Player Matchup

Ymir
Ymir
Blackwatch0
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,323 Elo+
Solo
Neith
Neith
HuludShai
Neith
Level 21
God Stats
6W - 9L
1,431 SR
Queue Stats
10W - 19L
1,225 Elo+
Party 1
Nemesis
Nemesis
Kinglonsk
Nemesis
Level 26
God Stats
1W - 2L
1,274 SR
Queue Stats
10W - 15L
1,211 Elo+
Party 1
Team Averages
Level 25
1,401 SR
1,253 Elo+

VS

Team Averages
Level 16
1,482 SR
1,260 Elo+
Tsukuyomi
Tsukuyomi
Not Team Boy
Tsukuyomi
Level 25
God Stats
8W - 7L
1,547 SR
Queue Stats
37W - 60L
1,271 Elo+
Party 2
Cupid
Cupid
WannerJunge
Cupid
Level 5
God Stats
0W - 1L
1,321 SR
Queue Stats
0W - 2L
1,317 Elo+
Solo
Hercules
Hercules
ZanZenit
Hercules
Level 18
God Stats
3W - 5L
1,577 SR
Queue Stats
16W - 35L
1,193 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 4
4,683
937
751
4,592
2,752
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
HuludShai
Neith
8
5 / 0 / 2
5,452
1,090
3,685
2,209
555
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Kinglonsk
Nemesis
7
1 / 0 / 5
4,683
937
1,777
2,649
721
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Not Team Boy
Tsukuyomi
5
0 / 4 / 0
3,830
766
1,926
4,535
1,182
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 3 / 0
3,949
790
3,341
3,630
978
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hercules
ZanZenit
Hercules
5
0 / 0 / 0
3,840
768
503
1,653
696
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
7
Kills
0
0
Deaths
7
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
Neith
HuludShai
Neith
5
0
2
6
W
Nemesis
Kinglonsk
Nemesis
1
0
5
3.5
L
Tsukuyomi
Not Team Boy
Tsukuyomi
0
4
0
0
L
0
3
0
0
L
Hercules
ZanZenit
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,213
Damage
5,770
9,450
Taken
9,818
4,028
Mitigated
2,856
2,318
Healing
2,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
751
95
0
1,180
4,592
2,752
168
0
4,517
6,836
0
W
Neith
HuludShai
Neith
3,685
2,030
0
787
2,209
555
865
0
2,209
0
13,391
W
Nemesis
Kinglonsk
Nemesis
1,777
703
0
351
2,649
721
56
22
2,602
0
6,026
L
Tsukuyomi
Not Team Boy
Tsukuyomi
1,926
625
0
226
4,535
1,182
0
271
4,264
0
7,708
L
3,341
1,849
0
776
3,630
978
0
351
3,279
0
9,548
L
Hercules
ZanZenit
Hercules
503
82
0
1,491
1,653
696
0
137
1,516
0
1,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,818
Gold Earned
11,619
54
Minions Killed
26
0
Camps Cleared
0
315,966
Distance Traveled
222,144
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,683
937
17
3
0
105,185
0
W
Neith
5,452
1,090
21
4
0
94,906
1
W
Nemesis
4,683
937
16
3
0
115,875
0
L
Tsukuyomi
3,830
766
10
2
0
95,303
1
L
Cupid
3,949
790
11
2
0
83,665
0
L
Hercules
3,840
768
5
1
0
43,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role