Player Matchup

Da Ji
Da Ji
DarknessVl
Da Ji
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Gongelgolf
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,579 Elo+
Solo
Jormungandr
Jormungandr
Slyverax
Jormungandr
Level 28
God Stats
0W - 1L
1,487 SR
Queue Stats
66W - 42L
1,549 Elo+
Party 1
Ne Zha
Ne Zha
Vuiz
Ne Zha
Level 78
God Stats
5W - 5L
1,332 SR
Queue Stats
327W - 277L
1,565 Elo+
Party 1
Anhur
Anhur
пицамајстор
Anhur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 72
1,464 SR
1,539 Elo+

VS

Team Averages
Level 72
1,360 SR
1,554 Elo+
Skadi
Skadi
Necroxs
Skadi
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Romoss
Hercules
Level 151
God Stats
1W - 0L
1,145 SR
Queue Stats
5W - 3L
1,623 Elo+
Party 2
Fenrir
Fenrir
Trapiot
Fenrir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 19L
1,638 Elo+
Solo
Xing Tian
Xing Tian
majorpala
Xing Tian
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
云淡风轻丶
Hachiman
Level 29
God Stats
1W - 2L
1,156 SR
Queue Stats
45W - 49L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
9
0 / 3 / 2
5,371
895
1,551
3,714
3,655
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
Gongelgolf
Cthulhu
12
2 / 4 / 3
6,935
1,156
10,035
11,500
7,752
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jormungandr
Slyverax
Jormungandr
9
1 / 3 / 5
6,073
1,012
3,323
7,631
3,405
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ne Zha
Vuiz
Ne Zha
9
2 / 4 / 1
6,050
1,008
3,072
5,530
2,946
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
1 / 5 / 4
6,169
1,028
3,882
7,217
2,693
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Necroxs
Skadi
12
5 / 2 / 8
7,417
1,236
8,044
4,350
1,766
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
Romoss
Hercules
13
3 / 1 / 14
7,562
1,260
6,147
10,487
9,488
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Trapiot
Fenrir
12
2 / 1 / 13
7,026
1,171
5,831
5,527
3,634
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xing Tian
majorpala
Xing Tian
11
2 / 1 / 13
6,841
1,140
3,232
7,051
6,241
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
14
7 / 1 / 10
7,929
1,322
9,637
6,176
2,803
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
77
6
Kills
19
19
Deaths
6
15
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Da Ji
0
3
2
0.33
L
Cthulhu
Gongelgolf
Cthulhu
2
4
3
0.88
W
Skadi
Necroxs
Skadi
5
2
8
4.5
W
Hercules
Romoss
Hercules
3
1
14
10
L
Jormungandr
Slyverax
Jormungandr
1
3
5
1.17
W
Fenrir
Trapiot
Fenrir
2
1
13
8.5
L
Ne Zha
Vuiz
Ne Zha
2
4
1
0.63
W
Xing Tian
majorpala
Xing Tian
2
1
13
8.5
L
1
5
4
0.6
W
Hachiman
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,863
Damage
32,891
35,592
Taken
33,591
20,451
Mitigated
23,932
8,792
Healing
10,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
1,551
147
294
299
3,714
3,655
279
699
3,015
0
1,925
L
Cthulhu
Gongelgolf
Cthulhu
10,035
246
1,377
2,660
11,500
7,752
153
849
10,651
20,466
0
W
Skadi
Necroxs
Skadi
8,044
4,375
1,242
825
4,350
1,766
1,668
2,357
1,968
0
21,833
W
Hercules
Romoss
Hercules
6,147
1,342
1,141
3,586
10,487
9,488
487
3,671
6,766
0
10,089
L
Jormungandr
Slyverax
Jormungandr
3,323
323
612
1,413
7,631
3,405
180
526
7,105
6,741
0
W
Fenrir
Trapiot
Fenrir
5,831
1,956
975
1,243
5,527
3,634
693
1,945
3,184
0
8,191
L
Ne Zha
Vuiz
Ne Zha
3,072
611
696
553
5,530
2,946
487
598
4,932
0
6,465
W
Xing Tian
majorpala
Xing Tian
3,232
771
0
0
7,051
6,241
404
2,627
3,810
4,493
0
L
3,882
1,087
370
518
7,217
2,693
610
560
6,657
0
8,100
W
Hachiman
9,637
3,947
198
1,216
6,176
2,803
1,591
2,758
3,291
0
24,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,598
Gold Earned
36,775
47
Minions Killed
60
0
Camps Cleared
0
521,384
Distance Traveled
620,180
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,371
895
3
1
0
100,442
1
L
Cthulhu
6,935
1,156
25
4
0
118,159
2
W
Skadi
7,417
1,236
13
2
0
115,635
1
W
Hercules
7,562
1,260
12
2
0
126,847
1
L
Jormungandr
6,073
1,012
5
1
0
99,673
0
W
Fenrir
7,026
1,171
7
1
0
137,369
1
L
Ne Zha
6,050
1,008
0
0
0
104,346
0
W
Xing Tian
6,841
1,140
1
0
0
125,848
0
L
Anhur
6,169
1,028
14
2
0
98,764
0
W
Hachiman
7,929
1,322
27
5
0
114,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role