Player Matchup

Bellona
Bellona
MarcosTigre08
Bellona
Level 2
God Stats
2W - 4L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Solo
Nemesis
Nemesis
TR1-S1X3_K3NZ0
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
Taykillz-_-
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,267 Elo+
Solo
Sol
Sol
VegasForever449
Sol
Level 18
God Stats
2W - 6L
1,411 SR
Queue Stats
12W - 15L
1,131 Elo+
Solo
Vamana
Vamana
jordon3333-jordo
Vamana
Level 20
God Stats
16W - 7L
1,665 SR
Queue Stats
70W - 49L
1,287 Elo+
Solo
Team Averages
Level 12
1,515 SR
1,337 Elo+

VS

Team Averages
Level 11
1,360 SR
1,249 Elo+
Anubis
Anubis
Feed Me Narcs
Anubis
Level 28
God Stats
4W - 4L
1,353 SR
Queue Stats
79W - 99L
1,221 Elo+
Party 1
Ganesha
Ganesha
SkellyOats
Ganesha
Level 13
God Stats
3W - 4L
1,713 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
TimelyJoselin
Cthulhu
Level 5
God Stats
1W - 2L
1,092 SR
Queue Stats
1W - 3L
1,031 Elo+
Party 2
Cupid
Cupid
bulbakiller3
Cupid
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
cati2012
Fenrir
Level 5
God Stats
1W - 0L
1,140 SR
Queue Stats
1W - 2L
995 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
7
5 / 2 / 2
4,687
586
2,804
4,095
1,852
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 1 / 0
3,159
395
0
908
113
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

4
0 / 2 / 0
3,365
421
699
3,461
699
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 3 / 0
3,501
438
944
4,037
739
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
1 / 1 / 0
4,379
547
3,124
4,545
2,029
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 0
4,441
555
2,480
3,642
1,174
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
SkellyOats
Ganesha
7
0 / 1 / 2
4,167
521
1,496
5,048
2,108
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
6
1 / 3 / 2
4,216
527
1,032
4,540
2,014
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

7
2 / 1 / 1
4,541
568
2,106
2,652
623
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
cati2012
Fenrir
4
1 / 3 / 0
3,571
446
663
3,753
1,017
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
6
Kills
6
9
Deaths
9
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
Bellona
5
2
2
3
W
Ganesha
SkellyOats
Ganesha
0
1
2
1
L
0
1
0
0
L
0
2
0
0
W
Cthulhu
1
3
2
0.67
L
0
3
0
0
W
2
1
1
2.5
W
Fenrir
cati2012
Fenrir
1
3
0
0.33
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,571
Damage
7,777
17,046
Taken
19,635
5,432
Mitigated
6,936
2,826
Healing
3,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,480
609
0
1,481
3,642
1,174
200
242
3,350
16,584
0
L
Bellona
2,804
951
0
25
4,095
1,852
0
833
3,262
0
7,888
W
Ganesha
SkellyOats
Ganesha
1,496
91
0
0
5,048
2,108
0
346
4,465
12,482
0
L
0
0
0
142
908
113
0
0
908
0
2,587
L
699
290
0
0
3,461
699
0
1,100
2,361
7,836
0
W
Cthulhu
1,032
0
296
464
4,540
2,014
171
441
4,099
10,538
0
L
944
516
0
299
4,037
739
0
610
3,427
10,564
0
W
2,106
1,369
165
639
2,652
623
921
147
2,505
0
13,950
W
Fenrir
cati2012
Fenrir
663
301
0
0
3,753
1,017
172
467
3,286
0
3,627
L
3,124
1,396
0
2,360
4,545
2,029
140
2,465
2,080
0
16,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,091
Gold Earned
20,936
57
Minions Killed
95
0
Camps Cleared
0
585,152
Distance Traveled
726,328
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
4,441
555
27
3
0
134,603
0
L
Bellona
4,687
586
9
1
0
147,731
0
W
Ganesha
4,167
521
13
2
0
154,155
0
L
Nemesis
3,159
395
4
1
0
30,346
1
L
Hel
3,365
421
7
1
0
123,884
0
W
Cthulhu
4,216
527
13
2
0
143,594
4
L
Sol
3,501
438
11
1
0
137,510
0
W
Cupid
4,541
568
28
4
0
140,780
0
W
Fenrir
3,571
446
14
2
0
153,196
0
L
Vamana
4,379
547
26
3
0
145,681
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role