Player Matchup

Ares
Ares
Rams241212
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,002 Elo+
Solo
Hel
Hel
SonicBoom_1345
Hel
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,276 Elo+
Solo
Neith
Neith
Tsun-_-Jun
Neith
Level 5
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 2L
1,268 Elo+
Solo
Team Averages
Level 4
1,424 SR
1,182 Elo+

VS

Team Averages
Level 47
1,477 SR
1,455 Elo+
Bacchus
Bacchus
BloodReflection
Bacchus
Level 121
God Stats
4W - 0L
1,606 SR
Queue Stats
73W - 65L
1,439 Elo+
Party 1
Neith
Neith
RagedBeastOP
Neith
Level 7
God Stats
5W - 1L
1,640 SR
Queue Stats
14W - 8L
1,573 Elo+
Party 1
Set
Set
Zeph Tork
Set
Level 13
God Stats
1W - 0L
1,186 SR
Queue Stats
6W - 16L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 3 / 2
5,704
713
782
2,812
1,190
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 7 / 2
5,828
729
629
6,361
2,053
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
9
2 / 5 / 2
6,179
772
5,459
6,693
2,329
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 8
7,361
920
4,204
6,691
5,552
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
10 / 1 / 5
8,265
1,033
8,890
6,558
2,340
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 3 / 3
6,054
757
293
5,340
1,733
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
15
15
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
W
10
1
5
12.5
L
1
3
2
0.67
L
1
7
2
0.29
L
Neith
2
5
2
0.6
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,870
Damage
13,387
15,866
Taken
18,589
5,572
Mitigated
9,625
1,341
Healing
3,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,204
614
318
465
6,691
5,552
138
430
6,261
12,691
0
W
8,890
4,609
0
1,373
6,558
2,340
2,111
296
6,262
0
32,258
L
782
183
0
0
2,812
1,190
0
705
2,107
1,266
0
L
629
46
298
525
6,361
2,053
0
2,503
3,858
4,583
0
L
Neith
5,459
2,158
0
518
6,693
2,329
0
996
5,697
0
20,363
W
293
107
0
1,027
5,340
1,733
0
860
4,480
0
19,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,711
Gold Earned
21,680
40
Minions Killed
92
0
Camps Cleared
0
280,931
Distance Traveled
458,256
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,361
920
13
2
0
169,300
0
W
Neith
8,265
1,033
51
6
0
148,452
1
L
Ares
5,704
713
2
0
0
50,656
0
L
Hel
5,828
729
10
1
0
110,992
0
L
Neith
6,179
772
28
4
0
119,283
1
W
Set
6,054
757
28
4
0
140,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role