Player Matchup

Tsukuyomi
Tsukuyomi
HRxtaggz
Tsukuyomi
Level 23
God Stats
12W - 7L
1,369 SR
Queue Stats
38W - 26L
1,489 Elo+
Party 2
Khepri
Khepri
LoWGanjaKeY93
Khepri
Level 4
God Stats
1W - 1L
1,196 SR
Queue Stats
1W - 1L
979 Elo+
Solo
Eset
Eset
LordSavage6577
Eset
Level 68
God Stats
1W - 0L
1,481 SR
Queue Stats
5W - 2L
1,498 Elo+
Party 2
Mercury
Mercury
Numbity
Mercury
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 15L
1,411 Elo+
Party 2
Zhong Kui
Zhong Kui
jerzzo
Zhong Kui
Level 21
God Stats
12W - 10L
1,501 SR
Queue Stats
19W - 13L
1,470 Elo+
Party 2
Team Averages
Level 25
1,409 SR
1,369 Elo+

VS

Team Averages
Level 28
1,445 SR
1,449 Elo+
Thor
Thor
DMHX_Animebro
Thor
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,383 Elo+
Party 1
Cerberus
Cerberus
Dmonline4
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
F2P-Jinzo
Neith
Level 7
God Stats
2W - 4L
1,441 SR
Queue Stats
5W - 6L
1,404 Elo+
Party 1
Odin
Odin
IllusiumRL
Odin
Level 86
God Stats
0W - 2L
1,283 SR
Queue Stats
10W - 8L
1,457 Elo+
Party 1
Scylla
Scylla
malcolmman8
Scylla
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HRxtaggz
Tsukuyomi
20
10 / 3 / 31
15,466
1,190
26,454
16,036
9,015
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 8 / 10
10,761
828
4,639
14,350
10,438
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

20
19 / 3 / 20
15,981
1,229
40,364
13,690
6,491
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
Numbity
Mercury
20
7 / 1 / 28
13,666
1,051
13,109
11,102
5,848
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
jerzzo
Zhong Kui
20
10 / 1 / 32
14,736
1,134
27,724
14,387
10,946
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

225

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 9 / 8
11,802
908
8,789
21,364
16,413
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Dmonline4
Cerberus
16
1 / 16 / 3
10,534
810
2,830
28,165
10,856
Neith
F2P-Jinzo
Neith
18
4 / 4 / 7
12,496
961
13,786
18,667
7,796
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
3 / 12 / 9
12,857
989
20,526
27,050
17,316
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
18
5 / 5 / 6
13,108
1,008
12,899
25,215
9,497
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
49
46
Kills
16
16
Deaths
46
121
Assists
33
Player
Kills
Deaths
Assists
KDA
L
3
9
8
0.78
L
Cerberus
Dmonline4
Cerberus
1
16
3
0.16
L
Neith
F2P-Jinzo
Neith
4
4
7
1.88
W
Tsukuyomi
HRxtaggz
Tsukuyomi
10
3
31
8.5
L
3
12
9
0.63
W
0
8
10
0.63
W
19
3
20
9.67
W
Mercury
Numbity
Mercury
7
1
28
21
W
Zhong Kui
jerzzo
Zhong Kui
10
1
32
26
L
Scylla
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,290
Damage
58,830
69,565
Taken
120,461
42,738
Mitigated
61,878
19,448
Healing
9,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,789
773
0
196
21,364
16,413
0
13,878
7,486
0
17,272
L
Cerberus
Dmonline4
Cerberus
2,830
549
0
2,711
28,165
10,856
0
13,280
14,885
12,797
0
L
Neith
F2P-Jinzo
Neith
13,786
6,842
1,253
2,954
18,667
7,796
0
12,360
6,307
0
54,396
W
Tsukuyomi
HRxtaggz
Tsukuyomi
26,454
9,605
0
4,053
16,036
9,015
0
2,421
13,465
0
43,720
L
20,526
3,389
0
0
27,050
17,316
0
16,264
10,786
0
32,049
W
4,639
526
0
0
14,350
10,438
0
4,568
9,682
14,644
0
W
40,364
4,392
2,613
5,547
13,690
6,491
0
3,294
10,371
82,417
0
W
Mercury
Numbity
Mercury
13,109
7,495
0
0
11,102
5,848
0
3,730
7,229
0
20,473
W
Zhong Kui
jerzzo
Zhong Kui
27,724
5,725
1,411
5,824
14,387
10,946
0
1,716
12,646
41,632
0
L
Scylla
12,899
1,095
357
2,330
25,215
9,497
0
16,945
8,270
27,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,610
Gold Earned
60,797
200
Minions Killed
163
16
Camps Cleared
3
1,159,681
Distance Traveled
1,056,475
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,802
908
15
1
0
216,795
0
L
Cerberus
10,534
810
22
2
0
160,163
0
L
Neith
12,496
961
72
6
0
222,969
1
W
Tsukuyomi
15,466
1,190
32
2
6
241,380
0
L
Odin
12,857
989
29
2
1
214,126
0
W
Khepri
10,761
828
19
1
3
128,464
1
W
Eset
15,981
1,229
80
6
2
219,237
0
W
Mercury
13,666
1,051
22
2
2
322,901
0
W
Zhong Kui
14,736
1,134
47
4
3
247,699
2
L
Scylla
13,108
1,008
25
2
2
242,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role