Player Matchup

Merlin
Merlin
GUNCHETE
Merlin
Level 11
God Stats
27W - 24L
1,449 SR
Queue Stats
66W - 61L
1,215 Elo+
Party 2
Sun Wukong
Sun Wukong
RangerMM
Sun Wukong
Level 18
God Stats
13W - 6L
1,518 SR
Queue Stats
32W - 28L
1,118 Elo+
Party 2
Hel
Hel
sarcast1cbadger
Hel
Level 17
God Stats
8W - 9L
1,442 SR
Queue Stats
70W - 63L
1,234 Elo+
Party 2
Team Averages
Level 15
1,469 SR
1,189 Elo+

VS

Team Averages
Level 48
1,214 SR
1,152 Elo+
Tyr
Tyr
LOKI_lokinshire
Tyr
Level 66
God Stats
0W - 3L
1,198 SR
Queue Stats
40W - 49L
1,209 Elo+
Party 1
Artemis
Artemis
PerfectDegree37
Artemis
Level 11
God Stats
3W - 10L
1,245 SR
Queue Stats
6W - 19L
1,076 Elo+
Party 1
Arachne
Arachne
knightyeti24
Arachne
Level 66
God Stats
1W - 2L
1,198 SR
Queue Stats
40W - 65L
1,171 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GUNCHETE
Merlin
12
4 / 3 / 14
9,695
746
6,824
9,200
2,973
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
RangerMM
Sun Wukong
14
11 / 2 / 11
10,913
839
12,710
11,603
12,738
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
7 / 4 / 10
9,980
768
11,425
12,713
6,599
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 7 / 4
9,207
708
7,051
13,901
9,907
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 7 / 3
8,662
666
8,656
13,397
4,806
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
knightyeti24
Arachne
11
2 / 8 / 2
8,753
673
7,373
12,256
4,408
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
22
Kills
9
9
Deaths
22
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
GUNCHETE
Merlin
4
3
14
3.67
L
4
7
4
0.86
L
3
7
3
0.64
W
Sun Wukong
RangerMM
Sun Wukong
11
2
11
8.25
L
Arachne
knightyeti24
Arachne
2
8
2
0.38
W
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,959
Damage
23,080
33,516
Taken
39,554
22,310
Mitigated
19,121
14,128
Healing
9,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
GUNCHETE
Merlin
6,824
1,164
98
1,124
9,200
2,973
1,148
16
9,184
29,177
0
L
7,051
853
718
2,370
13,901
9,907
54
5,703
7,948
0
23,492
L
8,656
5,023
564
4,361
13,397
4,806
204
6,197
7,000
0
31,599
W
Sun Wukong
RangerMM
Sun Wukong
12,710
3,659
539
2,472
11,603
12,738
1,066
595
11,008
0
33,595
L
Arachne
knightyeti24
Arachne
7,373
5,323
475
1,025
12,256
4,408
0
6,377
5,729
0
18,423
W
11,425
689
4,515
5,380
12,713
6,599
430
0
12,713
35,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,588
Gold Earned
26,622
122
Minions Killed
76
0
Camps Cleared
0
641,015
Distance Traveled
587,255
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,695
746
33
3
0
180,763
0
L
Tyr
9,207
708
22
2
0
202,406
0
L
Artemis
8,662
666
35
3
0
154,183
0
W
Sun Wukong
10,913
839
30
2
0
234,596
1
L
Arachne
8,753
673
19
1
0
230,666
0
W
Hel
9,980
768
59
5
0
225,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role