Player Matchup

Cthulhu
Cthulhu
AlphaWolf345
Cthulhu
Level 26
God Stats
15W - 8L
1,532 SR
Queue Stats
48W - 48L
1,332 Elo+
Party 1
Bellona
Bellona
ElNutQuick
Bellona
Level 4
God Stats
0W - 2L
1,249 SR
Queue Stats
0W - 2L
1,374 Elo+
Solo
Fenrir
Fenrir
Kruinn
Fenrir
Level 7
God Stats
18W - 15L
1,274 SR
Queue Stats
44W - 52L
1,299 Elo+
Party 1
Team Averages
Level 12
1,352 SR
1,335 Elo+

VS

Team Averages
Level 18
1,406 SR
1,319 Elo+
Sol
Sol
FrostyFeet97
Sol
Level 17
God Stats
3W - 5L
1,248 SR
Queue Stats
17W - 26L
1,339 Elo+
Solo
Bastet
Bastet
GasparZ
Bastet
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,271 Elo+
Solo
Cthulhu
Cthulhu
marihuana2000
Cthulhu
Level 17
God Stats
13W - 11L
1,469 SR
Queue Stats
24W - 34L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlphaWolf345
Cthulhu
19
1 / 3 / 2
13,446
585
12,130
18,068
14,326
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
ElNutQuick
Bellona
8
0 / 3 / 1
10,827
471
961
4,264
1,553
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Fenrir
Kruinn
Fenrir
18
2 / 5 / 1
13,414
583
7,167
16,540
9,391
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
9,203
400
0
0
0
Bastet
GasparZ
Bastet
19
5 / 2 / 5
15,106
657
11,228
14,356
10,191
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
20
5 / 1 / 5
15,470
673
13,721
18,954
14,324
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
10
11
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlphaWolf345
Cthulhu
1
3
2
0.67
L
Bellona
ElNutQuick
Bellona
0
3
1
0.17
W
0
0
0
0
W
Bastet
GasparZ
Bastet
5
2
5
3.75
L
Fenrir
Kruinn
Fenrir
2
5
1
0.5
W
Cthulhu
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,258
Damage
24,949
38,872
Taken
33,310
25,270
Mitigated
24,515
5,504
Healing
10,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlphaWolf345
Cthulhu
12,130
669
856
1,472
18,068
14,326
371
4,514
13,554
74,916
0
L
Bellona
ElNutQuick
Bellona
961
0
0
0
4,264
1,553
0
2,015
2,249
0
3,781
W
0
0
0
0
0
0
0
0
0
0
0
W
Bastet
GasparZ
Bastet
11,228
4,226
0
3,048
14,356
10,191
1,237
5,390
8,966
0
63,444
L
Fenrir
Kruinn
Fenrir
7,167
1,641
903
2,273
16,540
9,391
691
7,336
9,204
0
49,587
W
Cthulhu
13,721
524
768
6,493
18,954
14,324
692
8,993
9,961
100,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,687
Gold Earned
39,779
155
Minions Killed
187
0
Camps Cleared
0
943,469
Distance Traveled
818,245
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,446
585
73
3
0
435,229
1
L
Bellona
10,827
471
8
0
0
82,551
0
W
Sol
9,203
400
0
0
0
0
0
W
Bastet
15,106
657
68
3
0
394,858
0
L
Fenrir
13,414
583
74
3
0
425,689
3
W
Cthulhu
15,470
673
119
5
0
423,387
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role