Player Matchup

Rama
Rama
AmadoCarrillo
Rama
Level 65
God Stats
4W - 5L
1,532 SR
Queue Stats
170W - 177L
1,447 Elo+
Solo
Fafnir
Fafnir
DragonUchiha
Fafnir
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 180L
1,483 Elo+
Party 1
Mulan
Mulan
Ecchi-Kami
Mulan
Level 101
God Stats
17W - 26L
1,418 SR
Queue Stats
148W - 144L
1,473 Elo+
Party 1
Merlin
Merlin
ScalableSponge
Merlin
Level 86
God Stats
0W - 1L
1,273 SR
Queue Stats
304W - 301L
1,487 Elo+
Party 2
Serqet
Serqet
yahYeert
Serqet
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 53L
1,536 Elo+
Party 2
Team Averages
Level 73
1,445 SR
1,485 Elo+

VS

Team Averages
Level 64
1,491 SR
1,489 Elo+
Set
Set
HELL0M0T0
Set
Level 74
God Stats
9W - 7L
1,577 SR
Queue Stats
28W - 18L
1,559 Elo+
Party 3
Thor
Thor
Regendorf1101
Thor
Level 69
God Stats
14W - 9L
1,462 SR
Queue Stats
281W - 335L
1,409 Elo+
Party 4
Achilles
Achilles
Santiellllllll
Achilles
Level 117
God Stats
125W - 105L
1,595 SR
Queue Stats
250W - 279L
1,510 Elo+
Solo
Rama
Rama
Silvermaw
Rama
Level 26
God Stats
6W - 5L
1,529 SR
Queue Stats
76W - 55L
1,465 Elo+
Party 4
Jormungandr
Jormungandr
X11 Craven
Jormungandr
Level 34
God Stats
3W - 0L
1,293 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 1
3,089
515
1,305
3,028
617
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fafnir
4
1 / 0 / 0
3,470
578
1,088
2,789
1,374
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mulan
4
0 / 2 / 0
3,330
555
591
2,618
993
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 3 / 1
3,872
645
960
3,044
657
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
yahYeert
Serqet
5
1 / 1 / 1
3,674
612
1,388
2,605
576
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 2
4,502
750
575
1,345
449
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

8
3 / 1 / 0
4,795
799
1,560
2,806
647
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Achilles
6
2 / 0 / 0
4,429
738
1,222
3,399
889
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
6
2 / 1 / 1
4,396
733
2,616
2,086
468
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
X11 Craven
Jormungandr
6
1 / 0 / 0
4,032
672
1,371
2,286
885
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
2
Kills
8
8
Deaths
2
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Fafnir
1
0
0
1
L
Mulan
0
2
0
0
W
0
0
2
1
W
3
1
0
3
W
Achilles
2
0
0
2
L
0
3
1
0.17
W
Rama
2
1
1
2.5
W
Jormungandr
X11 Craven
Jormungandr
1
0
0
1
L
Serqet
yahYeert
Serqet
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,332
Damage
7,344
14,084
Taken
11,922
4,217
Mitigated
3,338
3,703
Healing
4,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,305
1,199
0
777
3,028
617
0
400
2,578
0
6,936
L
Fafnir
1,088
320
0
982
2,789
1,374
0
633
2,006
4,305
0
L
Mulan
591
45
0
575
2,618
993
0
0
2,618
0
6,428
W
575
153
0
456
1,345
449
0
413
932
0
16,014
W
1,560
370
0
567
2,806
647
248
0
2,619
0
13,615
W
Achilles
1,222
553
0
1,897
3,399
889
276
470
2,929
0
16,642
L
960
141
0
689
3,044
657
0
0
3,044
15,801
0
W
Rama
2,616
2,137
0
885
2,086
468
1,844
573
1,513
0
15,702
W
Jormungandr
X11 Craven
Jormungandr
1,371
471
111
1,061
2,286
885
350
592
1,694
7,700
0
L
Serqet
yahYeert
Serqet
1,388
475
0
680
2,605
576
0
138
2,467
0
7,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,435
Gold Earned
22,154
97
Minions Killed
144
0
Camps Cleared
0
494,106
Distance Traveled
538,062
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
3,089
515
12
2
0
89,172
0
L
Fafnir
3,470
578
7
1
0
110,007
1
L
Mulan
3,330
555
16
3
0
63,513
0
W
Set
4,502
750
35
6
0
119,513
0
W
Thor
4,795
799
29
5
0
119,196
1
W
Achilles
4,429
738
33
6
0
106,658
0
L
Merlin
3,872
645
43
7
0
96,212
2
W
Rama
4,396
733
35
6
0
99,681
4
W
Jormungandr
4,032
672
12
2
0
93,014
0
L
Serqet
3,674
612
19
3
0
135,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role