Player Matchup

Ymir
Ymir
Brionac2020
Ymir
Level 10
God Stats
7W - 12L
1,065 SR
Queue Stats
127W - 162L
1,326 Elo+
Solo
Ra
Ra
Nedukelis
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
941 Elo+
Solo
Bellona
Bellona
Nique-Nique2005
Bellona
Level 18
God Stats
3W - 2L
1,507 SR
Queue Stats
41W - 38L
1,395 Elo+
Solo
Neith
Neith
Soma 982362
Neith
Level 17
God Stats
16W - 20L
1,517 SR
Queue Stats
92W - 105L
1,348 Elo+
Solo
Bakasura
Bakasura
Syrisk
Bakasura
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 13
1,418 SR
1,302 Elo+

VS

Team Averages
Level 26
1,462 SR
1,320 Elo+
Sun Wukong
Sun Wukong
D_A_V_I_D_1_9_
Sun Wukong
Level 22
God Stats
2W - 2L
1,674 SR
Queue Stats
61W - 74L
1,346 Elo+
Party 2
Mercury
Mercury
LAA_003
Mercury
Level 26
God Stats
0W - 2L
1,307 SR
Queue Stats
65W - 67L
1,435 Elo+
Solo
Cthulhu
Cthulhu
Loud Storms
Cthulhu
Level 25
God Stats
11W - 13L
1,560 SR
Queue Stats
40W - 53L
1,277 Elo+
Party 1
Izanami
Izanami
Sr_Delgado_
Izanami
Level 28
God Stats
6W - 9L
1,510 SR
Queue Stats
118W - 145L
1,319 Elo+
Party 2
Arachne
Arachne
Za Warudoe
Arachne
Level 28
God Stats
2W - 4L
1,257 SR
Queue Stats
212W - 272L
1,224 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 1 / 11
20,512
500
5,867
22,797
35,759
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
0 / 1 / 0
10,872
265
302
479
128
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
16 / 7 / 13
24,427
596
36,470
45,860
55,080
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
5 / 11 / 15
18,649
455
30,798
27,978
11,949
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
Syrisk
Bakasura
20
19 / 7 / 11
24,425
596
48,646
46,537
22,394
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
D_A_V_I_D_1_9_
Sun Wukong
20
1 / 3 / 5
17,990
439
15,892
30,016
37,673
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
LAA_003
Mercury
6
0 / 1 / 0
10,595
258
290
1,867
450
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cthulhu
Loud Storms
Cthulhu
20
4 / 11 / 8
17,885
436
18,688
46,697
74,616
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
Sr_Delgado_
Izanami
20
10 / 10 / 7
20,094
490
31,585
32,078
15,764
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Za Warudoe
Arachne
20
11 / 16 / 4
21,437
523
31,084
45,689
27,650
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
50
41
Kills
26
27
Deaths
41
50
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
1
11
6.5
L
Sun Wukong
D_A_V_I_D_1_9_
Sun Wukong
1
3
5
1.17
L
Mercury
LAA_003
Mercury
0
1
0
0
L
Cthulhu
Loud Storms
Cthulhu
4
11
8
0.73
W
0
1
0
0
W
16
7
13
3.21
W
5
11
15
1.14
L
Izanami
Sr_Delgado_
Izanami
10
10
7
1.35
W
Bakasura
Syrisk
Bakasura
19
7
11
3.5
L
Arachne
Za Warudoe
Arachne
11
16
4
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,083
Damage
97,539
143,651
Taken
156,347
125,310
Mitigated
156,153
42,680
Healing
32,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,867
815
0
3,220
22,797
35,759
1,781
1,999
20,231
88,591
0
L
Sun Wukong
D_A_V_I_D_1_9_
Sun Wukong
15,892
2,755
0
10,994
30,016
37,673
0
2,083
26,435
0
126,966
L
Mercury
LAA_003
Mercury
290
102
0
0
1,867
450
228
0
1,867
0
10,610
L
Cthulhu
Loud Storms
Cthulhu
18,688
1,162
633
4,135
46,697
74,616
810
2,101
41,342
77,543
0
W
302
192
0
0
479
128
0
316
163
392
0
W
36,470
15,059
0
9,047
45,860
55,080
3,526
5,769
39,916
0
158,642
W
30,798
16,024
0
6,720
27,978
11,949
4,145
6,314
21,614
0
124,951
L
Izanami
Sr_Delgado_
Izanami
31,585
23,917
0
7,270
32,078
15,764
2,283
363
30,350
0
154,960
W
Bakasura
Syrisk
Bakasura
48,646
29,342
0
23,693
46,537
22,394
3,230
4,290
42,197
0
231,095
L
Arachne
Za Warudoe
Arachne
31,084
18,275
0
9,853
45,689
27,650
872
1,622
41,974
0
158,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

98,885
Gold Earned
88,001
777
Minions Killed
752
0
Camps Cleared
0
2,962,887
Distance Traveled
2,933,227
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
20,512
500
125
3
0
636,882
0
L
Sun Wukong
17,990
439
187
5
0
831,463
0
L
Mercury
10,595
258
17
0
0
98,759
0
L
Cthulhu
17,885
436
123
3
0
665,241
6
W
Ra
10,872
265
0
0
0
20,084
0
W
Bellona
24,427
596
217
5
0
748,844
3
W
Neith
18,649
455
142
3
0
655,443
0
L
Izanami
20,094
490
215
5
0
703,710
5
W
Bakasura
24,425
596
293
7
0
901,634
4
L
Arachne
21,437
523
210
5
0
634,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role