Player Matchup

Cthulhu
Cthulhu
ADCarryElli
Cthulhu
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,364 Elo+
Party 1
Neith
Neith
GamurGurl09
Neith
Level 3
God Stats
1W - 2L
1,251 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
abena420
The Morrigan
Level 138
God Stats
4W - 5L
1,649 SR
Queue Stats
31W - 27L
1,693 Elo+
Party 1
Team Averages
Level 56
1,467 SR
1,519 Elo+

VS

Team Averages
Level 18
1,351 SR
1,353 Elo+
Mulan
Mulan
Ghoulkiller5
Mulan
Level 29
God Stats
2W - 4L
1,338 SR
Queue Stats
82W - 101L
1,274 Elo+
Solo
Neith
Neith
TSM-K4y3R_KY
Neith
Level 8
God Stats
0W - 1L
1,221 SR
Queue Stats
1W - 4L
1,151 Elo+
Party 2
Merlin
Merlin
TSM-M4T1_KY
Merlin
Level 16
God Stats
1W - 1L
1,494 SR
Queue Stats
3W - 2L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ADCarryElli
Cthulhu
13
4 / 3 / 10
10,506
700
6,808
10,128
8,283
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 1 / 5
9,741
649
1,759
3,893
1,339
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

The Morrigan
abena420
The Morrigan
17
13 / 4 / 5
12,223
815
17,654
6,991
2,676
Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 10 / 2
10,105
674
6,356
16,180
7,222
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 5 / 3
9,028
602
988
7,988
3,056
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Merlin
13
2 / 5 / 4
9,548
637
4,760
7,196
2,869
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
20
Kills
8
8
Deaths
20
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ADCarryElli
Cthulhu
4
3
10
3
W
3
1
5
5.5
L
5
10
2
0.6
L
1
5
3
0.5
L
Merlin
2
5
4
0.8
W
The Morrigan
abena420
The Morrigan
13
4
5
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,221
Damage
12,104
21,012
Taken
31,364
12,298
Mitigated
13,147
1,672
Healing
1,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ADCarryElli
Cthulhu
6,808
183
110
0
10,128
8,283
140
2,412
7,716
35,910
0
W
1,759
926
0
208
3,893
1,339
1,507
2,018
1,875
0
12,457
L
6,356
1,580
0
329
16,180
7,222
0
11,865
4,315
0
19,100
L
988
260
0
234
7,988
3,056
138
6,164
1,824
0
16,729
L
Merlin
4,760
107
417
949
7,196
2,869
192
6,433
763
41,710
0
W
The Morrigan
abena420
The Morrigan
17,654
1,157
160
1,194
6,991
2,676
485
977
5,888
66,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,470
Gold Earned
28,681
172
Minions Killed
120
0
Camps Cleared
0
759,659
Distance Traveled
628,725
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,506
700
48
3
0
266,099
3
W
Neith
9,741
649
23
2
0
265,388
0
L
Mulan
10,105
674
25
2
0
231,947
0
L
Neith
9,028
602
22
1
0
194,520
2
L
Merlin
9,548
637
73
5
0
202,258
5
W
The Morrigan
12,223
815
101
7
0
228,172
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role