Player Matchup

Cthulhu
Cthulhu
Asendus
Cthulhu
Level 35
God Stats
38W - 25L
1,568 SR
Queue Stats
95W - 147L
1,369 Elo+
Party 1
Achilles
Achilles
Bonanzabow
Achilles
Level 27
God Stats
5W - 15L
1,500 SR
Queue Stats
83W - 96L
1,382 Elo+
Party 1
Arachne
Arachne
webbie09
Arachne
Level 25
God Stats
31W - 25L
1,500 SR
Queue Stats
108W - 145L
1,359 Elo+
Party 1
Team Averages
Level 29
1,523 SR
1,370 Elo+

VS

Team Averages
Level 39
1,362 SR
1,274 Elo+
Nemesis
Nemesis
Aminao2000
Nemesis
Level 10
God Stats
0W - 6L
1,106 SR
Queue Stats
2W - 29L
864 Elo+
Solo
Cupid
Cupid
Meryodafu
Cupid
Level 49
God Stats
31W - 43L
1,480 SR
Queue Stats
139W - 198L
1,457 Elo+
Party 2
Anubis
Anubis
UsedToLose
Anubis
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asendus
Cthulhu
18
6 / 1 / 15
15,928
758
22,861
29,322
33,773
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Bonanzabow
Achilles
16
4 / 9 / 12
12,950
617
13,980
23,915
22,981
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
webbie09
Arachne
19
11 / 12 / 5
16,283
775
13,808
28,882
9,210
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aminao2000
Nemesis
12
2 / 12 / 9
11,926
568
3,902
18,421
5,761
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
Meryodafu
Cupid
18
7 / 5 / 13
14,593
695
18,483
20,840
8,861
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Anubis
UsedToLose
Anubis
20
13 / 5 / 9
15,894
757
45,496
29,265
27,794
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
53
21
Kills
22
22
Deaths
22
32
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Aminao2000
Nemesis
2
12
9
0.54
W
Cthulhu
Asendus
Cthulhu
6
1
15
13.5
W
Achilles
Bonanzabow
Achilles
4
9
12
1.11
L
Cupid
Meryodafu
Cupid
7
5
13
2.7
L
Anubis
UsedToLose
Anubis
13
5
9
3.5
W
Arachne
webbie09
Arachne
11
12
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,649
Damage
67,881
82,119
Taken
68,526
65,964
Mitigated
42,416
19,815
Healing
26,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Aminao2000
Nemesis
3,902
525
0
2,392
18,421
5,761
435
4,629
13,567
0
32,573
W
Cthulhu
Asendus
Cthulhu
22,861
2,712
2,058
7,072
29,322
33,773
683
15,986
12,939
62,105
0
W
Achilles
Bonanzabow
Achilles
13,980
1,750
0
2,907
23,915
22,981
540
10,249
12,891
0
55,512
L
Cupid
Meryodafu
Cupid
18,483
8,029
730
5,161
20,840
8,861
675
9,240
11,434
0
66,607
L
Anubis
UsedToLose
Anubis
45,496
4,372
0
17,783
29,265
27,794
2,255
10,828
17,987
116,776
0
W
Arachne
webbie09
Arachne
13,808
11,333
0
7,778
28,882
9,210
1,091
18,411
10,121
0
81,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,161
Gold Earned
42,413
179
Minions Killed
246
0
Camps Cleared
0
1,108,911
Distance Traveled
979,918
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,926
568
32
2
0
317,777
0
W
Cthulhu
15,928
758
52
2
0
423,754
2
W
Achilles
12,950
617
53
3
0
323,936
2
L
Cupid
14,593
695
85
4
0
369,513
2
L
Anubis
15,894
757
129
6
0
292,628
1
W
Arachne
16,283
775
74
4
0
361,221
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role