Player Matchup

Hachiman
Hachiman
Alvarez101010
Hachiman
Level 14
God Stats
22W - 48L
1,100 SR
Queue Stats
31W - 63L
998 Elo+
Solo
Yemoja
Yemoja
FiercelyLawless
Yemoja
Level 12
God Stats
1W - 2L
1,429 SR
Queue Stats
36W - 64L
1,200 Elo+
Solo
Mulan
Mulan
LaidToRestRIP
Mulan
Level 4
God Stats
0W - 1L
1,307 SR
Queue Stats
0W - 4L
904 Elo+
Solo
Poseidon
Poseidon
TheWolveriņè
Poseidon
Level 20
God Stats
33W - 12L
1,470 SR
Queue Stats
112W - 121L
1,240 Elo+
Solo
Olorun
Olorun
rural_crystal82
Olorun
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 31L
1,170 Elo+
Solo
Team Averages
Level 12
1,361 SR
1,102 Elo+

VS

Team Averages
Level 21
1,352 SR
1,245 Elo+
Cthulhu
Cthulhu
Jihou
Cthulhu
Level 27
God Stats
45W - 51L
1,377 SR
Queue Stats
270W - 313L
1,250 Elo+
Solo
Ah Puch
Ah Puch
SomaticPond6803
Ah Puch
Level 17
God Stats
13W - 15L
1,306 SR
Queue Stats
100W - 103L
1,177 Elo+
Solo
Anubis
Anubis
TheDeadWeather98
Anubis
Level 11
God Stats
19W - 20L
1,228 SR
Queue Stats
22W - 27L
1,176 Elo+
Solo
Hel
Hel
daddaesean
Hel
Level 25
God Stats
40W - 44L
1,400 SR
Queue Stats
197W - 243L
1,320 Elo+
Solo
Achilles
Achilles
thisisalextowers
Achilles
Level 26
God Stats
8W - 8L
1,448 SR
Queue Stats
94W - 62L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Alvarez101010
Hachiman
16
2 / 12 / 6
10,101
918
13,174
24,860
7,153
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 0 / 5
9,176
834
2,402
11,892
3,981
15
3 / 8 / 4
10,129
921
5,261
13,181
5,529
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Poseidon
17
3 / 4 / 2
11,088
1,008
13,828
18,282
4,887
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 14 / 4
8,943
813
5,304
19,825
6,575
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Team 1 Tickets

0

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jihou
Cthulhu
18
2 / 2 / 24
10,991
999
11,824
13,328
18,861
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 2 / 20
11,878
1,080
12,489
10,034
3,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
7 / 2 / 20
11,879
1,080
15,478
6,180
3,001
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
12 / 0 / 9
11,724
1,066
17,782
4,724
1,898
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
12 / 2 / 19
12,525
1,139
23,716
12,854
10,870
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
130
8
Kills
38
38
Deaths
8
21
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Alvarez101010
Hachiman
2
12
6
0.42
L
0
0
5
2.5
W
Cthulhu
Jihou
Cthulhu
2
2
24
7
L
3
8
4
0.63
W
5
2
20
7.5
W
7
2
20
8.5
L
Poseidon
3
4
2
1
W
12
0
9
16.5
L
0
14
4
0.14
W
12
2
19
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,969
Damage
81,289
88,040
Taken
47,120
28,125
Mitigated
38,579
4,276
Healing
17,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Alvarez101010
Hachiman
13,174
6,723
0
162
24,860
7,153
0
14,813
10,047
0
23,136
L
2,402
969
960
30
11,892
3,981
0
9,219
2,673
8,399
0
W
Cthulhu
Jihou
Cthulhu
11,824
608
872
732
13,328
18,861
0
7,100
6,228
23,930
0
L
5,261
1,376
0
215
13,181
5,529
0
9,304
3,877
166
8,382
W
12,489
3,343
1,002
2,213
10,034
3,949
0
5,390
4,644
33,348
0
W
15,478
1,189
0
1,149
6,180
3,001
0
1,685
4,495
34,205
0
L
Poseidon
13,828
1,670
0
1,866
18,282
4,887
0
8,299
9,983
47,880
0
W
17,782
1,967
6,367
3,451
4,724
1,898
0
2,193
2,531
23,445
0
L
5,304
2,977
260
783
19,825
6,575
0
15,938
3,887
10,765
0
W
23,716
9,571
0
1,995
12,854
10,870
0
5,332
7,522
0
36,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,437
Gold Earned
58,997
120
Minions Killed
182
5
Camps Cleared
6
722,628
Distance Traveled
940,241
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,101
918
13
1
0
140,214
1
L
Yemoja
9,176
834
13
1
2
148,056
0
W
Cthulhu
10,991
999
41
4
1
196,033
0
L
Mulan
10,129
921
5
0
0
118,544
0
W
Ah Puch
11,878
1,080
39
4
3
175,544
1
W
Anubis
11,879
1,080
57
5
0
184,580
0
L
Poseidon
11,088
1,008
74
7
3
198,710
0
W
Hel
11,724
1,066
22
2
0
153,839
0
L
Olorun
8,943
813
15
1
0
117,104
0
W
Achilles
12,525
1,139
23
2
2
230,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role