Player Matchup

Mercury
Mercury
Bronze II
GigglingSandbox
Mercury
Bronze II
Level 89
God Stats
6W - 13L
1,301 SR
Queue Stats
24W - 44L
828 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 89
1,301 SR
828 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 135
1,500 SR
1,500 MMR
Hel
Hel
Bronze II
Banewolfey
Hel
Bronze II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 0
10,208
851
7,700
8,407
3,711
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
UllrSkadiAphroditeSetOsiris

VS

Bans
FreyaChang'eAnubisAh Muzen CabChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 0
9,875
823
5,489
13,152
4,415
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
4
Kills
2
2
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,700
Damage
5,489
8,407
Taken
13,152
3,711
Mitigated
4,415
708
Healing
6,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,489
303
0
6,385
13,152
4,415
752
56
13,096
59,515
0
W
7,700
2,869
0
708
8,407
3,711
655
5,513
2,894
0
58,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,208
Gold Earned
9,875
100
Minions Killed
107
0
Camps Cleared
0
283,591
Distance Traveled
227,779
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,875
823
107
9
0
227,779
0
W
Mercury
10,208
851
100
8
0
283,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role