Player Matchup

Nemesis
Nemesis
Everblue
Nemesis
Level 48
God Stats
3W - 1L
1,876 SR
Queue Stats
10W - 14L
1,347 Elo+
Party 1
Cthulhu
Cthulhu
Mampfer
Cthulhu
Level 18
God Stats
2W - 4L
1,558 SR
Queue Stats
4W - 11L
1,244 Elo+
Party 1
Artemis
Artemis
SHAZMOT
Artemis
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 17L
1,305 Elo+
Party 1
Janus
Janus
Shazmus
Janus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,149 Elo+
Party 1
Sol
Sol
SnokyPoky
Sol
Level 10
God Stats
1W - 3L
1,415 SR
Queue Stats
3W - 5L
1,357 Elo+
Party 1
Team Averages
Level 41
1,570 SR
1,280 Elo+

VS

Team Averages
Level 69
1,582 SR
1,608 Elo+
Set
Set
DeftcubeV2
Set
Level 43
God Stats
3W - 1L
1,823 SR
Queue Stats
19W - 11L
1,863 Elo+
Party 3
Izanami
Izanami
NoHRo
Izanami
Level 139
God Stats
3W - 0L
1,805 SR
Queue Stats
21W - 13L
1,824 Elo+
Party 3
Anubis
Anubis
NukeProject
Anubis
Level 17
God Stats
2W - 6L
1,324 SR
Queue Stats
11W - 17L
1,432 Elo+
Party 2
Sun Wukong
Sun Wukong
Qbtm
Sun Wukong
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
ponsot
Sobek
Level 98
God Stats
3W - 2L
1,456 SR
Queue Stats
83W - 104L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Everblue
Nemesis
16
6 / 12 / 4
11,274
470
15,416
27,582
11,434
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Mampfer
Cthulhu
17
2 / 4 / 7
11,520
480
11,796
23,335
23,234
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
SHAZMOT
Artemis
15
2 / 10 / 4
9,456
394
14,257
19,761
6,722
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Shazmus
Janus
15
1 / 7 / 5
9,433
393
17,103
13,117
3,517
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 14 / 0
9,070
378
5,253
19,415
5,579
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 3 / 13
14,655
611
20,558
19,958
9,537
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
NoHRo
Izanami
20
13 / 1 / 10
14,862
619
24,212
16,557
7,820
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
17
2 / 6 / 8
12,210
509
11,265
17,813
10,421
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Qbtm
Sun Wukong
20
10 / 0 / 6
14,476
603
17,907
16,558
22,039
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sobek
ponsot
Sobek
17
7 / 1 / 20
13,982
583
10,091
27,292
43,138
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
104
11
Kills
47
47
Deaths
11
20
Assists
57
Player
Kills
Deaths
Assists
KDA
W
15
3
13
7.17
L
Nemesis
Everblue
Nemesis
6
12
4
0.67
L
Cthulhu
Mampfer
Cthulhu
2
4
7
1.38
W
Izanami
NoHRo
Izanami
13
1
10
18
W
Anubis
2
6
8
1
W
Sun Wukong
Qbtm
Sun Wukong
10
0
6
13
L
Artemis
SHAZMOT
Artemis
2
10
4
0.4
L
Janus
Shazmus
Janus
1
7
5
0.5
L
0
14
0
0
W
Sobek
ponsot
Sobek
7
1
20
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,825
Damage
84,033
103,210
Taken
98,178
50,486
Mitigated
92,955
15,731
Healing
34,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,558
9,417
0
7,447
19,958
9,537
186
4,991
14,967
0
96,197
L
Nemesis
Everblue
Nemesis
15,416
6,875
0
5,159
27,582
11,434
0
7,213
20,319
0
70,601
L
Cthulhu
Mampfer
Cthulhu
11,796
443
1,509
2,722
23,335
23,234
0
5,705
17,555
38,713
0
W
Izanami
NoHRo
Izanami
24,212
17,672
0
9,559
16,557
7,820
6,410
5,698
10,859
0
127,015
W
Anubis
11,265
520
0
6,266
17,813
10,421
1,798
7,984
9,829
63,743
0
W
Sun Wukong
Qbtm
Sun Wukong
17,907
3,375
0
6,958
16,558
22,039
3,966
4,967
11,591
400
83,440
L
Artemis
SHAZMOT
Artemis
14,257
7,511
0
2,973
19,761
6,722
305
3,108
16,578
0
48,126
L
Janus
Shazmus
Janus
17,103
1,026
0
1,084
13,117
3,517
768
4,082
8,985
60,692
0
L
5,253
2,023
0
2,284
19,415
5,579
2,192
1,632
17,308
41,426
0
W
Sobek
ponsot
Sobek
10,091
1,037
0
4,755
27,292
43,138
785
10,512
16,780
25,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,753
Gold Earned
70,185
392
Minions Killed
572
0
Camps Cleared
0
1,950,169
Distance Traveled
2,039,775
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
14,655
611
117
5
0
450,972
2
L
Nemesis
11,274
470
98
4
0
421,090
3
L
Cthulhu
11,520
480
44
2
0
453,576
8
W
Izanami
14,862
619
158
7
0
317,664
4
W
Anubis
12,210
509
119
5
0
366,014
0
W
Sun Wukong
14,476
603
149
6
0
437,110
1
L
Artemis
9,456
394
79
3
0
384,393
2
L
Janus
9,433
393
93
4
0
401,571
0
L
Sol
9,070
378
78
3
0
289,539
0
W
Sobek
13,982
583
29
1
0
468,015
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role