Player Matchup

Cthulhu
Cthulhu
Dr7Sun
Cthulhu
Level 64
God Stats
0W - 2L
1,670 SR
Queue Stats
2W - 12L
1,136 Elo+
Party 2
Merlin
Merlin
NOTNEO
Merlin
Level 29
God Stats
0W - 3L
1,371 SR
Queue Stats
1W - 9L
1,136 Elo+
Party 2
Ravana
Ravana
Pharais
Ravana
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,306 Elo+
Party 2
Team Averages
Level 46
1,514 SR
1,192 Elo+

VS

Team Averages
Level 86
1,440 SR
1,417 Elo+
Sun Wukong
Sun Wukong
Twiztid mime
Sun Wukong
Level 86
God Stats
18W - 18L
1,394 SR
Queue Stats
369W - 398L
1,385 Elo+
Party 1
Da Ji
Da Ji
mittymitz
Da Ji
Level 28
God Stats
5W - 5L
1,427 SR
Queue Stats
51W - 54L
1,367 Elo+
Party 1
Vulcan
Vulcan
williams666
Vulcan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dr7Sun
Cthulhu
12
1 / 7 / 3
8,972
598
5,743
17,725
14,194
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
NOTNEO
Merlin
13
3 / 9 / 2
9,673
645
7,604
12,313
3,723
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Ravana
Pharais
Ravana
10
1 / 7 / 3
8,827
588
4,270
12,443
4,540
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Twiztid mime
Sun Wukong
15
2 / 2 / 19
10,465
698
9,885
13,455
12,928
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
mittymitz
Da Ji
14
11 / 3 / 10
11,594
773
9,566
10,865
4,351
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
14
10 / 0 / 10
11,384
759
16,139
4,476
1,706
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
5
Kills
23
23
Deaths
5
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dr7Sun
Cthulhu
1
7
3
0.36
L
Merlin
NOTNEO
Merlin
3
9
2
0.44
L
Ravana
Pharais
Ravana
1
7
3
0.36
W
Sun Wukong
Twiztid mime
Sun Wukong
2
2
19
5.75
W
Da Ji
mittymitz
Da Ji
11
3
10
5.33
W
Vulcan
10
0
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,617
Damage
35,590
42,481
Taken
28,796
22,457
Mitigated
18,985
3,282
Healing
8,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dr7Sun
Cthulhu
5,743
289
663
942
17,725
14,194
364
8,498
9,057
21,067
0
L
Merlin
NOTNEO
Merlin
7,604
407
0
1,265
12,313
3,723
712
3,952
8,236
33,798
0
L
Ravana
Pharais
Ravana
4,270
862
0
412
12,443
4,540
306
3,733
8,585
0
20,488
W
Sun Wukong
Twiztid mime
Sun Wukong
9,885
1,724
39
2,328
13,455
12,928
493
6,470
6,520
0
44,119
W
Da Ji
mittymitz
Da Ji
9,566
763
561
2,404
10,865
4,351
100
6,244
4,621
0
25,216
W
Vulcan
16,139
7,791
1,518
1,621
4,476
1,706
890
679
3,797
59,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,472
Gold Earned
33,443
116
Minions Killed
166
0
Camps Cleared
0
710,808
Distance Traveled
892,098
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,972
598
29
2
0
228,291
2
L
Merlin
9,673
645
53
4
0
212,164
3
L
Ravana
8,827
588
34
2
0
270,353
2
W
Sun Wukong
10,465
698
55
4
0
302,181
1
W
Da Ji
11,594
773
37
2
0
280,497
0
W
Vulcan
11,384
759
74
5
0
309,420
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role