Player Matchup

The Morrigan
The Morrigan
Mandalore652020
The Morrigan
Level 29
God Stats
36W - 33L
1,496 SR
Queue Stats
107W - 87L
1,473 Elo+
Solo
Medusa
Medusa
Nichs--
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,446 Elo+
Party 2
Ymir
Ymir
ZachSimple
Ymir
Level 7
God Stats
1W - 3L
1,471 SR
Queue Stats
6W - 7L
1,337 Elo+
Party 2
Nu Wa
Nu Wa
javel4life
Nu Wa
Level 129
God Stats
172W - 131L
1,564 SR
Queue Stats
536W - 514L
1,483 Elo+
Party 1
Hel
Hel
talilove
Hel
Level 4
God Stats
1W - 5L
1,439 SR
Queue Stats
6W - 10L
1,464 Elo+
Party 1
Team Averages
Level 37
1,494 SR
1,440 Elo+

VS

Team Averages
Level 22
1,564 SR
1,383 Elo+
Ymir
Ymir
TheCuddleBear
Ymir
Level 25
God Stats
46W - 35L
1,531 SR
Queue Stats
57W - 54L
1,376 Elo+
Solo
Ra
Ra
Thiagx19
Ra
Level 28
God Stats
1W - 1L
1,329 SR
Queue Stats
101W - 144L
1,448 Elo+
Solo
Arachne
Arachne
blagoj-gjorgjiev
Arachne
Level 15
God Stats
2W - 0L
1,746 SR
Queue Stats
19W - 15L
1,282 Elo+
Solo
Tyr
Tyr
v1t4l16
Tyr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 97L
1,335 Elo+
Solo
Nemesis
Nemesis
yvanrosario22
Nemesis
Level 15
God Stats
3W - 0L
1,715 SR
Queue Stats
19W - 25L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Mandalore652020
The Morrigan
3
0 / 1 / 0
4,326
333
0
1,085
226
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Nichs--
Medusa
10
1 / 5 / 3
5,779
445
8,759
7,044
2,401
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
2 / 3 / 2
6,630
510
6,600
11,018
5,641
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
13
0 / 0 / 1
7,137
549
11,111
3,432
1,153
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 3 / 1
5,545
427
663
5,382
2,505
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 3
7,706
593
7,185
15,357
8,566
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
6 / 0 / 4
8,759
674
9,900
4,970
1,942
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

10
0 / 1 / 2
6,425
494
2,136
8,010
2,474
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tyr
11
0 / 0 / 0
6,200
477
967
10,187
3,835
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
10
0 / 1 / 3
6,139
472
1,055
6,338
2,090
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
4
Kills
12
12
Deaths
4
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Mandalore652020
The Morrigan
0
1
0
0
L
Medusa
Nichs--
Medusa
1
5
3
0.5
W
6
2
3
3.75
W
6
0
4
8
L
2
3
2
1
W
0
1
2
1
L
Nu Wa
0
0
1
0.5
L
1
3
1
0.5
W
Tyr
0
0
0
0
W
Nemesis
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,133
Damage
21,243
27,961
Taken
44,862
11,926
Mitigated
18,907
7,308
Healing
19,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Mandalore652020
The Morrigan
0
0
0
237
1,085
226
0
361
724
3,863
0
L
Medusa
Nichs--
Medusa
8,759
4,671
0
500
7,044
2,401
0
4,872
2,172
0
35,233
W
7,185
1,284
819
4,696
15,357
8,566
439
5,085
10,272
22,209
0
W
9,900
966
1,545
2,488
4,970
1,942
2,046
1,967
3,003
61,458
0
L
6,600
1,700
0
2,118
11,018
5,641
0
7,684
3,334
14,563
0
W
2,136
1,704
0
3,247
8,010
2,474
378
2,258
5,752
0
31,184
L
Nu Wa
11,111
6,504
0
2,121
3,432
1,153
201
0
3,282
53,316
0
L
663
213
357
1,975
5,382
2,505
240
4,168
1,214
13,143
0
W
Tyr
967
108
0
5,528
10,187
3,835
0
8,087
2,100
0
28,604
W
Nemesis
1,055
166
0
944
6,338
2,090
904
977
5,361
0
20,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,417
Gold Earned
35,229
216
Minions Killed
310
0
Camps Cleared
0
896,511
Distance Traveled
1,146,096
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
4,326
333
10
1
0
26,879
0
L
Medusa
5,779
445
68
5
0
210,886
0
W
Ymir
7,706
593
36
3
0
220,117
0
W
Ra
8,759
674
121
9
0
258,244
4
L
Ymir
6,630
510
15
1
0
212,679
0
W
Arachne
6,425
494
52
4
0
241,953
2
L
Nu Wa
7,137
549
95
7
0
243,485
3
L
Hel
5,545
427
28
2
0
202,582
0
W
Tyr
6,200
477
52
4
0
184,754
0
W
Nemesis
6,139
472
49
4
0
241,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role