Player Matchup

Cthulhu
Cthulhu
DJ-SWEETS-
Cthulhu
Level 28
God Stats
6W - 5L
1,801 SR
Queue Stats
127W - 125L
1,452 Elo+
Party 2
Pele
Pele
Ozziepoo
Pele
Level 28
God Stats
12W - 6L
1,872 SR
Queue Stats
134W - 150L
1,466 Elo+
Party 2
Baron Samedi
Baron Samedi
waddy428
Baron Samedi
Level 28
God Stats
39W - 18L
1,619 SR
Queue Stats
118W - 110L
1,450 Elo+
Party 2
Team Averages
Level 28
1,764 SR
1,456 Elo+

VS

Team Averages
Level 33
1,669 SR
1,427 Elo+
Ymir
Ymir
D1 Network
Ymir
Level 27
God Stats
1W - 2L
1,766 SR
Queue Stats
30W - 24L
1,469 Elo+
Party 1
Jing Wei
Jing Wei
Kaze hashira
Jing Wei
Level 66
God Stats
3W - 1L
1,742 SR
Queue Stats
54W - 59L
1,493 Elo+
Party 1
Thor
Thor
skyebird96
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DJ-SWEETS-
Cthulhu
12
5 / 3 / 11
10,348
796
8,209
13,175
7,036
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
13
9 / 1 / 11
10,395
800
11,118
9,498
3,328
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
waddy428
Baron Samedi
13
8 / 1 / 10
9,985
768
13,545
9,811
4,365
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
8,835
680
6,210
14,929
12,163
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Kaze hashira
Jing Wei
13
3 / 3 / 1
8,797
677
8,566
11,068
3,420
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 14 / 3
7,536
580
3,184
13,471
6,175
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
22
Kills
5
5
Deaths
22
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Cthulhu
DJ-SWEETS-
Cthulhu
5
3
11
3.5
L
Jing Wei
Kaze hashira
Jing Wei
3
3
1
1.17
W
Pele
9
1
11
14.5
L
0
14
3
0.11
W
Baron Samedi
waddy428
Baron Samedi
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,872
Damage
17,960
32,484
Taken
39,468
14,729
Mitigated
21,758
15,497
Healing
600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,210
846
0
250
14,929
12,163
0
10,637
4,292
15,055
0
W
Cthulhu
DJ-SWEETS-
Cthulhu
8,209
509
1,342
2,621
13,175
7,036
506
3,047
10,128
33,753
0
L
Jing Wei
Kaze hashira
Jing Wei
8,566
5,813
0
0
11,068
3,420
0
4,315
6,753
0
47,421
W
Pele
11,118
2,498
597
2,966
9,498
3,328
1,170
1,758
7,740
0
29,706
L
3,184
1,060
0
350
13,471
6,175
0
6,934
6,537
0
18,250
W
Baron Samedi
waddy428
Baron Samedi
13,545
1,577
3,121
4,850
9,811
4,365
484
1,822
7,989
31,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,728
Gold Earned
25,168
107
Minions Killed
107
0
Camps Cleared
0
712,279
Distance Traveled
625,257
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,835
680
22
2
0
203,409
1
W
Cthulhu
10,348
796
45
3
0
218,099
0
L
Jing Wei
8,797
677
68
5
0
255,266
3
W
Pele
10,395
800
31
2
0
287,997
0
L
Thor
7,536
580
17
1
0
166,582
0
W
Baron Samedi
9,985
768
31
2
0
206,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role