Player Matchup

King Arthur
King Arthur
HDrew
King Arthur
Level 20
God Stats
1W - 0L
1,935 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
KingDDewey
Baron Samedi
Level 65
God Stats
2W - 0L
1,719 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
Mistycafe
Artemis
Level 17
God Stats
2W - 1L
1,584 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Eset
Eset
Schultz112233
Eset
Level 22
God Stats
1W - 0L
1,792 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 31
1,757 SR
1,500 Elo+

VS

Team Averages
Level 102
1,570 SR
1,496 Elo+
Yemoja
Yemoja
AtlasAtlas
Yemoja
Level 109
God Stats
0W - 1L
1,801 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
MeViolent
Chaac
Level 106
God Stats
10W - 5L
1,625 SR
Queue Stats
25W - 31L
1,259 Elo+
Solo
Ah Puch
Ah Puch
SaurSL
Ah Puch
Level 69
God Stats
0W - 1L
1,295 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
ķīłð
Hun Batz
Level 123
God Stats
0W - 1L
1,559 SR
Queue Stats
1W - 1L
1,727 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HDrew
King Arthur
20
3 / 7 / 14
16,982
679
17,073
27,563
32,469
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
KingDDewey
Baron Samedi
20
9 / 4 / 13
19,431
777
28,541
27,454
23,212
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Mistycafe
Artemis
20
7 / 8 / 8
17,747
710
24,134
16,984
7,602
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
3 / 4 / 11
18,028
721
16,422
18,950
9,591
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AtlasAtlas
Yemoja
20
3 / 3 / 12
15,951
638
6,988
24,262
35,978
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chaac
MeViolent
Chaac
20
6 / 5 / 7
16,582
663
24,897
37,833
38,700
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
SaurSL
Ah Puch
20
6 / 5 / 7
17,338
694
23,869
24,958
10,129
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
ķīłð
Hun Batz
20
8 / 9 / 6
17,157
686
21,545
21,423
10,139
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
55
22
Kills
23
23
Deaths
22
46
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AtlasAtlas
Yemoja
3
3
12
3
W
King Arthur
HDrew
King Arthur
3
7
14
1.43
W
Baron Samedi
KingDDewey
Baron Samedi
9
4
13
3.88
L
Chaac
MeViolent
Chaac
6
5
7
1.9
W
Artemis
Mistycafe
Artemis
7
8
8
1.38
L
Ah Puch
SaurSL
Ah Puch
6
5
7
1.9
W
3
4
11
2.13
L
Hun Batz
ķīłð
Hun Batz
8
9
6
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,170
Damage
77,299
90,951
Taken
108,476
72,874
Mitigated
94,946
21,687
Healing
37,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AtlasAtlas
Yemoja
6,988
1,349
10,222
5,555
24,262
35,978
672
9,441
14,821
27,908
0
W
King Arthur
HDrew
King Arthur
17,073
3,487
0
0
27,563
32,469
677
9,894
17,576
0
37,857
W
Baron Samedi
KingDDewey
Baron Samedi
28,541
2,248
6,192
8,751
27,454
23,212
1,288
12,412
14,917
98,099
0
L
Chaac
MeViolent
Chaac
24,897
4,736
0
15,668
37,833
38,700
2,319
14,000
23,833
0
82,138
W
Artemis
Mistycafe
Artemis
24,134
12,658
0
0
16,984
7,602
3,075
5,726
11,083
0
73,607
L
Ah Puch
SaurSL
Ah Puch
23,869
2,084
0
5,450
24,958
10,129
1,603
13,023
11,935
90,202
0
W
16,422
825
1,794
4,950
18,950
9,591
1,532
3,986
14,694
77,141
0
L
Hun Batz
ķīłð
Hun Batz
21,545
6,050
0
736
21,423
10,139
1,209
9,039
12,384
0
85,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,188
Gold Earned
67,028
349
Minions Killed
358
17
Camps Cleared
16
1,691,343
Distance Traveled
1,679,776
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
15,951
638
31
1
0
439,469
1
W
King Arthur
16,982
679
35
1
1
394,158
4
W
Baron Samedi
19,431
777
131
5
7
475,508
2
L
Chaac
16,582
663
110
4
1
441,609
2
W
Artemis
17,747
710
82
3
2
337,131
0
L
Ah Puch
17,338
694
121
5
5
405,966
1
W
Eset
18,028
721
101
4
7
484,546
5
L
Hun Batz
17,157
686
96
4
10
392,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role