Player Matchup

Ravana
Ravana
Adamantium_X_
Ravana
Level 18
God Stats
3W - 10L
1,279 SR
Queue Stats
58W - 89L
1,055 Elo+
Party 1
Mercury
Mercury
Reverend_Zombie_
Mercury
Level 15
God Stats
5W - 8L
1,087 SR
Queue Stats
51W - 79L
902 Elo+
Party 1
Sylvanus
Sylvanus
Sir Gordito4342
Sylvanus
Level 16
God Stats
2W - 3L
1,300 SR
Queue Stats
108W - 100L
988 Elo+
Party 3
Merlin
Merlin
Tumamaesuncheto
Merlin
Level 13
God Stats
39W - 38L
1,263 SR
Queue Stats
98W - 93L
1,003 Elo+
Party 3
Bakasura
Bakasura
guwap803028
Bakasura
Level 12
God Stats
3W - 2L
1,715 SR
Queue Stats
19W - 40L
945 Elo+
Party 1
Team Averages
Level 15
1,329 SR
979 Elo+

VS

Team Averages
Level 21
1,254 SR
976 Elo+
Fenrir
Fenrir
Bhari
Fenrir
Level 29
God Stats
6W - 9L
1,025 SR
Queue Stats
147W - 191L
1,051 Elo+
Solo
Izanami
Izanami
Ducky Verb
Izanami
Level 24
God Stats
7W - 4L
1,480 SR
Queue Stats
66W - 98L
941 Elo+
Party 2
Thor
Thor
FlaredJaguar719
Thor
Level 8
God Stats
2W - 4L
1,103 SR
Queue Stats
6W - 20L
857 Elo+
Party 2
Bellona
Bellona
TastierMussel24
Bellona
Level 22
God Stats
8W - 13L
1,238 SR
Queue Stats
40W - 77L
922 Elo+
Party 2
Nemesis
Nemesis
pages_07
Nemesis
Level 22
God Stats
35W - 28L
1,424 SR
Queue Stats
42W - 51L
1,106 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 7
11,255
417
18,294
23,031
14,534
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 10 / 6
11,004
408
8,298
23,334
9,360
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
19
4 / 4 / 2
11,655
432
6,669
21,695
34,367
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
6 / 9 / 2
13,664
506
17,455
15,735
5,502
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
guwap803028
Bakasura
15
4 / 17 / 4
10,803
400
7,664
22,801
7,616
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bhari
Fenrir
20
21 / 2 / 2
16,302
604
26,609
26,486
12,150
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Ducky Verb
Izanami
17
3 / 4 / 7
12,824
475
13,982
20,149
8,349
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
0 / 5 / 9
11,249
417
5,560
15,485
4,910
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
6 / 5 / 4
12,142
450
10,745
18,290
8,950
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
pages_07
Nemesis
20
16 / 3 / 4
15,423
571
24,387
20,561
8,737
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
72
18
Kills
46
47
Deaths
19
21
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
7
7
0.93
W
Fenrir
Bhari
Fenrir
21
2
2
11
W
Izanami
Ducky Verb
Izanami
3
4
7
1.63
W
0
5
9
0.9
L
1
10
6
0.4
L
Sylvanus
4
4
2
1.25
W
6
5
4
1.6
L
6
9
2
0.78
L
Bakasura
guwap803028
Bakasura
4
17
4
0.35
W
Nemesis
pages_07
Nemesis
16
3
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,380
Damage
81,283
106,596
Taken
100,971
71,379
Mitigated
43,096
15,222
Healing
28,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,294
5,342
510
6,951
23,031
14,534
264
0
23,031
0
78,908
W
Fenrir
Bhari
Fenrir
26,609
9,012
0
12,510
26,486
12,150
5,551
10,195
15,946
30
104,691
W
Izanami
Ducky Verb
Izanami
13,982
7,335
669
4,911
20,149
8,349
2,907
2,928
17,181
0
73,340
W
5,560
2,564
0
282
15,485
4,910
581
5,023
10,037
0
22,119
L
8,298
3,179
0
1,908
23,334
9,360
401
0
23,334
0
55,700
L
Sylvanus
6,669
3,102
766
3,692
21,695
34,367
371
0
21,695
39,669
0
W
10,745
3,256
1,221
2,016
18,290
8,950
2,383
1,745
16,545
0
35,737
L
17,455
1,787
0
686
15,735
5,502
3,148
0
15,735
74,567
0
L
Bakasura
guwap803028
Bakasura
7,664
5,913
0
709
22,801
7,616
216
0
22,801
0
22,657
W
Nemesis
pages_07
Nemesis
24,387
18,256
669
6,014
20,561
8,737
4,115
4,233
16,097
0
117,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,381
Gold Earned
67,940
441
Minions Killed
474
0
Camps Cleared
0
2,112,518
Distance Traveled
2,279,080
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
11,255
417
92
3
0
467,205
1
W
Fenrir
16,302
604
119
4
0
554,566
0
W
Izanami
12,824
475
109
4
0
448,969
0
W
Thor
11,249
417
25
1
0
413,907
1
L
Mercury
11,004
408
94
3
0
548,347
0
L
Sylvanus
11,655
432
70
3
0
301,701
1
W
Bellona
12,142
450
60
2
0
459,883
0
L
Merlin
13,664
506
133
5
0
383,992
0
L
Bakasura
10,803
400
52
2
0
411,273
6
W
Nemesis
15,423
571
161
6
0
401,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role