Player Matchup

Jormungandr
Jormungandr
MerlotJoe
Jormungandr
Level 15
God Stats
5W - 4L
1,654 SR
Queue Stats
20W - 18L
1,548 Elo+
Solo
He Bo
He Bo
MuzPastası
He Bo
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,534 Elo+
Solo
Cthulhu
Cthulhu
Soul19745
Cthulhu
Level 5
God Stats
1W - 3L
1,355 SR
Queue Stats
1W - 3L
1,648 Elo+
Party 1
Bakasura
Bakasura
VengeChaos
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Scylla
Scylla
jianghongyu126
Scylla
Level 28
God Stats
6W - 5L
1,559 SR
Queue Stats
41W - 38L
1,550 Elo+
Solo
Team Averages
Level 12
1,514 SR
1,556 Elo+

VS

Team Averages
Level 22
1,515 SR
1,425 Elo+
Tsukuyomi
Tsukuyomi
Kingralloz
Tsukuyomi
Level 11
God Stats
4W - 2L
1,743 SR
Queue Stats
16W - 11L
1,460 Elo+
Party 2
Ymir
Ymir
Laatch
Ymir
Level 14
God Stats
5W - 5L
1,604 SR
Queue Stats
29W - 28L
1,415 Elo+
Party 2
Neith
Neith
Lillaladdsnuvan
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,647 Elo+
Party 2
Hun Batz
Hun Batz
Solyse
Hun Batz
Level 61
God Stats
7W - 4L
1,231 SR
Queue Stats
64W - 70L
1,313 Elo+
Party 2
Chaac
Chaac
Stubbing98
Chaac
Level 21
God Stats
9W - 10L
1,496 SR
Queue Stats
71W - 90L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MerlotJoe
Jormungandr
6
1 / 1 / 0
3,642
728
1,491
3,598
1,670
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

4
0 / 3 / 0
2,908
582
669
1,859
392
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Soul19745
Cthulhu
4
1 / 2 / 0
3,323
665
747
2,657
1,285
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
VengeChaos
Bakasura
4
1 / 4 / 1
3,381
676
1,503
3,999
973
Boots

Boots

+6%
Movement Speed

1
0 / 0 / 0
2,574
515
0
0
0
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Kingralloz
Tsukuyomi
6
2 / 1 / 2
3,924
785
2,214
2,782
978
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
Laatch
Ymir
6
3 / 1 / 2
3,869
774
1,395
2,395
745
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
2 / 0 / 3
3,774
755
1,372
895
175
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Solyse
Hun Batz
6
3 / 0 / 0
4,398
880
1,223
3,336
789
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
6
0 / 1 / 1
3,698
740
1,773
3,005
1,482
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
3
Kills
10
10
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Kingralloz
Tsukuyomi
2
1
2
3
W
Ymir
Laatch
Ymir
3
1
2
4
W
2
0
3
3.5
L
Jormungandr
MerlotJoe
Jormungandr
1
1
0
1
L
0
3
0
0
W
Hun Batz
Solyse
Hun Batz
3
0
0
3
L
Cthulhu
Soul19745
Cthulhu
1
2
0
0.5
W
Chaac
0
1
1
0.5
L
Bakasura
VengeChaos
Bakasura
1
4
1
0.38
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,410
Damage
7,977
12,113
Taken
12,413
4,320
Mitigated
4,169
1,730
Healing
3,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Kingralloz
Tsukuyomi
2,214
782
0
968
2,782
978
0
882
1,757
0
9,942
W
Ymir
Laatch
Ymir
1,395
744
0
349
2,395
745
124
519
1,801
8,330
0
W
1,372
689
0
69
895
175
614
0
895
0
8,051
L
Jormungandr
MerlotJoe
Jormungandr
1,491
449
0
1,223
3,598
1,670
198
376
3,197
13,306
0
L
669
96
0
20
1,859
392
0
775
1,059
2,802
0
W
Hun Batz
Solyse
Hun Batz
1,223
365
0
1,040
3,336
789
0
95
3,216
0
17,864
L
Cthulhu
Soul19745
Cthulhu
747
137
0
75
2,657
1,285
0
0
2,557
6,113
0
W
Chaac
1,773
410
0
1,020
3,005
1,482
21
1,061
1,719
0
10,065
L
Bakasura
VengeChaos
Bakasura
1,503
1,283
0
412
3,999
973
0
244
3,680
0
5,938
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,828
Gold Earned
19,663
63
Minions Killed
110
0
Camps Cleared
0
432,808
Distance Traveled
524,748
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
3,924
785
21
4
0
106,568
0
W
Ymir
3,869
774
15
3
0
100,215
0
W
Neith
3,774
755
22
4
0
93,831
0
L
Jormungandr
3,642
728
22
4
0
79,878
0
L
He Bo
2,908
582
7
1
0
99,264
1
W
Hun Batz
4,398
880
35
7
0
110,548
0
L
Cthulhu
3,323
665
19
4
0
127,971
2
W
Chaac
3,698
740
17
3
0
113,586
0
L
Bakasura
3,381
676
15
3
0
125,456
2
L
Scylla
2,574
515
0
0
0
239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role