Player Matchup

Neith
Neith
Bulma_Fx2
Neith
Level 13
God Stats
4W - 0L
1,591 SR
Queue Stats
4W - 0L
1,730 Elo+
Party 1
Chaac
Chaac
DCxValkyrial
Chaac
Level 101
God Stats
5W - 1L
1,610 SR
Queue Stats
69W - 47L
1,636 Elo+
Party 1
Sol
Sol
Vextian
Sol
Level 100
God Stats
10W - 6L
1,619 SR
Queue Stats
71W - 42L
1,685 Elo+
Party 1
Team Averages
Level 71
1,607 SR
1,684 Elo+

VS

Team Averages
Level 22
1,605 SR
1,496 Elo+
Hou Yi
Hou Yi
EASILYKRIPPLED
Hou Yi
Level 28
God Stats
0W - 1L
1,746 SR
Queue Stats
9W - 13L
1,516 Elo+
Solo
Anhur
Anhur
LemonOG10aG
Anhur
Level 21
God Stats
43W - 47L
1,568 SR
Queue Stats
109W - 143L
1,472 Elo+
Solo
Nemesis
Nemesis
ryan lerma
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bulma_Fx2
Neith
11
7 / 0 / 7
7,912
879
3,779
2,249
720
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 0 / 11
7,897
877
8,646
8,120
6,814
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sol
11
9 / 2 / 9
8,286
921
11,390
5,813
1,011
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
5,602
622
1,965
7,632
2,445
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 5 / 0
6,325
703
3,050
10,021
3,161
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
ryan lerma
Nemesis
7
0 / 11 / 1
5,368
596
1,245
12,648
3,760
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
21
Kills
2
2
Deaths
21
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
Bulma_Fx2
Neith
7
0
7
10.5
W
5
0
11
10.5
L
0
5
1
0.1
L
2
5
0
0.4
W
Sol
9
2
9
6.75
L
Nemesis
ryan lerma
Nemesis
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,815
Damage
6,260
16,182
Taken
30,301
8,545
Mitigated
9,366
7,213
Healing
887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Bulma_Fx2
Neith
3,779
1,968
0
774
2,249
720
1,299
0
2,249
0
13,951
W
8,646
1,957
0
3,917
8,120
6,814
769
105
8,015
0
30,251
L
1,965
634
0
0
7,632
2,445
0
3,476
4,081
0
11,259
L
3,050
1,220
0
520
10,021
3,161
0
3,724
6,120
0
20,292
W
Sol
11,390
1,633
147
2,375
5,813
1,011
183
12
5,801
34,421
0
L
Nemesis
ryan lerma
Nemesis
1,245
787
0
367
12,648
3,760
0
4,190
8,258
0
3,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,095
Gold Earned
17,295
112
Minions Killed
55
0
Camps Cleared
0
478,982
Distance Traveled
412,082
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,912
879
25
3
0
136,721
0
W
Chaac
7,897
877
42
5
0
165,655
3
L
Hou Yi
5,602
622
23
3
0
145,747
0
L
Anhur
6,325
703
30
3
0
142,370
0
W
Sol
8,286
921
45
5
0
176,606
3
L
Nemesis
5,368
596
2
0
0
123,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role