Player Matchup

Pele
Pele
Ellmerrt
Pele
Level 107
God Stats
6W - 9L
1,415 SR
Queue Stats
260W - 267L
1,456 Elo+
Solo
Artemis
Artemis
Mystiv
Artemis
Level 126
God Stats
0W - 4L
1,319 SR
Queue Stats
61W - 62L
1,409 Elo+
Solo
Ganesha
Ganesha
SilentEvil01
Ganesha
Level 93
God Stats
5W - 4L
1,484 SR
Queue Stats
597W - 637L
1,471 Elo+
Solo
Hel
Hel
coyotetd
Hel
Level 66
God Stats
11W - 13L
1,569 SR
Queue Stats
261W - 293L
1,394 Elo+
Solo
Cthulhu
Cthulhu
pinklazanha
Cthulhu
Level 111
God Stats
24W - 18L
1,535 SR
Queue Stats
80W - 73L
1,383 Elo+
Solo
Team Averages
Level 101
1,465 SR
1,423 Elo+

VS

Team Averages
Level 87
1,526 SR
1,513 Elo+
Skadi
Skadi
Chris9855
Skadi
Level 75
God Stats
8W - 4L
1,542 SR
Queue Stats
94W - 72L
1,546 Elo+
Solo
Hades
Hades
ChrisYahweh
Hades
Level 83
God Stats
284W - 256L
1,580 SR
Queue Stats
495W - 507L
1,460 Elo+
Solo
Hercules
Hercules
Crazy-pump2
Hercules
Level 123
God Stats
9W - 10L
1,598 SR
Queue Stats
169W - 159L
1,506 Elo+
Solo
Guan Yu
Guan Yu
FiLthy YounG
Guan Yu
Level 67
God Stats
16W - 16L
1,409 SR
Queue Stats
536W - 521L
1,482 Elo+
Solo
Thor
Thor
JP_RNG
Thor
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 49L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
3
0 / 0 / 0
2,934
587
0
1,289
200
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Boots

Boots

+6%
Movement Speed

Artemis
Mystiv
Artemis
5
1 / 1 / 0
3,528
706
1,377
2,549
449
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Ganesha
SilentEvil01
Ganesha
5
0 / 1 / 1
3,416
683
1,442
3,978
1,232
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

6
1 / 1 / 0
3,344
669
1,524
3,383
904
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
pinklazanha
Cthulhu
5
0 / 3 / 0
3,166
633
1,384
3,243
1,408
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Chris9855
Skadi
6
1 / 1 / 1
3,598
720
2,502
1,254
248
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
2 / 1 / 0
4,107
821
2,238
3,308
1,047
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
Crazy-pump2
Hercules
7
2 / 0 / 1
4,075
815
1,658
2,580
1,212
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Boots

Boots

+6%
Movement Speed

Guan Yu
FiLthy YounG
Guan Yu
6
1 / 0 / 1
3,567
713
1,118
3,584
1,231
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thor
JP_RNG
Thor
5
0 / 0 / 1
3,616
723
954
3,591
828
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
2
Kills
6
6
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Skadi
Chris9855
Skadi
1
1
1
1.5
W
2
1
0
2
W
Hercules
Crazy-pump2
Hercules
2
0
1
2.5
L
Pele
0
0
0
0
W
Guan Yu
FiLthy YounG
Guan Yu
1
0
1
1.5
W
Thor
JP_RNG
Thor
0
0
1
0.5
L
Artemis
Mystiv
Artemis
1
1
0
1
L
Ganesha
SilentEvil01
Ganesha
0
1
1
0.5
L
1
1
0
1
L
Cthulhu
pinklazanha
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,727
Damage
8,470
14,442
Taken
14,317
4,193
Mitigated
4,566
4,744
Healing
5,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Chris9855
Skadi
2,502
1,199
0
10
1,254
248
14
440
814
0
14,777
W
2,238
415
0
991
3,308
1,047
618
1,524
1,784
16,403
0
W
Hercules
Crazy-pump2
Hercules
1,658
570
0
1,354
2,580
1,212
0
902
1,428
0
11,331
L
Pele
0
0
0
672
1,289
200
0
0
1,289
0
5,340
W
Guan Yu
FiLthy YounG
Guan Yu
1,118
246
150
1,407
3,584
1,231
0
805
2,779
0
6,375
W
Thor
JP_RNG
Thor
954
112
0
1,638
3,591
828
0
404
3,162
0
12,168
L
Artemis
Mystiv
Artemis
1,377
693
0
1,168
2,549
449
0
0
2,474
0
9,793
L
Ganesha
SilentEvil01
Ganesha
1,442
205
0
1,580
3,978
1,232
0
0
3,878
8,729
0
L
1,524
377
0
1,099
3,383
904
0
2,008
1,375
13,132
0
L
Cthulhu
pinklazanha
Cthulhu
1,384
192
0
225
3,243
1,408
0
230
3,013
8,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,388
Gold Earned
18,963
77
Minions Killed
128
0
Camps Cleared
0
420,501
Distance Traveled
513,922
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
3,598
720
23
5
0
92,316
0
W
Hades
4,107
821
35
7
0
103,452
3
W
Hercules
4,075
815
30
6
0
103,181
2
L
Pele
2,934
587
14
3
0
36,707
0
W
Guan Yu
3,567
713
16
3
0
111,353
1
W
Thor
3,616
723
24
5
0
103,620
2
L
Artemis
3,528
706
28
6
0
90,763
2
L
Ganesha
3,416
683
0
0
0
103,798
1
L
Hel
3,344
669
20
4
0
82,904
2
L
Cthulhu
3,166
633
15
3
0
106,329
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role