Player Matchup

Da Ji
Da Ji
BLASPHEMY4600
Da Ji
Level 60
God Stats
2W - 2L
1,500 SR
Queue Stats
207W - 260L
1,201 Elo+
Party 1
Raijin
Raijin
ChaosStormRider
Raijin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 246L
1,186 Elo+
Party 1
Cthulhu
Cthulhu
MRxHILLxBILLY
Cthulhu
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 118L
1,081 Elo+
Solo
Team Averages
Level 65
1,500 SR
1,156 Elo+

VS

Team Averages
Level 18
1,304 SR
1,020 Elo+
Osiris
Osiris
NHF CAPALOT
Osiris
Level 26
God Stats
2W - 3L
1,226 SR
Queue Stats
128W - 167L
1,130 Elo+
Solo
Khepri
Khepri
SL_Roketo-29
Khepri
Level 11
God Stats
2W - 2L
1,380 SR
Queue Stats
9W - 25L
788 Elo+
Solo
Ullr
Ullr
xaade
Ullr
Level 18
God Stats
2W - 3L
1,306 SR
Queue Stats
2W - 3L
1,142 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 6 / 2
9,283
714
5,734
9,109
3,594
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 4 / 2
9,152
704
8,153
11,008
6,237
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
10
1 / 9 / 2
8,077
621
10,050
15,282
6,219
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
8 / 3 / 9
10,348
796
9,354
9,204
7,706
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
14
6 / 1 / 12
10,617
817
9,362
12,771
8,249
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ullr
xaade
Ullr
12
5 / 5 / 9
9,624
740
6,882
9,617
3,025
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
9
Kills
19
19
Deaths
9
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
L
4
4
2
1.25
L
Cthulhu
1
9
2
0.22
W
Osiris
8
3
9
4.17
W
Khepri
6
1
12
12
W
Ullr
xaade
Ullr
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,937
Damage
25,598
35,399
Taken
31,592
16,050
Mitigated
18,980
2,746
Healing
6,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,734
1,204
0
770
9,109
3,594
0
1,852
7,257
0
24,723
L
8,153
1,252
111
1,865
11,008
6,237
203
2,275
8,733
35,459
0
L
Cthulhu
10,050
2,504
0
0
15,282
6,219
102
5,369
9,913
25,199
0
W
Osiris
9,354
4,858
0
0
9,204
7,706
1,299
5,102
3,952
0
33,847
W
Khepri
9,362
2,371
636
5,617
12,771
8,249
395
7,382
5,243
36,636
0
W
Ullr
xaade
Ullr
6,882
4,249
0
58
9,617
3,025
788
5,326
4,141
0
20,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,512
Gold Earned
30,589
120
Minions Killed
128
0
Camps Cleared
0
566,777
Distance Traveled
659,280
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,283
714
31
2
0
208,139
2
L
Raijin
9,152
704
50
4
0
188,422
1
L
Cthulhu
8,077
621
39
3
0
170,216
0
W
Osiris
10,348
796
48
4
0
237,497
1
W
Khepri
10,617
817
46
4
0
206,466
1
W
Ullr
9,624
740
34
3
0
215,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role