Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
DamuRida204
Odin
Level 103
God Stats
76W - 72L
1,480 SR
Queue Stats
120W - 136L
1,359 Elo+
Solo
Neith
Neith
Duck-Kayto
Neith
Level 65
God Stats
42W - 39L
1,422 SR
Queue Stats
295W - 332L
1,289 Elo+
Solo
Ah Puch
Ah Puch
jowgamer48
Ah Puch
Level 105
God Stats
3W - 2L
1,703 SR
Queue Stats
234W - 212L
1,476 Elo+
Solo
Team Averages
Level 99
1,521 SR
1,425 Elo+

VS

Team Averages
Level 112
1,456 SR
1,420 Elo+
Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BladeAruSenpai
Fenrir
Level 93
God Stats
8W - 12L
1,479 SR
Queue Stats
87W - 93L
1,455 Elo+
Party 1
Merlin
Merlin
Dr EZ E Money
Merlin
Level 118
God Stats
268W - 257L
1,426 SR
Queue Stats
504W - 528L
1,252 Elo+
Solo
Discordia
Discordia
GeometricDuck
Discordia
Level 101
God Stats
19W - 22L
1,569 SR
Queue Stats
204W - 207L
1,557 Elo+
Solo
Athena
Athena
brotherJUICY
Athena
Level 89
God Stats
12W - 19L
1,306 SR
Queue Stats
343W - 434L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
1 / 1 / 0
3,615
723
648
2,548
563
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Sun Wukong
 
Sun Wukong
4
0 / 2 / 0
2,944
589
1,391
3,539
1,503
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 0 / 1
3,607
721
706
2,095
874
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
4
0 / 1 / 0
3,026
605
1,452
3,406
756
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Boots

Boots

+6%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
jowgamer48
Ah Puch
1
0 / 0 / 0
990
198
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
6
3 / 0 / 0
3,935
787
4,444
2,669
425
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 1 / 1
3,395
679
998
3,410
856
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 1 / 0
3,572
714
1,497
1,067
196
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Discordia
GeometricDuck
Discordia
6
0 / 0 / 0
3,646
729
15
812
144
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
5
1 / 0 / 3
3,570
714
1,228
1,909
803
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
4
4
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
1
0
1
L
Sun Wukong
 
Sun Wukong
0
2
0
0
W
Medusa
 
Medusa
3
0
0
3
W
0
1
1
0.5
L
1
0
1
1.5
W
0
1
0
0
L
Neith
0
1
0
0
W
Discordia
GeometricDuck
Discordia
0
0
0
0
W
Athena
1
0
3
2.5
L
Ah Puch
jowgamer48
Ah Puch
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,197
Damage
8,182
11,588
Taken
9,867
3,696
Mitigated
2,424
4,574
Healing
4,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
648
172
0
1,019
2,548
563
0
199
2,324
0
12,011
L
Sun Wukong
 
Sun Wukong
1,391
494
72
710
3,539
1,503
0
662
2,727
0
7,398
W
Medusa
 
Medusa
4,444
2,553
0
1,559
2,669
425
0
0
2,669
0
14,299
W
998
484
0
1,418
3,410
856
0
0
3,410
0
12,190
L
706
0
0
875
2,095
874
0
1,497
598
0
7,227
W
1,497
34
0
159
1,067
196
0
0
942
12,725
0
L
Neith
1,452
700
198
1,700
3,406
756
0
182
3,199
0
6,806
W
Discordia
GeometricDuck
Discordia
15
0
0
341
812
144
132
0
812
14,020
0
W
Athena
1,228
365
172
1,076
1,909
803
0
0
1,909
6,833
0
L
Ah Puch
jowgamer48
Ah Puch
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,182
Gold Earned
18,118
76
Minions Killed
112
0
Camps Cleared
0
402,748
Distance Traveled
493,952
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,615
723
36
7
0
111,728
1
L
Sun Wukong
2,944
589
13
3
0
98,308
1
W
Medusa
3,935
787
24
5
0
102,301
0
W
Fenrir
3,395
679
34
7
0
95,152
0
L
Odin
3,607
721
17
3
0
98,434
2
W
Merlin
3,572
714
22
4
0
91,093
3
L
Neith
3,026
605
10
2
0
94,278
2
W
Discordia
3,646
729
24
5
0
93,489
1
W
Athena
3,570
714
8
2
0
111,917
3
L
Ah Puch
990
198
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role