Player Matchup

Merlin
Merlin
Farfrmsane
Merlin
Level 27
God Stats
4W - 0L
1,615 SR
Queue Stats
34W - 17L
1,567 Elo+
Party 2
Ymir
Ymir
Keving45
Ymir
Level 17
God Stats
13W - 2L
1,521 SR
Queue Stats
16W - 7L
1,616 Elo+
Party 2
Ne Zha
Ne Zha
ZStiles
Ne Zha
Level 76
God Stats
11W - 11L
1,285 SR
Queue Stats
150W - 131L
1,555 Elo+
Party 2
Team Averages
Level 40
1,473 SR
1,579 Elo+

VS

Team Averages
Level 49
1,469 SR
1,243 Elo+
Hera
Hera
DaddyMike6925
Hera
Level 27
God Stats
19W - 17L
1,432 SR
Queue Stats
104W - 91L
1,375 Elo+
Party 1
Kuzenbo
Kuzenbo
Littledah
Kuzenbo
Level 105
God Stats
20W - 26L
1,554 SR
Queue Stats
259W - 234L
1,416 Elo+
Party 1
Bakasura
Bakasura
NoTrickss
Bakasura
Level 16
God Stats
0W - 3L
1,420 SR
Queue Stats
1W - 17L
938 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Farfrmsane
Merlin
16
3 / 1 / 10
12,388
619
11,249
8,695
3,357
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
16
2 / 2 / 12
13,254
663
6,181
18,926
25,503
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ne Zha
ZStiles
Ne Zha
18
12 / 5 / 4
14,440
722
24,484
16,514
6,279
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 5
11,462
573
8,827
10,912
1,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kuzenbo
Littledah
Kuzenbo
14
3 / 2 / 3
12,841
642
10,544
23,507
35,026
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
NoTrickss
Bakasura
14
4 / 8 / 2
12,375
619
8,319
17,807
5,811
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
17
Kills
8
8
Deaths
17
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
W
Merlin
Farfrmsane
Merlin
3
1
10
8
W
Ymir
2
2
12
4
L
Kuzenbo
Littledah
Kuzenbo
3
2
3
2.25
L
Bakasura
NoTrickss
Bakasura
4
8
2
0.63
W
Ne Zha
ZStiles
Ne Zha
12
5
4
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,914
Damage
27,690
44,135
Taken
52,226
35,139
Mitigated
42,826
11,809
Healing
3,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,827
1,673
0
0
10,912
1,989
59
1,691
9,221
43,188
0
W
Merlin
Farfrmsane
Merlin
11,249
1,955
0
4,464
8,695
3,357
1,566
5,552
3,073
69,052
0
W
Ymir
6,181
1,354
0
2,249
18,926
25,503
96
6,498
11,544
30,189
0
L
Kuzenbo
Littledah
Kuzenbo
10,544
4,211
0
500
23,507
35,026
0
10,061
13,446
31,448
0
L
Bakasura
NoTrickss
Bakasura
8,319
5,353
0
3,198
17,807
5,811
0
5,749
12,058
0
21,957
W
Ne Zha
ZStiles
Ne Zha
24,484
8,328
1,207
3,889
16,514
6,279
1,451
7,516
8,468
0
106,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,082
Gold Earned
36,678
258
Minions Killed
137
0
Camps Cleared
0
937,769
Distance Traveled
936,181
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,462
573
54
3
0
238,680
0
W
Merlin
12,388
619
108
5
0
295,837
0
W
Ymir
13,254
663
41
2
0
272,297
2
L
Kuzenbo
12,841
642
26
1
0
371,281
3
L
Bakasura
12,375
619
57
3
0
326,220
1
W
Ne Zha
14,440
722
109
5
0
369,635
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role