Player Matchup

Jormungandr
Jormungandr
CreeD_FUCC1
Jormungandr
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Heavy_Roro_trolo
Kuzenbo
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,190 Elo+
Solo
Merlin
Merlin
Sam_W1nchester_D
Merlin
Level 14
God Stats
10W - 13L
1,421 SR
Queue Stats
31W - 31L
1,318 Elo+
Solo
Olorun
Olorun
carohari
Olorun
Level 16
God Stats
4W - 2L
1,711 SR
Queue Stats
68W - 51L
1,352 Elo+
Solo
Fenrir
Fenrir
the-1-wolff
Fenrir
Level 8
God Stats
5W - 7L
1,176 SR
Queue Stats
32W - 33L
1,106 Elo+
Solo
Team Averages
Level 11
1,462 SR
1,293 Elo+

VS

Team Averages
Level 12
1,459 SR
1,218 Elo+
Scylla
Scylla
Foxy1507__
Scylla
Level 25
God Stats
6W - 10L
1,364 SR
Queue Stats
23W - 34L
1,234 Elo+
Party 1
Zeus
Zeus
ItsMeDOMEPC
Zeus
Level 19
God Stats
12W - 14L
1,450 SR
Queue Stats
13W - 23L
1,239 Elo+
Party 1
Kukulkan
Kukulkan
ToMaWiiD
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,287 Elo+
Solo
Ymir
Ymir
mariLLi1101
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,048 Elo+
Party 1
King Arthur
King Arthur
skylarkold
King Arthur
Level 7
God Stats
10W - 8L
1,479 SR
Queue Stats
21W - 18L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CreeD_FUCC1
Jormungandr
20
6 / 5 / 28
15,058
1,076
15,795
22,537
9,018
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

20
5 / 1 / 17
14,942
1,067
11,462
24,404
28,140
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

14
0 / 0 / 0
8,560
611
0
0
0
Olorun
carohari
Olorun
20
13 / 7 / 18
14,563
1,040
28,397
23,277
8,745
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
20
19 / 4 / 15
16,491
1,178
25,957
20,467
10,718
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

150

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Foxy1507__
Scylla
19
7 / 4 / 5
14,239
1,017
20,938
12,625
4,342
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

18
4 / 12 / 3
12,404
886
19,082
16,988
5,419
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
ToMaWiiD
Kukulkan
20
6 / 6 / 5
14,342
1,024
26,492
10,704
4,058
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

20
0 / 14 / 12
12,821
916
6,871
30,579
14,114
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
skylarkold
King Arthur
18
0 / 7 / 7
11,994
857
11,311
19,262
10,095
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
49
43
Kills
17
17
Deaths
43
78
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CreeD_FUCC1
Jormungandr
6
5
28
4
L
Scylla
Foxy1507__
Scylla
7
4
5
2.38
W
5
1
17
13.5
L
4
12
3
0.46
W
0
0
0
0
L
Kukulkan
ToMaWiiD
Kukulkan
6
6
5
1.42
W
Olorun
carohari
Olorun
13
7
18
3.14
L
0
14
12
0.43
L
King Arthur
skylarkold
King Arthur
0
7
7
0.5
W
Fenrir
19
4
15
6.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,611
Damage
84,694
90,685
Taken
90,158
56,621
Mitigated
38,028
16,982
Healing
2,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CreeD_FUCC1
Jormungandr
15,795
5,468
0
250
22,537
9,018
0
17,608
4,929
35,355
0
L
Scylla
Foxy1507__
Scylla
20,938
1,437
0
1,009
12,625
4,342
0
8,587
4,038
32,316
0
W
11,462
4,971
0
4,192
24,404
28,140
0
18,092
6,270
35,312
0
L
19,082
4,316
0
0
16,988
5,419
0
11,695
5,293
29,298
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
ToMaWiiD
Kukulkan
26,492
4,018
0
877
10,704
4,058
0
6,187
4,517
60,974
0
W
Olorun
carohari
Olorun
28,397
18,628
2,053
9,072
23,277
8,745
0
20,889
2,388
52,771
0
L
6,871
1,068
0
125
30,579
14,114
0
17,776
12,803
24,338
0
L
King Arthur
skylarkold
King Arthur
11,311
720
0
0
19,262
10,095
0
11,409
7,853
0
33,129
W
Fenrir
25,957
9,052
0
1,415
20,467
10,718
0
16,627
3,715
0
41,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,614
Gold Earned
65,800
194
Minions Killed
214
2
Camps Cleared
0
925,017
Distance Traveled
1,051,294
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
15,058
1,076
42
3
0
190,003
2
L
Scylla
14,239
1,017
26
2
0
262,206
0
W
Kuzenbo
14,942
1,067
50
4
0
264,019
0
L
Zeus
12,404
886
22
2
0
153,108
0
W
Merlin
8,560
611
0
0
0
0
0
L
Kukulkan
14,342
1,024
88
6
0
194,289
0
W
Olorun
14,563
1,040
60
4
1
207,034
0
L
Ymir
12,821
916
33
2
0
203,588
0
L
King Arthur
11,994
857
45
3
0
238,103
0
W
Fenrir
16,491
1,178
42
3
1
263,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role