Player Matchup

Medusa
Medusa
Lefty Teft
Medusa
Level 108
God Stats
10W - 4L
1,698 SR
Queue Stats
89W - 80L
1,472 Elo+
Party 3
Ah Puch
Ah Puch
MZJDiesel
Ah Puch
Level 39
God Stats
6W - 5L
1,368 SR
Queue Stats
7W - 5L
1,402 Elo+
Solo
Achilles
Achilles
S117Explicit
Achilles
Level 81
God Stats
4W - 1L
1,436 SR
Queue Stats
25W - 28L
1,387 Elo+
Party 2
Odin
Odin
bloodypanda5394
Odin
Level 48
God Stats
48W - 26L
1,470 SR
Queue Stats
66W - 41L
1,542 Elo+
Party 2
Scylla
Scylla
driftkin91994
Scylla
Level 47
God Stats
2W - 2L
1,242 SR
Queue Stats
57W - 60L
1,432 Elo+
Party 3
Team Averages
Level 65
1,443 SR
1,447 Elo+

VS

Team Averages
Level 38
1,633 SR
1,472 Elo+
Cthulhu
Cthulhu
Alexei0616
Cthulhu
Level 49
God Stats
47W - 45L
1,633 SR
Queue Stats
234W - 280L
1,481 Elo+
Party 1
Cupid
Cupid
Guait
Cupid
Level 30
God Stats
150W - 159L
1,522 SR
Queue Stats
200W - 248L
1,491 Elo+
Party 1
Neith
Neith
HellGate Legend
Neith
Level 17
God Stats
30W - 36L
1,479 SR
Queue Stats
32W - 47L
1,390 Elo+
Party 1
Aphrodite
Aphrodite
Jeiry Ghost
Aphrodite
Level 61
God Stats
34W - 33L
1,644 SR
Queue Stats
316W - 379L
1,480 Elo+
Party 1
Hachiman
Hachiman
King__Oso_
Hachiman
Level 31
God Stats
5W - 1L
1,890 SR
Queue Stats
229W - 246L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Lefty Teft
Medusa
20
10 / 7 / 23
16,730
1,115
34,543
19,945
8,444
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ah Puch
MZJDiesel
Ah Puch
14
0 / 0 / 0
9,290
619
0
0
0
Achilles
S117Explicit
Achilles
20
12 / 10 / 23
17,852
1,190
40,966
30,207
17,936
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
4 / 8 / 25
15,194
1,013
23,087
23,475
10,000
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
16 / 2 / 14
17,936
1,196
30,155
9,494
3,497
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

52

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alexei0616
Cthulhu
20
5 / 6 / 16
14,990
999
14,572
27,523
50,275
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cupid
Guait
Cupid
20
9 / 14 / 12
16,516
1,101
22,570
30,154
18,350
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
5 / 6 / 14
14,844
990
16,366
21,506
9,223
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
Jeiry Ghost
Aphrodite
20
7 / 9 / 11
15,314
1,021
16,308
35,667
20,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
King__Oso_
Hachiman
20
1 / 7 / 13
13,229
882
6,824
21,069
7,583
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
93
42
Kills
27
27
Deaths
42
85
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alexei0616
Cthulhu
5
6
16
2.17
L
Cupid
Guait
Cupid
9
14
12
1.07
L
5
6
14
2
L
Aphrodite
Jeiry Ghost
Aphrodite
7
9
11
1.39
L
Hachiman
King__Oso_
Hachiman
1
7
13
1.07
W
Medusa
Lefty Teft
Medusa
10
7
23
3.07
W
Ah Puch
MZJDiesel
Ah Puch
0
0
0
0
W
Achilles
S117Explicit
Achilles
12
10
23
2.35
W
4
8
25
2.06
W
16
2
14
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,751
Damage
76,640
83,121
Taken
135,919
39,877
Mitigated
105,953
8,228
Healing
33,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alexei0616
Cthulhu
14,572
1,515
1,916
766
27,523
50,275
0
5,672
21,495
36,453
0
L
Cupid
Guait
Cupid
22,570
15,643
226
2,069
30,154
18,350
0
8,870
21,284
0
60,258
L
16,366
8,135
0
3,560
21,506
9,223
0
5,556
15,950
0
37,963
L
Aphrodite
Jeiry Ghost
Aphrodite
16,308
1,366
10,315
14,708
35,667
20,522
0
4,663
30,797
49,837
0
L
Hachiman
King__Oso_
Hachiman
6,824
2,801
0
48
21,069
7,583
0
5,394
15,675
0
20,854
W
Medusa
Lefty Teft
Medusa
34,543
20,513
0
1,634
19,945
8,444
0
6,198
13,747
0
66,701
W
Ah Puch
MZJDiesel
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
S117Explicit
Achilles
40,966
18,262
0
5,634
30,207
17,936
0
12,918
17,289
0
84,905
W
23,087
7,584
0
0
23,475
10,000
0
9,214
14,261
0
45,452
W
30,155
2,522
0
960
9,494
3,497
0
2,550
6,944
57,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,002
Gold Earned
74,893
289
Minions Killed
278
14
Camps Cleared
6
1,065,862
Distance Traveled
1,150,639
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,990
999
46
3
0
199,248
0
L
Cupid
16,516
1,101
76
5
3
221,514
2
L
Neith
14,844
990
41
3
1
201,902
0
L
Aphrodite
15,314
1,021
95
6
2
271,171
0
L
Hachiman
13,229
882
20
1
0
256,804
2
W
Medusa
16,730
1,115
70
5
2
237,779
0
W
Ah Puch
9,290
619
0
0
0
0
0
W
Achilles
17,852
1,190
90
6
8
308,940
0
W
Odin
15,194
1,013
64
4
3
256,696
0
W
Scylla
17,936
1,196
65
4
1
262,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role