Player Matchup

Erlang Shen
Erlang Shen
cuentainutil
Erlang Shen
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 8L
1,058 Elo+
Party 2
Hel
Hel
generaljasper
Hel
Level 38
God Stats
8W - 5L
1,575 SR
Queue Stats
19W - 19L
1,490 Elo+
Party 1
Ymir
Ymir
javiqui
Ymir
Level 45
God Stats
10W - 12L
1,440 SR
Queue Stats
278W - 326L
1,405 Elo+
Party 2
King Arthur
King Arthur
xerochance
King Arthur
Level 21
God Stats
12W - 9L
1,579 SR
Queue Stats
15W - 15L
1,484 Elo+
Party 1
Neith
Neith
默德默罕
Neith
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,212 Elo+
Solo
Team Averages
Level 23
1,519 SR
1,330 Elo+

VS

Team Averages
Level 21
1,595 SR
1,376 Elo+
Zhong Kui
Zhong Kui
CvyatoiOtec
Zhong Kui
Level 17
God Stats
6W - 4L
1,776 SR
Queue Stats
44W - 44L
1,465 Elo+
Solo
Kuzenbo
Kuzenbo
OGwidewalker
Kuzenbo
Level 29
God Stats
2W - 2L
1,740 SR
Queue Stats
50W - 49L
1,438 Elo+
Solo
Fenrir
Fenrir
OldmanGrumpy
Fenrir
Level 25
God Stats
4W - 5L
1,430 SR
Queue Stats
32W - 39L
1,305 Elo+
Solo
Ra
Ra
XvapexX
Ra
Level 5
God Stats
0W - 2L
1,238 SR
Queue Stats
5W - 11L
1,029 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
caynenl2
Ah Muzen Cab
Level 29
God Stats
7W - 4L
1,791 SR
Queue Stats
107W - 102L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
cuentainutil
Erlang Shen
14
8 / 2 / 5
9,237
616
7,293
12,554
5,919
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
8 / 2 / 9
9,383
626
11,990
11,056
3,970
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
javiqui
Ymir
12
5 / 0 / 12
8,949
597
6,849
10,807
10,099
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
xerochance
King Arthur
15
10 / 0 / 3
9,822
655
9,677
7,669
5,787
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
3 / 7 / 7
7,662
511
6,944
8,480
2,539
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CvyatoiOtec
Zhong Kui
9
1 / 5 / 2
6,223
415
8,853
10,836
5,102
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
OGwidewalker
Kuzenbo
8
2 / 5 / 4
6,885
459
4,557
13,320
8,665
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
9
2 / 6 / 2
6,576
438
7,314
11,086
3,401
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
0 / 12 / 0
5,706
380
1,730
10,312
2,169
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ah Muzen Cab
caynenl2
Ah Muzen Cab
12
6 / 6 / 1
7,926
528
12,393
10,076
2,948
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
20
34
Kills
11
11
Deaths
34
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
CvyatoiOtec
Zhong Kui
1
5
2
0.4
L
Kuzenbo
OGwidewalker
Kuzenbo
2
5
4
0.8
L
Fenrir
2
6
2
0.5
L
0
12
0
0
L
Ah Muzen Cab
caynenl2
Ah Muzen Cab
6
6
1
1.08
W
Erlang Shen
cuentainutil
Erlang Shen
8
2
5
5.25
W
8
2
9
6.25
W
Ymir
javiqui
Ymir
5
0
12
11
W
King Arthur
xerochance
King Arthur
10
0
3
11.5
W
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,753
Damage
34,847
50,566
Taken
55,630
28,314
Mitigated
22,285
17,181
Healing
6,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
CvyatoiOtec
Zhong Kui
8,853
636
0
2,343
10,836
5,102
432
4,982
5,804
26,894
0
L
Kuzenbo
OGwidewalker
Kuzenbo
4,557
1,604
0
1,124
13,320
8,665
60
5,576
7,699
11,457
0
L
Fenrir
7,314
1,476
0
626
11,086
3,401
0
4,314
6,522
0
23,047
L
1,730
575
0
253
10,312
2,169
356
2,245
7,734
17,834
0
L
Ah Muzen Cab
caynenl2
Ah Muzen Cab
12,393
6,876
0
2,251
10,076
2,948
579
1,722
8,354
0
55,944
W
Erlang Shen
cuentainutil
Erlang Shen
7,293
3,449
0
4,274
12,554
5,919
777
2,330
10,224
0
51,189
W
11,990
1,396
4,258
7,031
11,056
3,970
631
4,674
6,382
46,757
0
W
Ymir
javiqui
Ymir
6,849
1,645
0
500
10,807
10,099
791
2,397
8,410
30,526
0
W
King Arthur
xerochance
King Arthur
9,677
1,162
0
918
7,669
5,787
1,097
3,548
4,121
0
48,828
W
6,944
4,830
0
200
8,480
2,539
569
2,191
6,289
0
25,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,053
Gold Earned
33,316
392
Minions Killed
190
0
Camps Cleared
0
1,473,204
Distance Traveled
1,240,924
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,223
415
36
2
0
243,221
5
L
Kuzenbo
6,885
459
9
1
0
279,901
2
L
Fenrir
6,576
438
22
1
0
297,317
2
L
Ra
5,706
380
37
2
0
180,939
1
L
Ah Muzen Cab
7,926
528
86
6
0
239,546
5
W
Erlang Shen
9,237
616
72
5
0
327,018
6
W
Hel
9,383
626
96
6
0
307,407
2
W
Ymir
8,949
597
54
4
0
276,344
1
W
King Arthur
9,822
655
103
7
0
312,371
3
W
Neith
7,662
511
67
4
0
250,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role