Player Matchup

Fenrir
Fenrir
MisterLimey
Fenrir
Level 144
God Stats
5W - 0L
1,792 SR
Queue Stats
90W - 89L
1,453 Elo+
Party 1
Kukulkan
Kukulkan
YoMaMa7467
Kukulkan
Level 6
God Stats
10W - 13L
1,446 SR
Queue Stats
47W - 56L
1,326 Elo+
Party 1
Chang'e
Chang'e
rapture83194
Chang'e
Level 97
God Stats
3W - 0L
1,500 SR
Queue Stats
59W - 47L
1,449 Elo+
Party 1
Team Averages
Level 82
1,579 SR
1,409 Elo+

VS

Team Averages
Level 41
1,568 SR
1,401 Elo+
Hel
Hel
KawaiiKitten624
Hel
Level 8
God Stats
0W - 1L
1,281 SR
Queue Stats
6W - 7L
1,303 Elo+
Party 2
Horus
Horus
demonking kanoa
Horus
Level 100
God Stats
3W - 3L
1,643 SR
Queue Stats
63W - 66L
1,400 Elo+
Party 2
Neith
Neith
killroy687
Neith
Level 15
God Stats
2W - 4L
1,779 SR
Queue Stats
17W - 17L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
8 / 3 / 3
11,127
742
11,533
14,407
5,517
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
YoMaMa7467
Kukulkan
15
2 / 0 / 7
10,058
671
7,169
5,011
1,821
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chang'e
rapture83194
Chang'e
13
1 / 4 / 10
9,941
663
8,697
11,278
3,695
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
9,568
638
9,530
9,800
2,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 5 / 5
9,119
608
5,492
15,988
12,746
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
12
3 / 2 / 2
8,882
592
3,582
9,255
2,624
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
11
Kills
7
7
Deaths
11
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
W
Fenrir
8
3
3
3.17
W
Kukulkan
YoMaMa7467
Kukulkan
2
0
7
5.5
L
2
5
5
0.9
L
Neith
3
2
2
2
W
Chang'e
rapture83194
Chang'e
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,399
Damage
18,604
30,696
Taken
35,043
11,033
Mitigated
17,961
14,951
Healing
14,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,530
175
5,267
2,776
9,800
2,591
388
2,852
6,948
44,998
0
W
Fenrir
11,533
2,350
0
3,153
14,407
5,517
282
4,438
9,969
0
65,155
W
Kukulkan
YoMaMa7467
Kukulkan
7,169
1,230
0
707
5,011
1,821
1,366
1,543
3,468
44,396
0
L
5,492
3,489
1,799
3,371
15,988
12,746
464
7,971
8,017
0
21,119
L
Neith
3,582
1,836
0
885
9,255
2,624
325
5,047
4,208
0
15,109
W
Chang'e
rapture83194
Chang'e
8,697
369
5,898
5,193
11,278
3,695
1,361
3,774
7,504
41,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,126
Gold Earned
27,569
195
Minions Killed
116
0
Camps Cleared
0
792,148
Distance Traveled
768,576
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,568
638
74
5
0
261,220
1
W
Fenrir
11,127
742
64
4
0
271,910
3
W
Kukulkan
10,058
671
74
5
0
256,117
0
L
Horus
9,119
608
24
2
0
270,289
2
L
Neith
8,882
592
18
1
0
237,067
0
W
Chang'e
9,941
663
57
4
0
264,121
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role