Player Matchup

Sol
Sol
AresGOAT
Sol
Level 101
God Stats
1W - 2L
1,610 SR
Queue Stats
253W - 262L
1,467 Elo+
Party 1
Ra
Ra
Fries224
Ra
Level 131
God Stats
8W - 7L
1,550 SR
Queue Stats
350W - 347L
1,486 Elo+
Party 1
Anubis
Anubis
R2kronos
Anubis
Level 97
God Stats
9W - 12L
1,478 SR
Queue Stats
482W - 520L
1,459 Elo+
Party 1
Fenrir
Fenrir
ebkonthelamb
Fenrir
Level 49
God Stats
33W - 24L
1,625 SR
Queue Stats
409W - 426L
1,532 Elo+
Solo
Anhur
Anhur
vaalour
Anhur
Level 29
God Stats
4W - 7L
1,446 SR
Queue Stats
86W - 81L
1,410 Elo+
Party 1
Team Averages
Level 81
1,542 SR
1,471 Elo+

VS

Team Averages
Level 84
1,611 SR
1,473 Elo+
Chronos
Chronos
Fi11thy
Chronos
Level 105
God Stats
3W - 3L
1,516 SR
Queue Stats
399W - 403L
1,482 Elo+
Party 2
Guan Yu
Guan Yu
Jonathancraft1
Guan Yu
Level 64
God Stats
63W - 28L
1,637 SR
Queue Stats
116W - 107L
1,482 Elo+
Party 2
Mercury
Mercury
XxRetractzxX
Mercury
Level 67
God Stats
4W - 3L
1,673 SR
Queue Stats
225W - 271L
1,496 Elo+
Solo
Nike
Nike
kanadinbacon
Nike
Level 61
God Stats
6W - 6L
1,540 SR
Queue Stats
229W - 274L
1,443 Elo+
Party 2
Agni
Agni
skulduggeryP
Agni
Level 124
God Stats
5W - 2L
1,688 SR
Queue Stats
152W - 142L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,280
656
856
3,810
798
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
1 / 0 / 0
3,753
751
1,389
1,129
222
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Anubis
R2kronos
Anubis
4
0 / 1 / 0
3,123
625
999
1,357
487
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
2
0 / 2 / 1
2,766
553
257
1,885
279
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
vaalour
Anhur
6
2 / 2 / 0
3,505
701
1,647
2,363
588
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Fi11thy
Chronos
6
4 / 0 / 2
3,983
797
2,655
1,775
403
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
0 / 1 / 0
3,163
633
409
2,817
1,165
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
XxRetractzxX
Mercury
5
0 / 0 / 2
3,399
680
454
2,324
491
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

5
0 / 2 / 2
3,221
644
807
2,450
573
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

6
2 / 0 / 1
3,787
757
2,080
1,824
414
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
6
6
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Chronos
Fi11thy
Chronos
4
0
2
5
L
1
0
0
1
W
0
1
0
0
L
Anubis
R2kronos
Anubis
0
1
0
0
W
Mercury
XxRetractzxX
Mercury
0
0
2
1
L
Fenrir
0
2
1
0.25
W
0
2
2
0.5
W
2
0
1
2.5
L
Anhur
vaalour
Anhur
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,148
Damage
6,405
10,544
Taken
11,190
2,374
Mitigated
3,046
4,390
Healing
4,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
856
325
0
2,371
3,810
798
0
1,308
2,477
10,618
0
W
Chronos
Fi11thy
Chronos
2,655
1,505
0
538
1,775
403
0
439
1,336
13,182
0
L
1,389
517
0
528
1,129
222
56
0
1,054
17,467
0
W
409
37
0
1,135
2,817
1,165
0
1,389
1,428
0
10,961
L
Anubis
R2kronos
Anubis
999
43
0
474
1,357
487
0
1,181
176
10,181
0
W
Mercury
XxRetractzxX
Mercury
454
284
0
1,035
2,324
491
0
446
1,878
0
8,833
L
Fenrir
257
176
0
586
1,885
279
0
917
918
0
2,241
W
807
37
0
414
2,450
573
146
97
2,353
0
7,729
W
2,080
459
0
1,136
1,824
414
0
873
951
15,896
0
L
Anhur
vaalour
Anhur
1,647
893
0
431
2,363
588
0
1,329
984
0
8,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,427
Gold Earned
17,553
103
Minions Killed
111
0
Camps Cleared
0
352,621
Distance Traveled
488,981
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,280
656
18
4
0
78,981
0
W
Chronos
3,983
797
20
4
0
90,337
2
L
Ra
3,753
751
39
8
0
73,339
1
W
Guan Yu
3,163
633
24
5
0
93,296
1
L
Anubis
3,123
625
26
5
0
80,823
1
W
Mercury
3,399
680
26
5
0
112,655
1
L
Fenrir
2,766
553
5
1
0
38,318
0
W
Nike
3,221
644
18
4
0
98,722
0
W
Agni
3,787
757
23
5
0
93,971
1
L
Anhur
3,505
701
15
3
0
81,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role