Player Matchup

Fenrir
Fenrir
I Im Raven l
Fenrir
Level 8
God Stats
16W - 18L
1,420 SR
Queue Stats
38W - 42L
1,265 Elo+
Solo
Bellona
Bellona
Izzy210Spurs21
Bellona
Level 11
God Stats
9W - 8L
1,588 SR
Queue Stats
30W - 35L
1,286 Elo+
Solo
Hachiman
Hachiman
Yeshua-Loves-You
Hachiman
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 34L
1,291 Elo+
Solo
Bakasura
Bakasura
giftedunicorns
Bakasura
Level 26
God Stats
27W - 21L
1,569 SR
Queue Stats
101W - 92L
1,343 Elo+
Solo
Anubis
Anubis
theyoshixd123
Anubis
Level 20
God Stats
6W - 6L
1,463 SR
Queue Stats
35W - 49L
1,314 Elo+
Solo
Team Averages
Level 14
1,508 SR
1,300 Elo+

VS

Team Averages
Level 23
1,440 SR
1,404 Elo+
Thor
Thor
AceB419
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,516 Elo+
Party 1
Hachiman
Hachiman
Apolojonesgamer
Hachiman
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,490 Elo+
Party 2
Kukulkan
Kukulkan
CynicalZuni
Kukulkan
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
Grandz419
Thanatos
Level 57
God Stats
0W - 2L
1,201 SR
Queue Stats
89W - 107L
1,262 Elo+
Party 1
Raijin
Raijin
PedroMauriz
Raijin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,253 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
18 / 2 / 19
15,637
1,303
23,185
18,561
8,880
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
4 / 1 / 24
12,667
1,056
10,330
11,896
8,263
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
2 / 1 / 9
10,653
888
3,613
4,591
1,453
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
20
12 / 5 / 15
13,931
1,161
18,368
12,355
5,467
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

20
16 / 4 / 21
14,968
1,247
27,216
14,688
7,785
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

223

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
AceB419
Thor
18
1 / 9 / 8
11,596
966
5,849
15,407
4,236
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Hachiman
18
4 / 8 / 5
12,448
1,037
16,096
14,471
4,512
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
CynicalZuni
Kukulkan
17
2 / 11 / 5
11,330
944
8,993
18,032
5,686
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Thanatos
Grandz419
Thanatos
17
4 / 14 / 5
12,217
1,018
14,850
26,911
9,404
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Raijin
18
2 / 10 / 4
11,199
933
8,500
16,842
5,105
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
40
52
Kills
13
13
Deaths
52
88
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Thor
AceB419
Thor
1
9
8
0.56
L
Hachiman
4
8
5
0.81
L
Kukulkan
CynicalZuni
Kukulkan
2
11
5
0.41
L
Thanatos
Grandz419
Thanatos
4
14
5
0.46
W
Fenrir
18
2
19
13.75
W
4
1
24
16
L
Raijin
2
10
4
0.4
W
2
1
9
6.5
W
Bakasura
12
5
15
3.9
W
16
4
21
6.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,712
Damage
54,288
62,091
Taken
91,663
31,848
Mitigated
28,943
10,917
Healing
14,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
AceB419
Thor
5,849
689
0
442
15,407
4,236
0
5,539
9,754
0
13,532
L
Hachiman
16,096
9,398
0
1,479
14,471
4,512
0
4,834
9,021
0
33,527
L
Kukulkan
CynicalZuni
Kukulkan
8,993
1,673
0
0
18,032
5,686
0
3,581
14,329
28,505
0
L
Thanatos
Grandz419
Thanatos
14,850
6,763
450
10,965
26,911
9,404
0
7,346
19,285
0
36,521
W
Fenrir
23,185
9,638
0
2,908
18,561
8,880
0
5,230
13,331
0
39,585
W
10,330
3,816
0
107
11,896
8,263
0
4,661
7,130
0
22,686
L
Raijin
8,500
410
0
1,173
16,842
5,105
0
5,916
10,596
42,036
0
W
3,613
2,671
0
536
4,591
1,453
0
875
3,716
0
16,269
W
Bakasura
18,368
15,393
0
767
12,355
5,467
0
3,414
8,941
0
25,608
W
27,216
431
0
6,599
14,688
7,785
0
3,313
11,375
49,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,856
Gold Earned
58,790
169
Minions Killed
165
4
Camps Cleared
6
978,093
Distance Traveled
950,465
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,596
966
16
1
0
186,377
0
L
Hachiman
12,448
1,037
28
2
3
195,813
0
L
Kukulkan
11,330
944
30
3
1
155,367
1
L
Thanatos
12,217
1,018
37
3
2
213,878
0
W
Fenrir
15,637
1,303
30
3
0
234,496
1
W
Bellona
12,667
1,056
21
2
0
253,820
1
L
Raijin
11,199
933
54
5
0
199,030
0
W
Hachiman
10,653
888
27
2
3
154,146
0
W
Bakasura
13,931
1,161
26
2
1
160,391
0
W
Anubis
14,968
1,247
65
5
0
175,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role