Player Matchup

Izanami
Izanami
Boteq26
Izanami
Level 18
God Stats
11W - 12L
1,391 SR
Queue Stats
144W - 158L
1,260 Elo+
Solo
Neith
Neith
Freedom01
Neith
Level 2
God Stats
3W - 3L
1,500 SR
Queue Stats
29W - 22L
978 Elo+
Party 1
Arachne
Arachne
Gabobello
Arachne
Level 16
God Stats
27W - 21L
1,268 SR
Queue Stats
77W - 89L
1,230 Elo+
Solo
Xing Tian
Xing Tian
ozaslan
Xing Tian
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 55L
1,172 Elo+
Party 1
Sun Wukong
Sun Wukong
sparkicode
Sun Wukong
Level 15
God Stats
5W - 2L
1,425 SR
Queue Stats
13W - 16L
1,276 Elo+
Solo
Team Averages
Level 13
1,417 SR
1,183 Elo+

VS

Team Averages
Level 8
1,609 SR
1,434 Elo+
Medusa
Medusa
Cyzaro
Medusa
Level 6
God Stats
5W - 3L
1,707 SR
Queue Stats
8W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DangerVarp
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Ne Zha
Ne Zha
WastedPanda
Ne Zha
Level 17
God Stats
4W - 4L
1,553 SR
Queue Stats
41W - 55L
1,273 Elo+
Solo
Khepri
Khepri
mrnedaiee
Khepri
Level 11
God Stats
3W - 4L
1,788 SR
Queue Stats
4W - 9L
1,396 Elo+
Solo
Thor
Thor
tryhdrhres
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Boteq26
Izanami
6
1 / 0 / 1
3,885
777
1,181
770
139
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
Freedom01
Neith
5
1 / 0 / 1
3,388
678
1,203
1,231
251
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Gabobello
Arachne
6
1 / 0 / 0
3,828
766
420
1,960
415
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
ozaslan
Xing Tian
5
1 / 2 / 1
3,342
668
720
2,970
1,379
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
sparkicode
Sun Wukong
6
1 / 0 / 0
3,613
723
1,543
1,551
693
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cyzaro
Medusa
1
0 / 0 / 0
2,524
505
0
404
49
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
DangerVarp
Cthulhu
1
0 / 0 / 0
2,506
501
233
224
55
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ne Zha
5
0 / 0 / 0
3,290
658
401
3,196
632
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Boots

Boots

+6%
Movement Speed

Khepri
mrnedaiee
Khepri
3
0 / 3 / 0
2,739
548
391
3,540
1,364
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
2 / 2 / 0
3,351
670
1,198
2,546
875
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
5
Kills
2
2
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
Boteq26
Izanami
1
0
1
1.5
L
Medusa
Cyzaro
Medusa
0
0
0
0
L
Cthulhu
DangerVarp
Cthulhu
0
0
0
0
W
Neith
Freedom01
Neith
1
0
1
1.5
W
Arachne
Gabobello
Arachne
1
0
0
1
L
Ne Zha
0
0
0
0
L
Khepri
mrnedaiee
Khepri
0
3
0
0
W
Xing Tian
ozaslan
Xing Tian
1
2
1
0.75
W
Sun Wukong
sparkicode
Sun Wukong
1
0
0
1
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,067
Damage
2,223
8,482
Taken
9,910
2,877
Mitigated
2,975
2,858
Healing
2,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Boteq26
Izanami
1,181
978
0
250
770
139
740
0
720
0
15,197
L
Medusa
Cyzaro
Medusa
0
0
0
0
404
49
0
0
404
0
1,230
L
Cthulhu
DangerVarp
Cthulhu
233
93
0
0
224
55
0
0
224
1,096
0
W
Neith
Freedom01
Neith
1,203
383
0
161
1,231
251
741
0
1,206
0
10,323
W
Arachne
Gabobello
Arachne
420
368
0
1,241
1,960
415
136
0
1,960
0
10,323
L
Ne Zha
401
105
0
1,694
3,196
632
0
0
3,146
0
12,037
L
Khepri
mrnedaiee
Khepri
391
162
0
198
3,540
1,364
0
139
3,326
2,797
0
W
Xing Tian
ozaslan
Xing Tian
720
89
222
322
2,970
1,379
280
135
2,735
4,713
0
W
Sun Wukong
sparkicode
Sun Wukong
1,543
747
0
662
1,551
693
448
489
1,062
0
11,243
L
1,198
149
0
147
2,546
875
0
481
1,990
0
5,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,056
Gold Earned
14,410
105
Minions Killed
45
0
Camps Cleared
0
397,659
Distance Traveled
339,137
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,885
777
36
7
0
73,727
0
L
Medusa
2,524
505
3
1
0
16,301
0
L
Cthulhu
2,506
501
2
0
0
24,753
0
W
Neith
3,388
678
20
4
0
68,891
0
W
Arachne
3,828
766
21
4
0
90,829
0
L
Ne Zha
3,290
658
26
5
0
97,870
0
L
Khepri
2,739
548
5
1
0
93,605
1
W
Xing Tian
3,342
668
6
1
0
73,052
0
W
Sun Wukong
3,613
723
22
4
0
91,160
1
L
Thor
3,351
670
9
2
0
106,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role