Player Matchup

Chronos
Chronos
AboZeus
Chronos
Level 96
God Stats
38W - 27L
1,703 SR
Queue Stats
140W - 111L
1,484 Elo+
Solo
Hercules
Hercules
Espade
Hercules
Level 103
God Stats
4W - 4L
1,435 SR
Queue Stats
191W - 204L
1,373 Elo+
Party 1
Achilles
Achilles
SASMEJ
Achilles
Level 68
God Stats
22W - 22L
1,550 SR
Queue Stats
283W - 285L
1,412 Elo+
Solo
Pele
Pele
VERMANDO
Pele
Level 122
God Stats
14W - 15L
1,309 SR
Queue Stats
269W - 288L
1,339 Elo+
Solo
Sol
Sol
ultimat3kill3r
Sol
Level 136
God Stats
7W - 14L
1,332 SR
Queue Stats
323W - 335L
1,430 Elo+
Party 1
Team Averages
Level 105
1,466 SR
1,408 Elo+

VS

Team Averages
Level 85
1,459 SR
1,426 Elo+
Chiron
Chiron
AquStetion
Chiron
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Fawe01
Nemesis
Level 55
God Stats
20W - 20L
1,492 SR
Queue Stats
182W - 180L
1,405 Elo+
Solo
King Arthur
King Arthur
Greyvemane
King Arthur
Level 83
God Stats
9W - 11L
1,516 SR
Queue Stats
36W - 42L
1,441 Elo+
Solo
Ymir
Ymir
Priestivan
Ymir
Level 123
God Stats
14W - 15L
1,478 SR
Queue Stats
79W - 91L
1,487 Elo+
Solo
Kukulkan
Kukulkan
egyking
Kukulkan
Level 99
God Stats
21W - 21L
1,311 SR
Queue Stats
35W - 49L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AboZeus
Chronos
5
0 / 0 / 0
3,252
650
868
2,075
490
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hercules
Espade
Hercules
5
0 / 0 / 0
3,112
622
575
1,369
475
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
SASMEJ
Achilles
1
0 / 0 / 0
915
183
0
0
0
Pele
6
0 / 1 / 0
3,535
707
599
2,717
559
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

4
0 / 1 / 0
3,004
601
2,151
1,539
288
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AquStetion
Chiron
5
0 / 0 / 1
3,146
629
1,392
1,466
345
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Fawe01
Nemesis
6
1 / 0 / 1
3,832
766
920
2,418
505
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

King Arthur
Greyvemane
King Arthur
6
0 / 0 / 0
3,679
736
221
697
233
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 0 / 1
3,219
644
473
2,552
1,041
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kukulkan
egyking
Kukulkan
6
1 / 0 / 0
3,834
767
714
1,079
300
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
2
2
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chronos
AboZeus
Chronos
0
0
0
0
W
Chiron
AquStetion
Chiron
0
0
1
0.5
L
Hercules
Espade
Hercules
0
0
0
0
W
Nemesis
Fawe01
Nemesis
1
0
1
1.5
W
King Arthur
Greyvemane
King Arthur
0
0
0
0
W
0
0
1
0.5
L
Achilles
SASMEJ
Achilles
0
0
0
0
L
Pele
0
1
0
0
W
Kukulkan
egyking
Kukulkan
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,193
Damage
3,720
7,700
Taken
8,212
1,812
Mitigated
2,424
2,749
Healing
4,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
AboZeus
Chronos
868
405
0
750
2,075
490
0
584
1,491
10,199
0
W
Chiron
AquStetion
Chiron
1,392
362
228
1,097
1,466
345
0
623
843
0
9,645
L
Hercules
Espade
Hercules
575
71
0
0
1,369
475
0
234
1,135
0
3,340
W
Nemesis
Fawe01
Nemesis
920
438
0
1,340
2,418
505
0
273
2,145
0
13,053
W
King Arthur
Greyvemane
King Arthur
221
0
0
422
697
233
123
0
697
0
11,387
W
473
0
111
861
2,552
1,041
0
1,477
1,075
3,412
0
L
Achilles
SASMEJ
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
Pele
599
425
0
1,348
2,717
559
0
130
2,537
0
14,509
W
Kukulkan
egyking
Kukulkan
714
118
0
250
1,079
300
0
646
433
13,282
0
L
2,151
1,213
0
651
1,539
288
0
239
1,300
12,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,818
Gold Earned
17,710
86
Minions Killed
108
0
Camps Cleared
0
351,338
Distance Traveled
487,944
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
3,252
650
19
4
0
88,163
0
W
Chiron
3,146
629
22
4
0
84,611
1
L
Hercules
3,112
622
6
1
0
80,355
3
W
Nemesis
3,832
766
34
7
0
105,390
3
W
King Arthur
3,679
736
24
5
0
102,508
1
W
Ymir
3,219
644
4
1
0
108,902
2
L
Achilles
915
183
0
0
0
0
0
L
Pele
3,535
707
31
6
0
106,167
0
W
Kukulkan
3,834
767
24
5
0
86,533
1
L
Sol
3,004
601
30
6
0
76,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role