Player Matchup

Neith
Neith
JediMindPimq666
Neith
Level 25
God Stats
3W - 9L
1,127 SR
Queue Stats
31W - 30L
1,134 Elo+
Solo
Hel
Hel
Lassy-The-Impale
Hel
Level 24
God Stats
56W - 82L
1,233 SR
Queue Stats
75W - 118L
1,123 Elo+
Solo
Cthulhu
Cthulhu
LeGrandCoconut09
Cthulhu
Level 9
God Stats
16W - 18L
1,442 SR
Queue Stats
121W - 117L
1,141 Elo+
Solo
Skadi
Skadi
Oruiz77
Skadi
Level 23
God Stats
2W - 2L
1,362 SR
Queue Stats
70W - 85L
1,143 Elo+
Solo
Medusa
Medusa
eswar12
Medusa
Level 29
God Stats
6W - 2L
1,440 SR
Queue Stats
143W - 169L
1,166 Elo+
Solo
Team Averages
Level 22
1,321 SR
1,141 Elo+

VS

Team Averages
Level 18
1,480 SR
1,206 Elo+
Guan Yu
Guan Yu
DangerDevil22
Guan Yu
Level 19
God Stats
10W - 12L
1,311 SR
Queue Stats
36W - 67L
1,023 Elo+
Solo
Medusa
Medusa
EzeZebra
Medusa
Level 16
God Stats
2W - 2L
1,544 SR
Queue Stats
5W - 4L
1,319 Elo+
Solo
Tsukuyomi
Tsukuyomi
VRG_kakatua9920
Tsukuyomi
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 31L
1,163 Elo+
Solo
Jormungandr
Jormungandr
floatyhead
Jormungandr
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 23L
1,298 Elo+
Solo
Odin
Odin
vegaj79
Odin
Level 14
God Stats
62W - 69L
1,545 SR
Queue Stats
165W - 152L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 17
14,862
1,143
27,214
13,983
5,736
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
1 / 1 / 16
11,850
912
3,886
9,608
8,922
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

20
5 / 0 / 14
13,039
1,003
8,483
14,407
12,679
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Skadi
Oruiz77
Skadi
19
2 / 4 / 19
12,429
956
8,829
11,935
5,521
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
eswar12
Medusa
20
13 / 5 / 10
13,979
1,075
29,623
15,296
6,736
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

294

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
14
0 / 0 / 0
9,770
752
0
0
0
Medusa
EzeZebra
Medusa
14
0 / 1 / 0
9,770
752
446
720
157
Tsukuyomi
VRG_kakatua9920
Tsukuyomi
19
6 / 7 / 3
13,724
1,056
29,171
27,320
12,248
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
floatyhead
Jormungandr
20
3 / 9 / 6
13,479
1,037
15,923
28,963
39,608
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
vegaj79
Odin
18
4 / 14 / 2
12,552
966
10,870
28,858
15,436
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
24
31
Kills
13
13
Deaths
31
76
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
0
0
0
0
L
Medusa
EzeZebra
Medusa
0
1
0
0
W
10
3
17
6.17
W
1
1
16
9
W
5
0
14
12
W
Skadi
Oruiz77
Skadi
2
4
19
2.88
L
Tsukuyomi
VRG_kakatua9920
Tsukuyomi
6
7
3
1.07
W
Medusa
eswar12
Medusa
13
5
10
3.6
L
Jormungandr
floatyhead
Jormungandr
3
9
6
0.67
L
Odin
vegaj79
Odin
4
14
2
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,035
Damage
56,410
65,229
Taken
85,861
39,594
Mitigated
67,449
18,070
Healing
1,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
EzeZebra
Medusa
446
228
0
0
720
157
0
0
720
0
446
W
27,214
16,141
512
2,814
13,983
5,736
0
3,046
10,691
0
46,490
W
3,886
286
5,794
3,612
9,608
8,922
0
2,191
7,268
16,683
0
W
8,483
1,182
14
2,167
14,407
12,679
0
2,259
11,935
26,322
0
W
Skadi
Oruiz77
Skadi
8,829
6,300
0
1,568
11,935
5,521
0
2,176
9,634
0
21,652
L
Tsukuyomi
VRG_kakatua9920
Tsukuyomi
29,171
9,550
0
328
27,320
12,248
0
5,623
21,697
0
56,694
W
Medusa
eswar12
Medusa
29,623
23,279
346
1,243
15,296
6,736
0
5,237
9,778
0
46,445
L
Jormungandr
floatyhead
Jormungandr
15,923
1,247
42
1,070
28,963
39,608
0
3,638
25,325
36,893
0
L
Odin
vegaj79
Odin
10,870
4,667
0
290
28,858
15,436
0
3,108
25,750
0
25,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,159
Gold Earned
59,295
201
Minions Killed
113
2
Camps Cleared
4
955,478
Distance Traveled
739,613
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,770
752
0
0
0
5,896
0
L
Medusa
9,770
752
0
0
0
15,858
0
W
Neith
14,862
1,143
43
3
1
167,315
1
W
Hel
11,850
912
31
2
0
204,976
0
W
Cthulhu
13,039
1,003
44
3
0
256,566
0
W
Skadi
12,429
956
36
3
1
128,509
0
L
Tsukuyomi
13,724
1,056
46
4
0
280,536
0
W
Medusa
13,979
1,075
47
4
0
198,112
0
L
Jormungandr
13,479
1,037
38
3
0
238,543
0
L
Odin
12,552
966
29
2
4
198,780
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role