Player Matchup

Merlin
Merlin
 
Merlin
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
J-eaZy_MVP
Anhur
Level 18
God Stats
1W - 2L
1,302 SR
Queue Stats
34W - 27L
1,241 Elo+
Party 1
Cthulhu
Cthulhu
Thunder_1725
Cthulhu
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,258 Elo+
Party 1
Vamana
Vamana
aliax00x
Vamana
Level 24
God Stats
26W - 17L
1,513 SR
Queue Stats
105W - 107L
1,243 Elo+
Solo
Anubis
Anubis
sanguinario_obsc
Anubis
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 18L
1,293 Elo+
Solo
Team Averages
Level 17
1,463 SR
1,307 Elo+

VS

Team Averages
Level 17
1,599 SR
1,233 Elo+
Hades
Hades
Joao marcos9352
Hades
Level 29
God Stats
61W - 38L
1,564 SR
Queue Stats
158W - 159L
1,246 Elo+
Solo
Bakasura
Bakasura
Peachbeech312
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,022 Elo+
Solo
Ares
Ares
Zativaxx
Ares
Level 27
God Stats
2W - 2L
1,814 SR
Queue Stats
104W - 98L
1,256 Elo+
Solo
Ymir
Ymir
eterminator9200
Ymir
Level 11
God Stats
1W - 1L
1,650 SR
Queue Stats
1W - 4L
1,263 Elo+
Solo
Set
Set
flamingWasteland
Set
Level 17
God Stats
6W - 9L
1,466 SR
Queue Stats
33W - 40L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
4 / 1 / 5
12,597
504
14,416
8,405
3,588
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
19
14 / 1 / 7
13,995
560
28,437
20,275
9,032
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Thunder_1725
Cthulhu
17
8 / 4 / 13
13,231
529
17,369
19,973
20,380
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Vamana
aliax00x
Vamana
18
10 / 7 / 7
12,790
512
16,793
19,726
17,458
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 5 / 4
11,624
465
10,056
15,279
8,561
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 4
8,842
354
9,133
9,413
3,836
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bakasura
Peachbeech312
Bakasura
10
1 / 13 / 2
7,851
314
1,352
18,453
4,807
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Boots

Boots

+6%
Movement Speed

Ares
19
11 / 10 / 4
14,488
580
17,467
35,917
46,508
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
0 / 4 / 2
9,835
393
5,170
20,963
20,759
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 11 / 1
9,578
383
10,387
24,686
9,368
Heavy Mace

Heavy Mace

+30
Physical Power

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
31
39
Kills
18
18
Deaths
40
36
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
5
6.5
W
Anhur
14
1
7
17.5
L
4
2
4
3
L
Bakasura
Peachbeech312
Bakasura
1
13
2
0.15
W
Cthulhu
Thunder_1725
Cthulhu
8
4
13
3.63
L
Ares
11
10
4
1.3
W
Vamana
aliax00x
Vamana
10
7
7
1.93
L
0
4
2
0.25
L
2
11
1
0.23
W
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,071
Damage
43,509
83,658
Taken
109,432
59,019
Mitigated
85,278
24,595
Healing
10,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,416
680
0
958
8,405
3,588
3,744
3,347
5,058
91,209
0
W
Anhur
28,437
18,474
0
8,202
20,275
9,032
6,820
7,975
12,300
0
93,416
L
9,133
1,212
137
4,469
9,413
3,836
937
2,934
6,304
30,986
0
L
Bakasura
Peachbeech312
Bakasura
1,352
574
0
737
18,453
4,807
18
5,454
12,824
0
8,554
W
Cthulhu
Thunder_1725
Cthulhu
17,369
1,272
637
5,491
19,973
20,380
1,516
9,173
10,780
48,711
0
L
Ares
17,467
434
255
1,520
35,917
46,508
25
12,527
22,965
56,915
0
W
Vamana
aliax00x
Vamana
16,793
6,418
552
3,234
19,726
17,458
2,860
6,097
13,043
0
61,188
L
5,170
716
0
1,490
20,963
20,759
393
7,417
13,475
48,799
0
L
10,387
5,433
0
1,635
24,686
9,368
0
13,509
11,127
0
43,847
W
10,056
979
0
5,521
15,279
8,561
2,126
5,178
10,101
59,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,237
Gold Earned
50,594
479
Minions Killed
294
0
Camps Cleared
0
2,037,311
Distance Traveled
1,480,595
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,597
504
161
6
0
426,675
3
W
Anhur
13,995
560
115
5
0
403,094
3
L
Hades
8,842
354
57
2
0
171,741
1
L
Bakasura
7,851
314
23
1
0
313,481
0
W
Cthulhu
13,231
529
69
3
0
423,104
2
L
Ares
14,488
580
50
2
0
338,275
3
W
Vamana
12,790
512
68
3
0
407,033
1
L
Ymir
9,835
393
97
4
0
300,826
4
L
Set
9,578
383
67
3
0
356,272
1
W
Anubis
11,624
465
66
3
0
377,405
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role