Player Matchup

Sobek
Sobek
Imiyama
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,246 Elo+
Party 2
Da Ji
Da Ji
Manicxc
Da Ji
Level 25
God Stats
0W - 2L
1,425 SR
Queue Stats
24W - 39L
1,302 Elo+
Party 2
Neith
Neith
winterdust
Neith
Level 91
God Stats
2W - 5L
1,471 SR
Queue Stats
13W - 23L
1,290 Elo+
Party 2
Team Averages
Level 44
1,465 SR
1,280 Elo+

VS

Team Averages
Level 60
1,655 SR
1,326 Elo+
Neith
Neith
Redzpro
Neith
Level 140
God Stats
47W - 30L
1,667 SR
Queue Stats
542W - 430L
1,595 Elo+
Solo
Tsukuyomi
Tsukuyomi
garlas
Tsukuyomi
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,192 Elo+
Party 1
Olorun
Olorun
tarpkon
Olorun
Level 20
God Stats
2W - 0L
1,798 SR
Queue Stats
12W - 10L
1,192 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Imiyama
Sobek
9
3 / 7 / 2
7,696
770
2,736
12,714
7,088
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Manicxc
Da Ji
8
2 / 8 / 4
6,565
657
4,211
11,828
3,321
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
11
3 / 5 / 4
7,274
727
6,849
8,863
2,383
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Redzpro
Neith
12
8 / 2 / 10
8,980
898
12,898
6,066
2,074
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
garlas
Tsukuyomi
12
8 / 3 / 9
9,263
926
8,552
8,382
3,088
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
tarpkon
Olorun
12
4 / 4 / 14
8,378
838
7,278
6,791
2,386
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
8
Kills
20
20
Deaths
9
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sobek
Imiyama
Sobek
3
7
2
0.57
L
Da Ji
Manicxc
Da Ji
2
8
4
0.5
W
Neith
Redzpro
Neith
8
2
10
6.5
W
Tsukuyomi
garlas
Tsukuyomi
8
3
9
4.17
W
Olorun
tarpkon
Olorun
4
4
14
2.75
L
Neith
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,796
Damage
28,728
33,405
Taken
21,239
12,792
Mitigated
7,548
5,206
Healing
6,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Imiyama
Sobek
2,736
198
381
1,169
12,714
7,088
0
3,190
9,524
7,669
0
L
Da Ji
Manicxc
Da Ji
4,211
1,039
111
1,419
11,828
3,321
0
2,423
9,405
0
10,702
W
Neith
Redzpro
Neith
12,898
6,805
0
1,915
6,066
2,074
1,850
747
5,319
0
42,859
W
Tsukuyomi
garlas
Tsukuyomi
8,552
2,323
0
1,255
8,382
3,088
66
1,244
7,138
0
37,778
W
Olorun
tarpkon
Olorun
7,278
5,064
573
2,502
6,791
2,386
750
765
6,026
20,870
0
L
Neith
6,849
2,863
258
1,868
8,863
2,383
0
1,681
7,182
0
21,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,535
Gold Earned
26,621
51
Minions Killed
135
0
Camps Cleared
0
457,034
Distance Traveled
510,783
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,696
770
5
1
0
150,309
2
L
Da Ji
6,565
657
14
1
0
165,788
2
W
Neith
8,980
898
62
6
0
174,181
5
W
Tsukuyomi
9,263
926
46
5
0
178,974
0
W
Olorun
8,378
838
27
3
0
157,628
1
L
Neith
7,274
727
32
3
0
140,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role