Player Matchup

Hera
Hera
FalconInTheMidah
Hera
Level 40
God Stats
2W - 0L
1,636 SR
Queue Stats
10W - 9L
1,420 Elo+
Solo
Ymir
Ymir
NedRise
Ymir
Level 47
God Stats
7W - 3L
1,668 SR
Queue Stats
40W - 36L
1,475 Elo+
Solo
Kukulkan
Kukulkan
Pvodk
Kukulkan
Level 144
God Stats
8W - 12L
1,334 SR
Queue Stats
121W - 135L
1,429 Elo+
Solo
Chaac
Chaac
Zalnej
Chaac
Level 36
God Stats
7W - 2L
1,727 SR
Queue Stats
35W - 29L
1,457 Elo+
Solo
Anhur
Anhur
mistabates
Anhur
Level 43
God Stats
1W - 4L
1,170 SR
Queue Stats
67W - 112L
1,378 Elo+
Solo
Team Averages
Level 62
1,507 SR
1,432 Elo+

VS

Team Averages
Level 89
1,515 SR
1,496 Elo+
Khepri
Khepri
Ambidextr0us
Khepri
Level 46
God Stats
6W - 6L
1,525 SR
Queue Stats
204W - 205L
1,467 Elo+
Party 1
Heimdallr
Heimdallr
PPBandit
Heimdallr
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
SnKnR
Vulcan
Level 147
God Stats
6W - 4L
1,429 SR
Queue Stats
157W - 146L
1,490 Elo+
Solo
Discordia
Discordia
seenesees
Discordia
Level 49
God Stats
48W - 39L
1,623 SR
Queue Stats
406W - 408L
1,526 Elo+
Solo
Osiris
Osiris
spectatorise
Osiris
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 9
11,495
1,045
17,714
10,657
4,003
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
NedRise
Ymir
17
0 / 2 / 9
10,122
920
4,338
15,818
13,942
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Pvodk
Kukulkan
17
5 / 2 / 5
11,876
1,080
16,124
11,711
5,037
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Zalnej
Chaac
17
5 / 2 / 9
11,784
1,071
19,283
13,426
8,034
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anhur
16
2 / 6 / 9
10,599
964
8,541
14,517
5,799
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

220

VS

Team 2 Tickets

182

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
0 / 2 / 7
10,758
978
6,050
14,943
13,271
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
PPBandit
Heimdallr
17
4 / 4 / 9
11,313
1,028
12,689
15,560
6,926
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
SnKnR
Vulcan
16
0 / 3 / 7
9,977
907
10,063
10,125
3,445
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
seenesees
Discordia
17
6 / 2 / 6
11,813
1,074
19,108
7,767
2,584
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
16
4 / 4 / 6
10,916
992
13,245
21,915
21,021
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
49
15
Kills
14
14
Deaths
15
41
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
2
7
1.75
W
3
2
9
3.75
W
Ymir
NedRise
Ymir
0
2
9
2.25
L
Heimdallr
PPBandit
Heimdallr
4
4
9
2.13
W
Kukulkan
Pvodk
Kukulkan
5
2
5
3.75
L
Vulcan
SnKnR
Vulcan
0
3
7
1.17
W
Chaac
Zalnej
Chaac
5
2
9
4.75
W
Anhur
2
6
9
1.08
L
Discordia
seenesees
Discordia
6
2
6
4.5
L
Osiris
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,000
Damage
61,155
66,129
Taken
70,310
36,815
Mitigated
47,247
13,290
Healing
3,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
6,050
239
0
0
14,943
13,271
0
9,847
5,096
18,589
0
W
17,714
5,201
0
327
10,657
4,003
0
5,529
5,128
39,996
0
W
Ymir
NedRise
Ymir
4,338
256
0
7
15,818
13,942
0
7,762
8,056
17,316
0
L
Heimdallr
PPBandit
Heimdallr
12,689
3,639
0
684
15,560
6,926
0
7,495
8,065
0
37,652
W
Kukulkan
Pvodk
Kukulkan
16,124
550
159
2,714
11,711
5,037
0
5,929
5,782
45,409
0
L
Vulcan
SnKnR
Vulcan
10,063
3,714
0
0
10,125
3,445
0
6,608
3,517
25,460
0
W
Chaac
Zalnej
Chaac
19,283
3,870
0
5,540
13,426
8,034
0
8,615
4,811
0
33,049
W
Anhur
8,541
3,963
0
4,543
14,517
5,799
0
8,246
6,263
0
17,651
L
Discordia
seenesees
Discordia
19,108
330
344
820
7,767
2,584
0
3,037
4,730
42,670
0
L
Osiris
13,245
3,326
171
1,559
21,915
21,021
0
11,189
10,726
1,020
18,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,876
Gold Earned
54,777
214
Minions Killed
180
8
Camps Cleared
3
1,262,727
Distance Traveled
1,135,466
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,758
978
18
2
0
228,000
0
W
Hera
11,495
1,045
66
6
0
216,531
0
W
Ymir
10,122
920
31
3
0
244,531
2
L
Heimdallr
11,313
1,028
67
6
2
220,768
0
W
Kukulkan
11,876
1,080
69
6
5
282,150
0
L
Vulcan
9,977
907
40
4
0
228,184
3
W
Chaac
11,784
1,071
33
3
2
251,140
1
W
Anhur
10,599
964
15
1
1
268,375
2
L
Discordia
11,813
1,074
45
4
0
222,696
0
L
Osiris
10,916
992
10
1
1
235,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role