Player Matchup

Bellona
Bellona
ICanEyeFrameo_O
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Cerberus
Cerberus
ItsCrazeed
Cerberus
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,400 Elo+
Party 2
Ra
Ra
Tyler_GK
Ra
Level 70
God Stats
1W - 2L
1,416 SR
Queue Stats
64W - 81L
1,312 Elo+
Party 2
Set
Set
VividTime
Set
Level 49
God Stats
4W - 6L
1,477 SR
Queue Stats
35W - 32L
1,399 Elo+
Party 2
Neith
Neith
xMadclownx
Neith
Level 18
God Stats
1W - 2L
1,310 SR
Queue Stats
18W - 20L
1,309 Elo+
Party 2
Team Averages
Level 29
1,440 SR
1,384 Elo+

VS

Team Averages
Level 18
1,446 SR
1,373 Elo+
Zeus
Zeus
ARCHLORD357
Zeus
Level 27
God Stats
5W - 4L
1,498 SR
Queue Stats
14W - 10L
1,276 Elo+
Solo
Merlin
Merlin
BabyMuncher254
Merlin
Level 3
God Stats
0W - 3L
1,262 SR
Queue Stats
61W - 38L
1,088 Elo+
Party 3
Cthulhu
Cthulhu
Garbjorn
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Set
Set
The Ciph3r
Set
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 31L
1,500 Elo+
Party 3
Izanami
Izanami
tilapia397
Izanami
Level 29
God Stats
0W - 1L
1,467 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
8,032
502
3,232
9,902
5,961
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cerberus
ItsCrazeed
Cerberus
12
1 / 1 / 9
7,972
498
6,209
8,731
4,581
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
10 / 0 / 0
9,914
620
7,657
5,139
2,175
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
11 / 0 / 1
10,304
644
11,717
11,135
5,021
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
11
3 / 1 / 3
7,157
447
5,254
5,031
1,497
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 0
7,235
452
6,668
11,735
5,145
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 7 / 1
6,810
426
3,279
7,792
2,311
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Garbjorn
Cthulhu
9
0 / 6 / 0
6,438
402
3,795
11,583
7,432
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 6 / 0
6,755
422
3,718
12,164
4,129
Heavy Mace

Heavy Mace

+30
Physical Power

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Izanami
tilapia397
Izanami
10
1 / 3 / 0
6,241
390
3,217
6,414
1,669
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
29
Kills
3
3
Deaths
29
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
L
0
7
1
0.07
L
Cthulhu
Garbjorn
Cthulhu
0
6
0
0
W
4
1
2
5
W
Cerberus
ItsCrazeed
Cerberus
1
1
9
5.5
L
1
6
0
0.17
W
10
0
0
10
W
11
0
1
11.5
L
Izanami
tilapia397
Izanami
1
3
0
0.33
W
Neith
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,069
Damage
20,677
39,938
Taken
49,688
19,235
Mitigated
20,686
14,085
Healing
7,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,668
1,453
0
230
11,735
5,145
558
2,457
9,278
36,433
0
L
3,279
771
0
0
7,792
2,311
928
3,756
4,036
30,649
0
L
Cthulhu
Garbjorn
Cthulhu
3,795
414
368
1,149
11,583
7,432
0
3,245
8,338
16,375
0
W
3,232
986
0
557
9,902
5,961
434
5,084
4,818
0
26,473
W
Cerberus
ItsCrazeed
Cerberus
6,209
634
0
3,370
8,731
4,581
386
3,478
5,253
23,397
0
L
3,718
2,299
0
3,806
12,164
4,129
0
977
11,187
0
35,809
W
7,657
196
850
2,741
5,139
2,175
1,916
979
4,160
65,697
0
W
11,717
5,903
0
4,509
11,135
5,021
0
2,769
8,366
0
79,034
L
Izanami
tilapia397
Izanami
3,217
2,813
419
1,760
6,414
1,669
346
3,431
2,983
0
29,948
W
Neith
5,254
3,264
0
2,058
5,031
1,497
0
1,432
3,599
0
25,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,379
Gold Earned
33,479
370
Minions Killed
253
0
Camps Cleared
0
1,583,212
Distance Traveled
1,343,306
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,235
452
60
4
0
231,164
1
L
Merlin
6,810
426
60
4
0
267,107
0
L
Cthulhu
6,438
402
20
1
0
282,943
2
W
Bellona
8,032
502
53
3
0
337,593
1
W
Cerberus
7,972
498
43
3
0
294,310
0
L
Set
6,755
422
49
3
0
291,649
0
W
Ra
9,914
620
107
7
0
340,782
1
W
Set
10,304
644
130
8
0
354,352
2
L
Izanami
6,241
390
64
4
0
270,443
0
W
Neith
7,157
447
37
2
0
256,175
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role