Player Matchup

Mercury
Mercury
BlkDiablo
Mercury
Level 68
God Stats
3W - 7L
1,479 SR
Queue Stats
138W - 227L
1,067 Elo+
Party 1
Nu Wa
Nu Wa
IvyNMangoes
Nu Wa
Level 28
God Stats
116W - 177L
1,317 SR
Queue Stats
131W - 217L
1,067 Elo+
Party 1
Nemesis
Nemesis
dyenimite
Nemesis
Level 17
God Stats
1W - 4L
1,391 SR
Queue Stats
8W - 26L
964 Elo+
Solo
Team Averages
Level 38
1,396 SR
1,032 Elo+

VS

Team Averages
Level 35
1,307 SR
1,208 Elo+
Fenrir
Fenrir
EnzoRodriigo30
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,543 Elo+
Solo
Kukulkan
Kukulkan
Kalavthe
Kukulkan
Level 72
God Stats
7W - 17L
1,168 SR
Queue Stats
95W - 141L
1,051 Elo+
Solo
Chaac
Chaac
SHCLAPTIS
Chaac
Level 16
God Stats
1W - 1L
1,252 SR
Queue Stats
11W - 21L
1,031 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BlkDiablo
Mercury
20
10 / 6 / 7
17,444
727
19,677
21,393
9,485
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
13 / 9 / 7
17,537
731
33,641
19,330
7,195
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
dyenimite
Nemesis
15
0 / 10 / 12
14,090
587
5,826
21,639
7,904
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 12 / 9
16,432
685
13,582
26,787
18,252
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
Kalavthe
Kukulkan
18
10 / 10 / 10
15,807
659
16,082
19,547
6,784
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chaac
SHCLAPTIS
Chaac
19
8 / 2 / 12
15,959
665
18,699
30,091
38,813
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
56
23
Kills
25
25
Deaths
24
26
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Mercury
BlkDiablo
Mercury
10
6
7
2.25
L
7
12
9
0.96
W
13
9
7
1.83
L
Kukulkan
Kalavthe
Kukulkan
10
10
10
1.5
L
Chaac
SHCLAPTIS
Chaac
8
2
12
7
W
Nemesis
dyenimite
Nemesis
0
10
12
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,144
Damage
48,363
62,362
Taken
76,425
24,584
Mitigated
63,849
13,755
Healing
9,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BlkDiablo
Mercury
19,677
9,998
674
4,875
21,393
9,485
704
2,835
18,341
0
87,344
L
13,582
2,535
0
2,466
26,787
18,252
0
10,732
16,055
0
43,952
W
33,641
8,682
390
3,221
19,330
7,195
1,422
7,026
11,979
99,126
0
L
Kukulkan
Kalavthe
Kukulkan
16,082
1,170
0
0
19,547
6,784
1,573
10,085
9,462
96,502
0
L
Chaac
SHCLAPTIS
Chaac
18,699
3,622
0
6,549
30,091
38,813
1,038
13,170
16,921
0
70,907
W
Nemesis
dyenimite
Nemesis
5,826
2,309
0
4,595
21,639
7,904
1,138
6,229
15,128
0
19,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,071
Gold Earned
48,198
179
Minions Killed
258
0
Camps Cleared
0
1,119,158
Distance Traveled
1,182,630
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
17,444
727
73
3
0
463,032
1
L
Fenrir
16,432
685
52
2
0
364,181
0
W
Nu Wa
17,537
731
94
4
0
304,629
0
L
Kukulkan
15,807
659
134
6
0
374,765
2
L
Chaac
15,959
665
72
3
0
443,684
0
W
Nemesis
14,090
587
12
1
0
351,497
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role