 53L
1,483 Elo+
Solo
Mercury
Mercury
Zackalamar
Mercury
Level 48
God Stats
3W - 4L
1,428 SR
Queue Stats
30W - 34L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DaMu11
Artemis
19
3 / 10 / 8
16,532
590
25,253
25,562
18,473
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chaac
Nostral
Chaac
20
8 / 6 / 6
18,268
652
29,869
36,387
59,189
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
Udrick
Merlin
19
6 / 9 / 7
17,280
617
28,319
19,912
7,593
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
G0dpatou
Sun Wukong
20
7 / 4 / 14
17,019
608
19,220
47,699
68,514
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nox
20
4 / 5 / 13
17,083
610
22,457
22,726
12,009
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Zackalamar
Mercury
20
14 / 8 / 8
19,554
698
26,642
33,342
16,263
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
60
17
Kills
25
25
Deaths
17
21
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Artemis
DaMu11
Artemis
3
10
8
0.7
W
Sun Wukong
G0dpatou
Sun Wukong
7
4
14
3.5
L
Chaac
Nostral
Chaac
8
6
6
1.83
W
Nox
4
5
13
2.1
L
Merlin
Udrick
Merlin
6
9
7
1.06
W
Mercury
Zackalamar
Mercury
14
8
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,441
Damage
68,319
81,861
Taken
103,767
85,255
Mitigated
96,786
18,687
Healing
33,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
DaMu11
Artemis
25,253
10,270
0
1,255
25,562
18,473
1,191
6,664
18,596
0
83,786
W
Sun Wukong
G0dpatou
Sun Wukong
19,220
3,449
1,659
21,741
47,699
68,514
907
18,123
28,970
2,221
59,633
L
Chaac
Nostral
Chaac
29,869
6,806
0
15,848
36,387
59,189
1,403
12,763
22,997
0
91,292
W
Nox
22,457
1,968
0
3,843
22,726
12,009
758
3,668
18,858
132,287
0
L
Merlin
Udrick
Merlin
28,319
999
0
1,584
19,912
7,593
519
3,612
15,925
101,745
0
W
Mercury
Zackalamar
Mercury
26,642
14,849
0
5,994
33,342
16,263
1,951
6,899
26,064
0
89,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,080
Gold Earned
53,656
280
Minions Killed
279
0
Camps Cleared
0
1,310,471
Distance Traveled
1,544,662
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
16,532
590
103
4
0
375,811
2
W
Sun Wukong
17,019
608
41
1
0
509,700
4
L
Chaac
18,268
652
83
3
0
521,095
4
W
Nox
17,083
610
148
5
0
458,528
2
L
Merlin
17,280
617
94
3
0
413,565
0
W
Mercury
19,554
698
90
3
0
576,434
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role