Player Matchup

Heimdallr
Heimdallr
Auditorem08
Heimdallr
Level 21
God Stats
12W - 8L
1,485 SR
Queue Stats
96W - 89L
1,372 Elo+
Solo
Agni
Agni
Chernobyl39852
Agni
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
902 Elo+
Solo
Nemesis
Nemesis
Skopos492
Nemesis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 60L
1,223 Elo+
Solo
Cthulhu
Cthulhu
TTVkillerFn
Cthulhu
Level 10
God Stats
9W - 15L
1,336 SR
Queue Stats
12W - 16L
1,281 Elo+
Solo
Ra
Ra
dragonb-mateogps
Ra
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
8W - 17L
1,106 Elo+
Solo
Team Averages
Level 13
1,464 SR
1,177 Elo+

VS

Team Averages
Level 19
1,385 SR
1,273 Elo+
Loki
Loki
ASAP Klondike
Loki
Level 22
God Stats
5W - 2L
1,399 SR
Queue Stats
33W - 33L
1,403 Elo+
Solo
King Arthur
King Arthur
RT3LH
King Arthur
Level 16
God Stats
3W - 8L
1,131 SR
Queue Stats
15W - 15L
1,377 Elo+
Solo
Da Ji
Da Ji
cyberwolf1233
Da Ji
Level 25
God Stats
19W - 15L
1,578 SR
Queue Stats
113W - 124L
1,213 Elo+
Solo
Nu Wa
Nu Wa
pacoelshido
Nu Wa
Level 27
God Stats
5W - 4L
1,349 SR
Queue Stats
234W - 271L
1,343 Elo+
Solo
Bellona
Bellona
roseylonelily
Bellona
Level 7
God Stats
3W - 3L
1,466 SR
Queue Stats
9W - 25L
1,027 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Auditorem08
Heimdallr
20
21 / 10 / 13
19,588
1,306
51,099
39,381
23,935
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
0 / 4 / 1
11,152
743
195
4,612
1,484
Nemesis
Skopos492
Nemesis
20
5 / 7 / 20
14,889
993
7,794
27,672
15,898
Cthulhu
TTVkillerFn
Cthulhu
20
4 / 2 / 13
14,590
973
15,564
23,492
42,244
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
6 / 14 / 19
16,028
1,069
19,965
26,581
13,674
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

66

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 7 / 11
14,370
958
11,595
17,395
7,790
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
RT3LH
King Arthur
20
11 / 6 / 13
17,484
1,166
31,855
23,716
37,685
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

20
17 / 8 / 7
17,345
1,156
28,686
21,980
11,832
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 9 / 20
16,784
1,119
35,019
19,523
8,443
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
20
1 / 6 / 15
13,614
908
5,436
22,552
37,281
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
103
36
Kills
37
37
Deaths
36
66
Assists
66
Player
Kills
Deaths
Assists
KDA
W
3
7
11
1.21
L
Heimdallr
Auditorem08
Heimdallr
21
10
13
2.75
L
0
4
1
0.13
W
King Arthur
RT3LH
King Arthur
11
6
13
2.92
L
Nemesis
Skopos492
Nemesis
5
7
20
2.14
L
Cthulhu
TTVkillerFn
Cthulhu
4
2
13
5.25
W
17
8
7
2.56
L
6
14
19
1.11
W
5
9
20
1.67
W
Bellona
1
6
15
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,617
Damage
112,591
121,738
Taken
105,166
97,235
Mitigated
103,031
21,513
Healing
6,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,595
2,951
0
278
17,395
7,790
0
3,897
13,498
0
32,309
L
Heimdallr
Auditorem08
Heimdallr
51,099
40,565
0
13,241
39,381
23,935
0
10,679
28,377
0
113,312
L
195
135
0
0
4,612
1,484
0
2,690
1,822
237
0
W
King Arthur
RT3LH
King Arthur
31,855
2,234
0
821
23,716
37,685
0
7,709
14,546
0
47,965
L
Nemesis
Skopos492
Nemesis
7,794
1,240
0
3,038
27,672
15,898
0
6,108
21,239
0
14,911
L
Cthulhu
TTVkillerFn
Cthulhu
15,564
448
530
1,178
23,492
42,244
0
8,297
14,675
45,625
0
W
28,686
17,680
0
2,212
21,980
11,832
0
7,303
14,677
0
37,641
L
19,965
3,220
1,921
1,605
26,581
13,674
0
7,245
19,061
38,204
0
W
35,019
16,145
0
2,578
19,523
8,443
0
6,240
13,279
79,278
0
W
Bellona
5,436
1,466
0
625
22,552
37,281
0
10,575
11,977
0
15,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,247
Gold Earned
79,597
234
Minions Killed
219
2
Camps Cleared
3
1,051,698
Distance Traveled
1,391,030
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
14,370
958
48
3
0
262,947
2
L
Heimdallr
19,588
1,306
124
8
1
253,725
0
L
Agni
11,152
743
0
0
0
34,633
0
W
King Arthur
17,484
1,166
40
3
0
330,371
1
L
Nemesis
14,889
993
5
0
0
279,593
0
L
Cthulhu
14,590
973
63
4
1
279,804
2
W
Da Ji
17,345
1,156
7
0
3
243,940
2
L
Ra
16,028
1,069
42
3
0
203,943
0
W
Nu Wa
16,784
1,119
111
7
0
259,970
0
W
Bellona
13,614
908
13
1
0
293,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role