Player Matchup

Neith
Neith
Howwah
Neith
Level 10
God Stats
0W - 2L
1,233 SR
Queue Stats
23W - 29L
1,208 Elo+
Solo
Merlin
Merlin
LAGADOCIOUS
Merlin
Level 14
God Stats
11W - 18L
1,291 SR
Queue Stats
38W - 35L
1,262 Elo+
Party 1
Serqet
Serqet
PaleNoob
Serqet
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,171 Elo+
Party 1
Cthulhu
Cthulhu
StarfishPrime62
Cthulhu
Level 14
God Stats
9W - 6L
1,380 SR
Queue Stats
35W - 35L
1,229 Elo+
Party 1
Tsukuyomi
Tsukuyomi
nararasendori
Tsukuyomi
Level 8
God Stats
16W - 10L
1,482 SR
Queue Stats
23W - 22L
1,235 Elo+
Party 1
Team Averages
Level 11
1,377 SR
1,221 Elo+

VS

Team Averages
Level 25
1,431 SR
1,235 Elo+
Izanami
Izanami
SW4GNTONY
Izanami
Level 28
God Stats
39W - 32L
1,448 SR
Queue Stats
165W - 203L
1,274 Elo+
Party 2
Hun Batz
Hun Batz
ThatCanadian 3H
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,002 Elo+
Solo
Artemis
Artemis
bogoss000
Artemis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
elvengoddess420
Arachne
Level 28
God Stats
23W - 27L
1,353 SR
Queue Stats
174W - 210L
1,198 Elo+
Solo
Cthulhu
Cthulhu
iTz EiNsTeiiN
Cthulhu
Level 13
God Stats
23W - 19L
1,356 SR
Queue Stats
42W - 47L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Howwah
Neith
14
0 / 1 / 1
9,641
742
1,258
1,418
407
Short Bow

Short Bow

+15%
Attack Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Merlin
20
9 / 10 / 9
14,600
1,123
23,366
18,042
7,542
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Serqet
PaleNoob
Serqet
19
0 / 8 / 13
12,079
929
12,759
18,183
7,412
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
2 / 7 / 10
12,606
970
11,430
24,090
26,318
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
nararasendori
Tsukuyomi
20
9 / 8 / 7
14,459
1,112
22,078
28,024
14,395
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SW4GNTONY
Izanami
20
13 / 4 / 11
15,297
1,177
27,542
15,849
7,038
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
19
2 / 3 / 13
12,473
959
5,292
11,114
5,452
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
bogoss000
Artemis
19
4 / 3 / 13
12,501
962
20,266
10,716
5,112
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
12 / 8 / 5
14,230
1,095
17,035
18,269
8,087
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
20
3 / 2 / 16
13,346
1,027
12,865
22,279
29,852
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
92
20
Kills
34
34
Deaths
20
40
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Neith
Howwah
Neith
0
1
1
0.5
L
Merlin
9
10
9
1.35
L
Serqet
PaleNoob
Serqet
0
8
13
0.81
W
Izanami
SW4GNTONY
Izanami
13
4
11
4.63
L
2
7
10
1
W
Hun Batz
2
3
13
2.83
W
Artemis
bogoss000
Artemis
4
3
13
3.5
W
12
8
5
1.81
W
Cthulhu
3
2
16
5.5
L
Tsukuyomi
nararasendori
Tsukuyomi
9
8
7
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,891
Damage
83,000
89,757
Taken
78,227
56,074
Mitigated
55,541
4,339
Healing
10,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Howwah
Neith
1,258
795
0
0
1,418
407
0
726
692
0
1,374
L
Merlin
23,366
3,487
0
132
18,042
7,542
0
3,338
14,704
45,780
0
L
Serqet
PaleNoob
Serqet
12,759
4,026
0
0
18,183
7,412
0
2,578
15,605
0
19,353
W
Izanami
SW4GNTONY
Izanami
27,542
20,882
0
2,895
15,849
7,038
0
5,900
9,872
0
70,189
L
11,430
1,188
0
0
24,090
26,318
0
2,523
21,567
33,009
0
W
Hun Batz
5,292
375
0
1,130
11,114
5,452
0
4,677
6,437
0
11,921
W
Artemis
bogoss000
Artemis
20,266
15,070
231
2,222
10,716
5,112
0
5,942
4,774
0
34,922
W
17,035
11,306
610
2,962
18,269
8,087
0
6,710
11,157
0
24,366
W
Cthulhu
12,865
1,923
811
0
22,279
29,852
0
11,567
10,346
34,703
0
L
Tsukuyomi
nararasendori
Tsukuyomi
22,078
6,558
0
4,207
28,024
14,395
0
3,700
24,324
0
46,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,385
Gold Earned
67,847
177
Minions Killed
220
7
Camps Cleared
8
909,009
Distance Traveled
1,119,300
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,641
742
0
0
0
39,028
0
L
Merlin
14,600
1,123
43
3
2
195,425
0
L
Serqet
12,079
929
9
1
3
215,570
0
W
Izanami
15,297
1,177
112
9
0
222,903
0
L
Cthulhu
12,606
970
49
4
1
223,908
0
W
Hun Batz
12,473
959
11
1
0
239,281
1
W
Artemis
12,501
962
35
3
3
192,159
1
W
Arachne
14,230
1,095
10
1
5
191,006
0
W
Cthulhu
13,346
1,027
52
4
0
273,951
0
L
Tsukuyomi
14,459
1,112
76
6
1
235,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role