Player Matchup

Merlin
Merlin
Baron Coco
Merlin
Level 27
God Stats
16W - 13L
1,519 SR
Queue Stats
115W - 100L
1,462 Elo+
Party 1
Izanami
Izanami
BigPoppa2403
Izanami
Level 24
God Stats
51W - 34L
1,567 SR
Queue Stats
135W - 135L
1,472 Elo+
Party 1
Susano
Susano
EL MAGO ANDRIK
Susano
Level 25
God Stats
22W - 14L
1,573 SR
Queue Stats
85W - 51L
1,472 Elo+
Party 1
Mercury
Mercury
FayesBenjamin
Mercury
Level 27
God Stats
20W - 9L
1,591 SR
Queue Stats
99W - 96L
1,376 Elo+
Solo
Thor
Thor
xMemeDaddyx
Thor
Level 17
God Stats
3W - 5L
1,711 SR
Queue Stats
38W - 50L
1,383 Elo+
Solo
Team Averages
Level 24
1,592 SR
1,433 Elo+

VS

Team Averages
Level 14
1,530 SR
1,439 Elo+
Chang'e
Chang'e
MiniBlue44
Chang'e
Level 18
God Stats
5W - 5L
1,561 SR
Queue Stats
72W - 58L
1,452 Elo+
Solo
Aphrodite
Aphrodite
PhoneyCrane3
Aphrodite
Level 16
God Stats
18W - 14L
1,459 SR
Queue Stats
48W - 51L
1,325 Elo+
Solo
Ra
Ra
SWN_TheCrow
Ra
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Medusa
Medusa
SWnRazor
Medusa
Level 14
God Stats
2W - 1L
1,629 SR
Queue Stats
11W - 11L
1,641 Elo+
Party 2
Izanami
Izanami
SunnySideUpp69
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Baron Coco
Merlin
20
4 / 2 / 14
12,922
994
14,185
9,361
4,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
BigPoppa2403
Izanami
18
3 / 1 / 13
11,863
913
10,562
8,934
3,441
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
12 / 5 / 10
13,786
1,060
21,158
14,948
6,677
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mercury
19
10 / 6 / 11
13,779
1,060
20,372
16,759
7,127
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
1 / 5 / 18
11,904
916
9,714
12,272
6,193
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

189

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MiniBlue44
Chang'e
19
4 / 9 / 11
12,747
981
18,538
25,642
16,101
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Aphrodite
PhoneyCrane3
Aphrodite
19
6 / 6 / 8
13,189
1,015
11,271
18,721
8,775
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
0 / 8 / 12
11,512
886
6,255
14,697
5,523
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
SWnRazor
Medusa
19
8 / 6 / 7
13,436
1,034
18,588
22,107
8,439
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 1 / 0
9,378
721
285
772
206
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
56
30
Kills
18
19
Deaths
30
66
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Merlin
Baron Coco
Merlin
4
2
14
5.5
W
Izanami
BigPoppa2403
Izanami
3
1
13
9.5
W
12
5
10
3.4
W
Mercury
10
6
11
2.58
L
Chang'e
MiniBlue44
Chang'e
4
9
11
1.06
L
Aphrodite
PhoneyCrane3
Aphrodite
6
6
8
1.67
L
0
8
12
0.75
L
Medusa
SWnRazor
Medusa
8
6
7
1.92
L
0
1
0
0
W
1
5
18
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,991
Damage
54,937
62,274
Taken
81,939
27,485
Mitigated
39,044
8,810
Healing
22,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Baron Coco
Merlin
14,185
901
926
3,958
9,361
4,047
0
4,523
4,838
58,484
0
W
Izanami
BigPoppa2403
Izanami
10,562
7,000
358
1,660
8,934
3,441
0
6,291
2,643
0
32,354
W
21,158
5,214
0
212
14,948
6,677
0
9,096
5,852
0
34,004
W
Mercury
20,372
12,218
0
1,696
16,759
7,127
0
9,461
7,298
0
41,261
L
Chang'e
MiniBlue44
Chang'e
18,538
2,086
6,495
7,945
25,642
16,101
0
5,294
20,348
62,257
0
L
Aphrodite
PhoneyCrane3
Aphrodite
11,271
1,871
2,594
4,680
18,721
8,775
0
1,765
16,956
20,722
0
L
6,255
226
575
424
14,697
5,523
0
4,131
10,566
24,006
0
L
Medusa
SWnRazor
Medusa
18,588
13,465
0
0
22,107
8,439
0
2,789
19,318
0
34,903
L
285
200
0
0
772
206
0
206
566
0
285
W
9,714
3,908
0
0
12,272
6,193
0
6,693
5,579
0
18,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,254
Gold Earned
60,262
249
Minions Killed
190
7
Camps Cleared
3
954,333
Distance Traveled
846,052
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,922
994
105
8
0
176,576
1
W
Izanami
11,863
913
46
4
1
134,011
2
W
Susano
13,786
1,060
23
2
4
238,069
0
W
Mercury
13,779
1,060
51
4
2
230,758
0
L
Chang'e
12,747
981
83
6
1
221,647
1
L
Aphrodite
13,189
1,015
24
2
0
210,551
0
L
Ra
11,512
886
37
3
0
202,388
1
L
Medusa
13,436
1,034
46
4
2
199,485
0
L
Izanami
9,378
721
0
0
0
11,981
0
W
Thor
11,904
916
24
2
0
174,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role