Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
GilgameshUwU
Skadi
Level 63
God Stats
4W - 5L
1,420 SR
Queue Stats
180W - 159L
1,396 Elo+
Party 3
Arachne
Arachne
HisokaRBW
Arachne
Level 56
God Stats
4W - 1L
1,947 SR
Queue Stats
206W - 180L
1,369 Elo+
Party 3
Odin
Odin
UnderHandBard524
Odin
Level 67
God Stats
0W - 1L
1,487 SR
Queue Stats
59W - 54L
1,347 Elo+
Party 2
Achilles
Achilles
VladimirpdD
Achilles
Level 63
God Stats
2W - 3L
1,744 SR
Queue Stats
332W - 305L
1,330 Elo+
Party 3
Team Averages
Level 70
1,620 SR
1,388 Elo+

VS

Team Averages
Level 89
1,526 SR
1,278 Elo+
Kuzenbo
Kuzenbo
Capt JUST1CE
Kuzenbo
Level 84
God Stats
2W - 0L
1,709 SR
Queue Stats
71W - 76L
1,309 Elo+
Solo
Hachiman
Hachiman
CaptSkoll
Hachiman
Level 105
God Stats
12W - 5L
1,458 SR
Queue Stats
412W - 416L
1,285 Elo+
Solo
Cthulhu
Cthulhu
DandiestBeast96
Cthulhu
Level 147
God Stats
1W - 0L
1,465 SR
Queue Stats
41W - 41L
1,369 Elo+
Solo
Chronos
Chronos
Skippy140493
Chronos
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,197 Elo+
Party 1
Vamana
Vamana
VanillaThunder93
Vamana
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 27L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
1 / 7 / 11
9,389
587
8,327
15,588
7,051
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 5 / 8
10,680
668
15,578
11,526
4,985
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Arachne
HisokaRBW
Arachne
19
4 / 5 / 11
10,912
682
13,381
17,070
7,470
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
4 / 6 / 13
12,114
757
14,556
17,643
15,112
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
VladimirpdD
Achilles
18
8 / 4 / 9
11,455
716
10,005
14,118
18,148
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Capt JUST1CE
Kuzenbo
20
5 / 3 / 18
11,826
739
8,714
15,756
20,056
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
CaptSkoll
Hachiman
20
8 / 5 / 13
12,418
776
20,265
14,360
7,388
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
7 / 4 / 19
12,330
771
18,765
18,258
21,141
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos
Skippy140493
Chronos
14
1 / 6 / 11
10,024
627
4,933
14,003
6,011
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
6 / 4 / 11
12,183
761
12,331
19,767
28,611
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
99
22
Kills
27
27
Deaths
22
52
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
7
11
0.93
W
Kuzenbo
Capt JUST1CE
Kuzenbo
5
3
18
4.67
W
Hachiman
CaptSkoll
Hachiman
8
5
13
2.9
W
7
4
19
4.13
L
5
5
8
1.8
L
Arachne
HisokaRBW
Arachne
4
5
11
1.9
W
Chronos
Skippy140493
Chronos
1
6
11
1.08
L
4
6
13
1.75
W
6
4
11
2.88
L
Achilles
VladimirpdD
Achilles
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,847
Damage
65,008
75,945
Taken
82,144
52,766
Mitigated
83,207
23,576
Healing
23,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,327
1,991
2,111
3,967
15,588
7,051
485
4,760
10,828
0
15,706
W
Kuzenbo
Capt JUST1CE
Kuzenbo
8,714
3,922
816
3,350
15,756
20,056
316
0
15,756
15,035
0
W
Hachiman
CaptSkoll
Hachiman
20,265
10,146
719
4,081
14,360
7,388
3,052
278
14,082
0
42,262
W
18,765
1,277
1,185
4,188
18,258
21,141
0
71
18,187
44,135
0
L
15,578
3,140
368
811
11,526
4,985
0
5,812
5,714
349
41,425
L
Arachne
HisokaRBW
Arachne
13,381
10,051
2,321
7,303
17,070
7,470
845
6,615
10,455
0
21,395
W
Chronos
Skippy140493
Chronos
4,933
1,097
635
1,168
14,003
6,011
132
0
14,003
10,691
0
L
14,556
2,465
928
4,006
17,643
15,112
614
8,972
8,671
0
42,066
W
12,331
3,633
2,132
4,948
19,767
28,611
1,601
0
19,767
0
34,186
L
Achilles
VladimirpdD
Achilles
10,005
3,428
513
1,248
14,118
18,148
0
6,253
7,865
0
19,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,550
Gold Earned
58,781
141
Minions Killed
183
0
Camps Cleared
0
1,461,642
Distance Traveled
1,344,461
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,389
587
15
1
0
281,887
0
W
Kuzenbo
11,826
739
11
1
0
266,390
0
W
Hachiman
12,418
776
59
4
0
215,140
1
W
Cthulhu
12,330
771
53
3
0
255,863
0
L
Skadi
10,680
668
43
3
0
263,198
0
L
Arachne
10,912
682
20
1
0
301,085
0
W
Chronos
10,024
627
21
1
0
292,326
1
L
Odin
12,114
757
46
3
0
294,993
0
W
Vamana
12,183
761
39
2
0
314,742
0
L
Achilles
11,455
716
17
1
0
320,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role