Player Matchup

Merlin
Merlin
 
Merlin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Hortons
Medusa
Level 127
God Stats
5W - 3L
1,588 SR
Queue Stats
180W - 154L
1,469 Elo+
Party 2
Achilles
Achilles
MayoAddict6167
Achilles
Level 128
God Stats
7W - 7L
1,555 SR
Queue Stats
114W - 89L
1,545 Elo+
Party 2
Chang'e
Chang'e
RenaissanceLight
Chang'e
Level 86
God Stats
21W - 17L
1,568 SR
Queue Stats
457W - 412L
1,495 Elo+
Solo
Team Averages
Level 119
1,542 SR
1,502 Elo+

VS

Team Averages
Level 66
1,575 SR
1,442 Elo+
Izanami
Izanami
D4RK x Legends
Izanami
Level 53
God Stats
1W - 1L
1,766 SR
Queue Stats
197W - 229L
1,427 Elo+
Party 1
Jormungandr
Jormungandr
D4RK x VORTEX
Jormungandr
Level 68
God Stats
41W - 41L
1,538 SR
Queue Stats
389W - 415L
1,500 Elo+
Party 1
Pele
Pele
NSC KEN
Pele
Level 59
God Stats
41W - 39L
1,409 SR
Queue Stats
114W - 144L
1,275 Elo+
Solo
Chang'e
Chang'e
Slothnut
Chang'e
Level 88
God Stats
22W - 13L
1,663 SR
Queue Stats
462W - 452L
1,507 Elo+
Solo
Ra
Ra
ThunderrSalad
Ra
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
6 / 4 / 7
9,494
593
11,474
8,344
3,155
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Pele
 
Pele
15
5 / 1 / 8
9,228
577
6,457
14,712
5,243
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
Hortons
Medusa
16
11 / 2 / 5
10,304
644
12,375
8,626
3,209
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
16
2 / 0 / 1
8,755
547
5,037
10,998
11,996
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 0 / 14
9,627
602
10,057
8,885
5,143
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 1
6,968
436
2,596
10,578
2,968
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
D4RK x VORTEX
Jormungandr
12
1 / 5 / 0
7,892
493
5,838
12,534
5,911
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
NSC KEN
Pele
14
4 / 7 / 0
9,808
613
6,012
14,699
4,741
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chang'e
Slothnut
Chang'e
15
0 / 2 / 2
8,828
552
9,999
10,720
4,859
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 7 / 2
8,190
512
6,995
9,822
3,845
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
12
30
Kills
7
7
Deaths
30
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
4
7
2.38
W
Pele
 
Pele
5
1
8
9
L
0
9
1
0.06
L
Jormungandr
D4RK x VORTEX
Jormungandr
1
5
0
0.2
W
Medusa
Hortons
Medusa
11
2
5
6.75
W
Achilles
2
0
1
2.5
L
Pele
NSC KEN
Pele
4
7
0
0.57
W
6
0
14
13
L
Chang'e
Slothnut
Chang'e
0
2
2
0.5
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,400
Damage
31,440
51,565
Taken
58,353
28,746
Mitigated
22,324
23,671
Healing
14,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,474
655
0
1,275
8,344
3,155
1,390
3,925
4,419
62,336
0
W
Pele
 
Pele
6,457
1,991
0
5,632
14,712
5,243
1,097
3,991
10,721
0
46,910
L
2,596
1,248
0
1,238
10,578
2,968
1,289
3,188
7,390
0
37,899
L
Jormungandr
D4RK x VORTEX
Jormungandr
5,838
896
50
1,068
12,534
5,911
48
4,197
8,337
30,145
0
W
Medusa
Hortons
Medusa
12,375
6,754
0
3,366
8,626
3,209
2,829
3,404
5,222
0
68,310
W
Achilles
5,037
485
0
5,007
10,998
11,996
0
7,028
3,970
0
48,004
L
Pele
NSC KEN
Pele
6,012
1,592
0
3,718
14,699
4,741
437
6,037
8,587
0
55,187
W
10,057
1,015
2,848
5,543
8,885
5,143
916
4,484
4,401
39,439
0
L
Chang'e
Slothnut
Chang'e
9,999
877
334
6,398
10,720
4,859
115
1,443
8,777
56,526
0
L
6,995
1,253
150
1,520
9,822
3,845
579
6,666
3,156
46,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,408
Gold Earned
41,686
445
Minions Killed
405
0
Camps Cleared
0
1,497,715
Distance Traveled
1,433,398
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,494
593
102
6
0
248,011
1
W
Pele
9,228
577
83
5
0
371,835
3
L
Izanami
6,968
436
88
6
0
264,055
5
L
Jormungandr
7,892
493
43
3
0
292,146
1
W
Medusa
10,304
644
102
6
0
290,876
1
W
Achilles
8,755
547
94
6
0
271,506
4
L
Pele
9,808
613
87
5
0
312,690
1
W
Chang'e
9,627
602
64
4
0
315,487
3
L
Chang'e
8,828
552
104
7
0
307,484
3
L
Ra
8,190
512
83
5
0
257,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role