Player Matchup

Izanami
Izanami
Biodon94
Izanami
Level 28
God Stats
16W - 20L
1,264 SR
Queue Stats
54W - 85L
1,158 Elo+
Party 1
Hel
Hel
Mulpha82
Hel
Level 26
God Stats
8W - 16L
1,155 SR
Queue Stats
90W - 115L
1,145 Elo+
Solo
Da Ji
Da Ji
Scoell
Da Ji
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 13L
1,284 Elo+
Solo
Neith
Neith
ejm101
Neith
Level 8
God Stats
10W - 9L
1,674 SR
Queue Stats
15W - 17L
1,270 Elo+
Solo
Cthulhu
Cthulhu
manokeem
Cthulhu
Level 26
God Stats
9W - 7L
1,264 SR
Queue Stats
27W - 24L
1,282 Elo+
Party 1
Team Averages
Level 23
1,371 SR
1,228 Elo+

VS

Team Averages
Level 19
1,469 SR
1,257 Elo+
Izanami
Izanami
BYUBLUE197488
Izanami
Level 27
God Stats
16W - 5L
1,586 SR
Queue Stats
158W - 175L
1,245 Elo+
Solo
Bakasura
Bakasura
Lucas124534814
Bakasura
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
SkinniPanini
Merlin
Level 42
God Stats
2W - 1L
1,487 SR
Queue Stats
3W - 3L
1,272 Elo+
Party 2
Hera
Hera
fanglys
Hera
Level 8
God Stats
1W - 2L
1,272 SR
Queue Stats
4W - 11L
1,087 Elo+
Solo
Tsukuyomi
Tsukuyomi
prage25
Tsukuyomi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Biodon94
Izanami
20
20 / 6 / 10
18,961
1,264
39,798
18,945
7,580
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

20
7 / 7 / 10
13,800
920
14,809
17,426
6,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Scoell
Da Ji
20
5 / 13 / 19
15,435
1,029
12,582
27,797
10,876
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
ejm101
Neith
20
1 / 4 / 11
12,883
859
3,547
10,798
3,878
Cthulhu
manokeem
Cthulhu
20
3 / 7 / 16
14,237
949
16,381
27,144
10,460
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

48

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
20
5 / 3 / 15
15,150
1,010
20,750
15,367
5,615
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
20
2 / 13 / 12
13,343
890
12,155
22,280
9,860
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
20
17 / 7 / 17
17,978
1,199
38,938
21,898
8,740
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
fanglys
Hera
20
1 / 6 / 18
13,376
892
4,182
13,678
5,087
Tsukuyomi
prage25
Tsukuyomi
20
12 / 7 / 14
16,132
1,075
17,585
20,923
12,966
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
113
36
Kills
37
37
Deaths
36
66
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Izanami
5
3
15
4.17
L
Izanami
Biodon94
Izanami
20
6
10
4.17
W
Bakasura
2
13
12
0.62
L
7
7
10
1.71
L
Da Ji
Scoell
Da Ji
5
13
19
1.12
W
Merlin
17
7
17
3.64
L
Neith
ejm101
Neith
1
4
11
1.63
W
Hera
fanglys
Hera
1
6
18
1.67
L
Cthulhu
manokeem
Cthulhu
3
7
16
1.57
W
Tsukuyomi
prage25
Tsukuyomi
12
7
14
2.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,117
Damage
93,610
102,110
Taken
94,146
38,904
Mitigated
42,268
15,108
Healing
6,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
20,750
17,241
0
2,521
15,367
5,615
0
4,441
10,926
0
61,884
L
Izanami
Biodon94
Izanami
39,798
32,482
0
3,799
18,945
7,580
0
6,881
12,064
0
81,518
W
Bakasura
12,155
6,497
0
589
22,280
9,860
0
8,060
14,220
0
27,000
L
14,809
3,224
4,216
2,449
17,426
6,110
0
5,934
11,197
29,459
0
L
Da Ji
Scoell
Da Ji
12,582
2,617
0
0
27,797
10,876
0
13,131
14,541
0
34,964
W
Merlin
38,938
4,668
572
1,842
21,898
8,740
0
7,486
14,412
65,776
0
L
Neith
ejm101
Neith
3,547
1,541
0
0
10,798
3,878
0
4,332
6,186
0
13,286
W
Hera
fanglys
Hera
4,182
2,300
0
0
13,678
5,087
0
5,096
8,582
12,637
0
L
Cthulhu
manokeem
Cthulhu
16,381
1,623
988
3,656
27,144
10,460
0
12,842
14,017
40,430
0
W
Tsukuyomi
prage25
Tsukuyomi
17,585
5,303
0
880
20,923
12,966
0
6,107
14,816
0
41,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,316
Gold Earned
75,979
238
Minions Killed
256
4
Camps Cleared
3
1,072,257
Distance Traveled
1,119,472
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,150
1,010
97
6
1
240,345
0
L
Izanami
18,961
1,264
92
6
2
204,125
0
W
Bakasura
13,343
890
43
3
0
198,085
0
L
Hel
13,800
920
38
3
0
238,024
0
L
Da Ji
15,435
1,029
41
3
1
243,139
0
W
Merlin
17,978
1,199
63
4
0
229,893
0
L
Neith
12,883
859
10
1
0
182,766
2
W
Hera
13,376
892
15
1
0
183,081
0
L
Cthulhu
14,237
949
57
4
1
204,203
0
W
Tsukuyomi
16,132
1,075
38
3
2
268,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role