Player Matchup

Baron Samedi
Baron Samedi
Bronze III
Blood Program12
Baron Samedi
Bronze III
Level 66
God Stats
2W - 3L
1,846 SR
Queue Stats
54W - 55L
258 MMR
Party 1
Heimdallr
Heimdallr
Silver V
ShortyBoy99
Heimdallr
Silver V
Level 129
God Stats
3W - 10L
1,518 SR
Queue Stats
37W - 37L
1,011 MMR
Party 1
Osiris
Osiris
Silver II
kingwolf9qq
Osiris
Silver II
Level 143
God Stats
0W - 2L
1,590 SR
Queue Stats
3W - 5L
1,579 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 113
1,651 SR
950 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 59
1,631 SR
1,110 MMR
Izanami
Izanami
Bronze I
SmipnZapel
Izanami
Bronze I
Level 45
God Stats
1W - 1L
1,478 SR
Queue Stats
1W - 2L
1,018 MMR
Solo
Cabrakan
Cabrakan
Silver I
VR Choppa
Cabrakan
Silver I
Level 85
God Stats
11W - 2L
1,790 SR
Queue Stats
390W - 327L
1,036 MMR
Party 2
Scylla
Scylla
Gold V
aaurush
Scylla
Gold V
Level 47
God Stats
76W - 69L
1,624 SR
Queue Stats
226W - 237L
1,277 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Blood Program12
Baron Samedi
20
2 / 12 / 14
19,026
544
21,921
34,669
14,785
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
ShortyBoy99
Heimdallr
20
4 / 5 / 14
19,899
569
27,076
26,566
11,398
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
20
14 / 7 / 5
22,615
646
26,005
37,193
60,946
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
CthulhuAphroditeChang'eZeusChaac

VS

Bans
MedusaAnubisVulcanCu ChulainnHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SmipnZapel
Izanami
20
7 / 9 / 13
21,171
605
28,659
25,434
13,845
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
VR Choppa
Cabrakan
20
1 / 8 / 17
20,435
584
13,805
36,435
54,976
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
aaurush
Scylla
20
16 / 3 / 7
23,948
684
38,892
23,554
9,734
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
61
20
Kills
24
24
Deaths
20
33
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Blood Program12
Baron Samedi
2
12
14
0.75
L
Heimdallr
ShortyBoy99
Heimdallr
4
5
14
2.2
W
Izanami
SmipnZapel
Izanami
7
9
13
1.5
W
Cabrakan
VR Choppa
Cabrakan
1
8
17
1.19
W
Scylla
aaurush
Scylla
16
3
7
6.5
L
Osiris
14
7
5
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,002
Damage
81,356
98,428
Taken
85,423
87,129
Mitigated
78,555
32,600
Healing
23,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Blood Program12
Baron Samedi
21,921
1,780
4,929
8,777
34,669
14,785
539
23,013
11,656
84,702
0
L
Heimdallr
ShortyBoy99
Heimdallr
27,076
11,574
1,551
9,547
26,566
11,398
1,426
11,956
14,610
0
140,774
W
Izanami
SmipnZapel
Izanami
28,659
19,058
2,377
3,591
25,434
13,845
3,656
7,550
17,478
0
136,860
W
Cabrakan
VR Choppa
Cabrakan
13,805
1,578
1,490
7,250
36,435
54,976
242
8,709
27,134
37,754
0
W
Scylla
aaurush
Scylla
38,892
177
1,666
7,559
23,554
9,734
893
5,910
17,154
177,252
0
L
Osiris
26,005
4,956
1,987
5,809
37,193
60,946
976
18,126
19,067
0
105,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,540
Gold Earned
65,554
331
Minions Killed
367
0
Camps Cleared
0
1,624,610
Distance Traveled
1,751,561
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
19,026
544
83
2
0
505,156
2
L
Heimdallr
19,899
569
169
5
0
562,751
6
W
Izanami
21,171
605
140
4
0
520,399
6
W
Cabrakan
20,435
584
37
1
0
599,697
2
W
Scylla
23,948
684
190
5
0
631,465
0
L
Osiris
22,615
646
79
2
0
556,703
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role