Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
BouDotBot_158
Fafnir
Level 28
God Stats
14W - 20L
1,373 SR
Queue Stats
89W - 152L
1,112 Elo+
Party 1
Achilles
Achilles
TheBeanVendor
Achilles
Level 13
God Stats
44W - 45L
1,276 SR
Queue Stats
162W - 189L
1,153 Elo+
Solo
Thor
Thor
dasHEIDT
Thor
Level 26
God Stats
1W - 2L
1,694 SR
Queue Stats
27W - 59L
1,006 Elo+
Solo
Team Averages
Level 22
1,469 SR
1,254 Elo+

VS

Team Averages
Level 18
1,410 SR
1,062 Elo+
Khepri
Khepri
DireAntelope683
Khepri
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 17L
837 Elo+
Solo
Set
Set
Reo
Set
Level 16
God Stats
5W - 2L
1,696 SR
Queue Stats
6W - 6L
1,110 Elo+
Solo
Ra
Ra
Tbox28 C5
Ra
Level 19
God Stats
17W - 13L
1,279 SR
Queue Stats
107W - 80L
1,335 Elo+
Solo
Bakasura
Bakasura
clonesforever
Bakasura
Level 18
God Stats
11W - 13L
1,232 SR
Queue Stats
112W - 129L
993 Elo+
Solo
Ravana
Ravana
kingjames7057
Ravana
Level 25
God Stats
8W - 8L
1,341 SR
Queue Stats
15W - 21L
1,034 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 10 / 0
8,011
422
7,486
15,081
5,357
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
 
Skadi
10
2 / 8 / 6
7,293
384
4,613
12,399
2,800
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 5 / 3
10,001
526
6,873
17,038
15,597
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
TheBeanVendor
Achilles
15
4 / 3 / 1
9,421
496
9,085
13,586
13,100
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thor
13
5 / 10 / 2
8,879
467
7,145
15,168
4,581
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 11
8,779
462
4,892
10,664
8,796
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Set
Reo
Set
16
11 / 3 / 8
10,675
562
16,387
12,788
6,525
Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
9 / 3 / 8
11,125
586
11,959
10,392
4,778
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
clonesforever
Bakasura
13
2 / 10 / 2
8,962
472
5,991
14,409
5,067
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

19
11 / 0 / 5
11,953
629
12,090
9,153
4,509
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
69
20
Kills
35
36
Deaths
20
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
10
0
0.4
L
Skadi
 
Skadi
2
8
6
0.63
L
5
5
3
1.3
W
2
4
11
1.88
W
Set
Reo
Set
11
3
8
5
W
9
3
8
4.33
L
Achilles
TheBeanVendor
Achilles
4
3
1
1.5
W
Bakasura
clonesforever
Bakasura
2
10
2
0.3
L
Thor
5
10
2
0.6
W
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,202
Damage
51,319
73,272
Taken
57,406
41,435
Mitigated
29,675
15,242
Healing
15,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,486
1,700
0
552
15,081
5,357
348
4,447
10,624
0
23,604
L
Skadi
 
Skadi
4,613
2,963
227
2,088
12,399
2,800
0
3,223
9,166
0
20,997
L
6,873
2,819
726
5,438
17,038
15,597
0
3,416
13,582
21,619
0
W
4,892
1,512
0
680
10,664
8,796
142
1,578
9,086
14,570
0
W
Set
Reo
Set
16,387
9,935
0
2,408
12,788
6,525
1,125
2,208
10,430
0
48,608
W
11,959
1,496
814
5,072
10,392
4,778
2,169
867
9,475
72,755
0
L
Achilles
TheBeanVendor
Achilles
9,085
3,966
0
2,721
13,586
13,100
620
1,552
11,779
0
51,433
W
Bakasura
clonesforever
Bakasura
5,991
4,162
0
1,586
14,409
5,067
741
1,280
12,885
0
28,733
L
Thor
7,145
3,639
679
2,811
15,168
4,581
1,241
4,213
10,895
0
39,210
W
12,090
5,185
0
4,998
9,153
4,509
1,320
940
8,116
0
84,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,605
Gold Earned
51,494
276
Minions Killed
408
0
Camps Cleared
0
1,521,116
Distance Traveled
1,726,732
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,011
422
23
1
0
349,247
2
L
Skadi
7,293
384
39
2
0
252,065
3
L
Fafnir
10,001
526
29
2
0
321,789
6
W
Khepri
8,779
462
17
1
0
280,904
4
W
Set
10,675
562
73
4
0
354,965
0
W
Ra
11,125
586
126
7
0
340,910
0
L
Achilles
9,421
496
112
6
0
293,652
3
W
Bakasura
8,962
472
73
4
0
334,098
1
L
Thor
8,879
467
73
4
0
304,363
0
W
Ravana
11,953
629
119
6
0
415,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role